Author Topic: Favorite tactic?  (Read 25612 times)

tuple

  • Posts: 833
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Favorite tactic?
« Reply #30 on: March 07, 2007, 07:56:09 am »
When OM is down tubes, hives, trappers and booster no longer work (until OM is back up somewhere, anywhere) so alien buildings REALLY are weak.  If you can't destroy their base you can at least take out a lot of it's defenses.

People who run into an alien base and shoot aliens are silly.

DarkRogue

  • Posts: 308
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Favorite tactic?
« Reply #31 on: March 07, 2007, 01:53:12 pm »
as for my portion of the huh? You see player1 when aliens reach roughly 1/4 their health or lower they give an audible sound effect to imply such. (sounds like someone shooting a cow), mostly notible on goons and tyrants as theirs is loudest. Is a good indicator that the alien is almost dead.

Is a good indication if the alien that is 'retreating' ahead of you is doing so cause it's close to being killed or just trying to get around the corner so it can turn and kick your ass.
n game name: Xiane

Glunnator

  • Posts: 865
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Favorite tactic?
« Reply #32 on: March 07, 2007, 03:38:14 pm »
My best tactic? Having fun!
No matter how many times you get mowed down, you just can't stop laughing!  :D

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

Shadowgandor

  • Posts: 826
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Favorite tactic?
« Reply #33 on: March 07, 2007, 06:47:29 pm »
Quote from: "Glunnator"
My best tactic? Having fun!
No matter how many times you get mowed down, you just can't stop laughing!  :D


QFT 8)

My fav tactic as an alien is to w8 outside the hummie base (note: stay outside the range of turrets, best if the turrets are around the corner)
and surprise humans with a nasty headbite. If the human team isn't good, you will have enough kills to become goon soon, and when changed into goon, start taking down turrets to give access to your friendly dretch brothers (prob ending in a huge feeding party if ur friendly dretch brothers are noobs, which is nasty D: )

I don't really have a tactic as a human, except building and camping -hides-

Dracone

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Favorite tactic?
« Reply #34 on: March 07, 2007, 07:56:22 pm »
I hate it when you're just messing around at a place with a bunch of new people just to have fun, and they're so new that you lose easy.

I was at a server with all new people. I took out EVERY SINGLE HUMAN SPAWN with a dragoon. I ended the game off with...I don't know, 100+ kills. We lost. WE LOST! I had the Reactor and all Telenodes down. And they rebuilt because I had to run to heal for a bit. I was the only attacker.
Team kill totals:

Aliens: Around probably 150.
Humans: Probably below 50.

Sadness overcame me. *depressed*
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Plague Bringer

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Favorite tactic?
« Reply #35 on: March 07, 2007, 08:42:54 pm »
more idiots? argh! My favorite tactic is tking all the idiots on my team after I take out the OM for the fifth time and no one attacked.
U R A Q T

Taiyo.uk

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Favorite tactic?
« Reply #36 on: March 07, 2007, 09:32:42 pm »
Diplomacy

Matt2k10

  • Posts: 144
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Favorite tactic?
« Reply #37 on: March 07, 2007, 10:26:08 pm »
Painsaw + :battlesuit: + :grenade:

Lava Croft

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Favorite tactic?
« Reply #38 on: March 08, 2007, 12:25:31 pm »
Constantly and unrelentlessly pound the Alien base with a Lucifer Cannon, drop a nade when you are down to 50HP and start jumping up and down.
Somehow all Aliens in the vicinity will come to check out your present.

Glunnator

  • Posts: 865
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Favorite tactic?
« Reply #39 on: March 10, 2007, 10:50:35 pm »
Quote from: "Shadowgandor"
Quote from: "Glunnator"
My best tactic? Having fun!
No matter how many times you get mowed down, you just can't stop laughing!  :D


QFT 8)

WTF = QFT?!?! xD
I is a nubcakezorznez!  :P

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

Plague Bringer

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Favorite tactic?
« Reply #40 on: March 10, 2007, 11:04:36 pm »
Quote from: "Glunnator"
Quote from: "Shadowgandor"
Quote from: "Glunnator"
My best tactic? Having fun!
No matter how many times you get mowed down, you just can't stop laughing!  :D


QFT 8)

WTF = QFT?!?! xD
I is a nubcakezorznez!  :P

google urban dictionary,

QFT is quote for truth, said when you agree with the person you are quoting
U R A Q T

Glunnator

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Favorite tactic?
« Reply #41 on: March 10, 2007, 11:18:00 pm »
Quote from: "Plague Bringer"
Quote from: "Glunnator"
Quote from: "Shadowgandor"
Quote from: "Glunnator"
My best tactic? Having fun!
No matter how many times you get mowed down, you just can't stop laughing!  :D


QFT 8)

WTF = QFT?!?! xD
I is a nubcakezorznez!  :P

google urban dictionary,

QFT is quote for truth, said when you agree with the person you are quoting

W00p! QTF!  :D
EDIT: oops, no, that's QFT xD

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

Taiyo.uk

  • Posts: 2309
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    • Haos Redro
Favorite tactic?
« Reply #42 on: March 10, 2007, 11:24:20 pm »
Quote from: "Glunnator"
Quote from: "Plague Bringer"
Quote from: "Glunnator"
Quote from: "Shadowgandor"
Quote from: "Glunnator"
My best tactic? Having fun!
No matter how many times you get mowed down, you just can't stop laughing!  :D


QFT 8)

WTF = QFT?!?! xD
I is a nubcakezorznez!  :P

google urban dictionary,

QFT is quote for truth, said when you agree with the person you are quoting

W00p! QTF!  :D
EDIT: oops, no, that's QFT xD

QFF >8¬D

tsurano

  • Posts: 30
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Favorite tactic?
« Reply #43 on: March 11, 2007, 04:04:48 am »
get into a game early, dodge as many bullets as possible bite some humans on the head yell at feeding noobs who feed humans to s3 while were s1 yet somehow we survive to s3 and win :booster: <--booster ftw

Glunnator

  • Posts: 865
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Favorite tactic?
« Reply #44 on: March 11, 2007, 10:53:30 am »
@Taiyo
Lol QFFS STOP QUOTESPAMMING EVERYBOODYY!!! xD :D

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

Megagun

  • Posts: 36
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Favorite tactic?
« Reply #45 on: March 11, 2007, 02:09:47 pm »
Here's my own 'tactic' that usually works out pretty well:
Be the leader of a team.

It's simple, and the millitary uses it too. Someone has got to give orders or advice in order to get things going nicely. However, in Tremulous there are a few rules to respect when leading a team
1) If someone else tries to take the lead of the team, by telling people what they should do, respect that.
2) Respect those who do not follow your tactics/lead.
3) Admire and complement those who follow your tactics.
4) Being the number one in the kill-list, or being the team builder works positively on your leading-ability. A dretch that has been playing for 0 minutes and has 0 kills isn't going to be able to lead a team, since no-one would really respect that newly-joined guy and join his lead.
5) If /share is enabled, and you want to take the lead, SHARE! Share even beyond your class-cost (say you're a tyrant and have 9 evos, share 9 or 8 instead of 4). Also, if you're a team leader and hate people who are using low-level classes or equipment (say, dretch-blockers when you're a Tyrant), give them evo points so that they don't have to block anymore. :P
6) Chat a lot. Don't spam macros, but chat. Type. Be creative instead of "ASSAULT THE HUMAN BASE (ALT ENTRANCE)" 100 times. Ask people if they want to join you in this or that tactic.
7) Having people who know and/or respect you can be very helpful, as they are more likely to join your lead.
8) If you join someone's lead, let that be known in the teamchat and try to convince other people to join in, too. The more people follow a single tactic, the better it works..

Right, you still with me? Good. Now let's see how this can be put to practice...

One of the things I like doing when I have/take the lead, is a coordinated useful rush, which I usually do when I'm on the Alien team. I'm not sure if this works for the Human team in this exact form and shape, but I guess it does. Coordinated as in get common rules for the rush (time/tactics), useful as in the rules have to be realistic and useful for the current situation. Rushes as Aliens aren't useful AT ALL when the Human team is at its peak with only battlesuits and chainguns or other heavy weaponry. Pick the right time when to attack: when there are a lot of Riflemen or constructors.

Usually, my coordinated rushes are like this:
*Everyone who follows the rush is in it 'for life', meaning that they will suicide and not return to open ground or the base to recharge health/ammo/whatever. This will decrease the time needed for the rush (thus there the rush comes way more unexpected) and it will make it more effective because the player/turret ratio is bigger, and thus more players are 'protected' against turret and/or enemy player fire. The 'Suicide rule' is probably the biggest and most important rule of coordinated useful rushes, ESPECIALLY for Aliens. Drawback is, that when the rush fails, most people will be low on credits or evo points.
*Low-life/equipment stays back until the main attack wave is finished or died down. Low-life versus advanced defense (Teslas!) is worthless. Low-life versus lots of players isn't.
*Target buildings, not players. This is also true for when the Reactor is destroyed or moved (HOW OFTEN do I see DRETCHES go for HUMAN PLAYERS when the reactor is down, instead of MACHINEGUN TURRETS? If you take out the turrets, you'll be able to take down the humans later on in a way longer timescale, and you *will* get your evo points eventually!). Targetting buildings will allow the low-life wave to be more succesful, and since lots of players *will* suicide and die (thus meaning less tyrants) you will eventually get more out of this, too. In addition, two or three high-life/equipment players can take down lots of enemies without defense  (buildings), yet they can't when there's a bit of defense left. This rule is really important, too, especially combined with the 'suicide' rule. 10 tyrants each taking down one Tesla means victory. 10 tyrants taking down 3 teslas in total and 9 humans doesn't mean victory per se: that will only delay the end of the game a bit.

So, in short: Never return to the base when you're in a coordinated useful rush. Target buildings instead of players. Do not expect to live: suicide instead. Low-life stays back until the main wave is dead or until most of the defense is gone. The timing has to be great, otherwise the rush backfires and you'll have lots of low-life on your own team (unless your team consists of 9-evo'd Tyrants).

Another, simplified coordinated rush can be made by making a rule where all players should stay on the right side of the corridors.

If a base has two entrances, make sure you use both of these for your coordinated useful rush.

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Favorite tactic?
« Reply #46 on: March 11, 2007, 02:16:23 pm »
Quote from: "Megagun"
Here's my own 'tactic' that usually works out pretty well:
Be the leader of a team.

It's simple, and the millitary uses it too. Someone has got to give orders or advice in order to get things going nicely. However, in Tremulous there are a few rules to respect when leading a team
1) If someone else tries to take the lead of the team, by telling people what they should do, respect that.
2) Respect those who do not follow your tactics/lead.
3) Admire and complement those who follow your tactics.
4) Being the number one in the kill-list, or being the team builder works positively on your leading-ability. A dretch that has been playing for 0 minutes and has 0 kills isn't going to be able to lead a team, since no-one would really respect that newly-joined guy and join his lead.
5) If /share is enabled, and you want to take the lead, SHARE! Share even beyond your class-cost (say you're a tyrant and have 9 evos, share 9 or 8 instead of 4). Also, if you're a team leader and hate people who are using low-level classes or equipment (say, dretch-blockers when you're a Tyrant), give them evo points so that they don't have to block anymore. :P
6) Chat a lot. Don't spam macros, but chat. Type. Be creative instead of "ASSAULT THE HUMAN BASE (ALT ENTRANCE)" 100 times. Ask people if they want to join you in this or that tactic.
7) Having people who know and/or respect you can be very helpful, as they are more likely to join your lead.
8) If you join someone's lead, let that be known in the teamchat and try to convince other people to join in, too. The more people follow a single tactic, the better it works..

Right, you still with me? Good. Now let's see how this can be put to practice...

One of the things I like doing when I have/take the lead, is a coordinated useful rush, which I usually do when I'm on the Alien team. I'm not sure if this works for the Human team in this exact form and shape, but I guess it does. Coordinated as in get common rules for the rush (time/tactics), useful as in the rules have to be realistic and useful for the current situation. Rushes as Aliens aren't useful AT ALL when the Human team is at its peak with only battlesuits and chainguns or other heavy weaponry. Pick the right time when to attack: when there are a lot of Riflemen or constructors.

Usually, my coordinated rushes are like this:
*Everyone who follows the rush is in it 'for life', meaning that they will suicide and not return to open ground or the base to recharge health/ammo/whatever. This will decrease the time needed for the rush (thus there the rush comes way more unexpected) and it will make it more effective because the player/turret ratio is bigger, and thus more players are 'protected' against turret and/or enemy player fire. The 'Suicide rule' is probably the biggest and most important rule of coordinated useful rushes, ESPECIALLY for Aliens. Drawback is, that when the rush fails, most people will be low on credits or evo points.
*Low-life/equipment stays back until the main attack wave is finished or died down. Low-life versus advanced defense (Teslas!) is worthless. Low-life versus lots of players isn't.
*Target buildings, not players. This is also true for when the Reactor is destroyed or moved (HOW OFTEN do I see DRETCHES go for HUMAN PLAYERS when the reactor is down, instead of MACHINEGUN TURRETS? If you take out the turrets, you'll be able to take down the humans later on in a way longer timescale, and you *will* get your evo points eventually!). Targetting buildings will allow the low-life wave to be more succesful, and since lots of players *will* suicide and die (thus meaning less tyrants) you will eventually get more out of this, too. In addition, two or three high-life/equipment players can take down lots of enemies without defense  (buildings), yet they can't when there's a bit of defense left. This rule is really important, too, especially combined with the 'suicide' rule. 10 tyrants each taking down one Tesla means victory. 10 tyrants taking down 3 teslas in total and 9 humans doesn't mean victory per se: that will only delay the end of the game a bit.

So, in short: Never return to the base when you're in a coordinated useful rush. Target buildings instead of players. Do not expect to live: suicide instead. Low-life stays back until the main wave is dead or until most of the defense is gone. The timing has to be great, otherwise the rush backfires and you'll have lots of low-life on your own team (unless your team consists of 9-evo'd Tyrants).

Another, simplified coordinated rush can be made by making a rule where all players should stay on the right side of the corridors.

If a base has two entrances, make sure you use both of these for your coordinated useful rush.

If you can get people to follow your lead in Tremulous, you are a fucking god.
Half the people playing are solo (as in clanless) but they're also solo in attacking. Instead of Hummies vs Aliens, most games it's Hummies+Hummies+Hummies+Hummies vs Aliens
Human players (for the most part) share an armoury, medi, and telenodes, for the rest of the game they're doing stuff when, where, and however they want to do it.
No one listens to rules or tactics.
Half the people playing Tremulous are so goddamned unco-ordinated they'd trip over a dretch, hell, thay'd trip over their own feet!
U R A Q T

tuple

  • Posts: 833
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Favorite tactic?
« Reply #47 on: March 11, 2007, 02:51:22 pm »
Megagun is correct, leading a team can be very effective even if you only lead a portion of them.  Play a match and get good kill scores to show that you at least have played the game before.  Next test the waters.  I find that giving info helps with that.  "2 turrets in back of base", "back is weak", "arm is next to reactor guarded by 3 turrets".

A good, short hand method to get a small rush going is to say a base entrence is weak.  People will often flood into that side of the opponents base.  What also works with this is to direct your teammates to the weak entrance.   The opposition focuses on that entrance and you can significantly weaken the other entrance as there are no defenders.

techhead

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Favorite tactic?
« Reply #48 on: March 11, 2007, 10:08:45 pm »
How about least favorite tactics?

What is worse than a stray Lucifer round in the Human base?
A stray grenade.

What is worse than a stray grenade in the Human base?
A stray Xael round.
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Nagato

  • Posts: 102
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Favorite tactic?
« Reply #49 on: March 12, 2007, 12:11:58 am »
Well least favorite:

Human wall...its impossible to retreat with 200 rounds going over and at your head.
img]http://i83.photobucket.com/albums/j293/strikefreedm/burstsig2.jpg[/img]
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Hk

  • Posts: 27
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Favorite tactic?
« Reply #50 on: March 12, 2007, 12:44:21 am »
as humans?
At first, I have to mess up any base I see. The better the base, the more important the messing. First grab a ckit and build turrets *anywhere*, mostly in locations with the "build here for free kill"-signs and the dc in front of the om. No one whould find it there.
after that, I check if FF is on. If FF is on and I have enough money to get some equipment, I go and play frogger by trying to leave the human base through all that spam. A bit problem is my lack of skill at frogger, leaving me half-dead after leaving the base so I have to run back in after using my medkit and heal up.
If FF is off, I am clueless, usually I start shooting my own buildings and push ppl towards the aliens, so they weaken the aliens. If the aliens are weakened a hundred times, they will dy, won't they?

As aliens, I have to mess up the base just like with the humans, after that, I try to get evos by mass-blocking any alien who tries to run away from the human frogger-game with few HPs, because thats how you really get a lot evos. Killing humans is for noobs only. If the nasty aliens keep killing my blocking dretch, I usually switch to a granger and spit at my mates with poison. Gives less evos than blocking, but more than killing humans properly.

Coca-Cola

  • Posts: 122
  • Turrets: +1/-1
Favorite tactic?
« Reply #51 on: March 12, 2007, 01:00:04 am »
Aliens:
Hit 'em in the head and they go down fast.

Humans:
Find a nice long hallway and no matter what gun you have, anything unfunate enough to coe your way is gonna be toast.


Building Humans:
Cram those turrets up to that slow opening door!

Building Aliens:
Spam eggs, have a small, hidden base with a booster, ovm, egg, few defenses.
f the brain was simple to understand, we'd be too simple to understand it.

Quote from: "Caveman"
Nothing can be made idiot-prove ...

shadow_archmagi

  • Posts: 55
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Favorite tactic?
« Reply #52 on: March 12, 2007, 01:26:47 am »
Human: Be the matador. Don't run. Dodge. Dodge. Dance. And while your dodging and dancing, shoot the hell out of it. Skillful dancing means a chainsuit can take out a tyrant at close range.

Alien: Start as human. Its easier to earn creds then evos. Switch over once you get enough to evolve straight to tyrant, then be extra careful not to die until you can earn another 5 evos.

_Equilibrium_

  • Posts: 1845
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Favorite tactic?
« Reply #53 on: March 12, 2007, 02:43:58 am »
Quote from: "shadow_archmagi"
Alien: Start as human. Its easier to earn creds then evos. Switch over once you get enough to evolve straight to tyrant, then be extra careful not to die until you can earn another 5 evos.
BULLSHIT. no one likes teamswitchers. BAD advice.

Coca-Cola

  • Posts: 122
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Favorite tactic?
« Reply #54 on: March 12, 2007, 04:39:24 am »
Quote from: "_Equilibrium_"
Quote from: "shadow_archmagi"
Alien: Start as human. Its easier to earn creds then evos. Switch over once you get enough to evolve straight to tyrant, then be extra careful not to die until you can earn another 5 evos.
BULLSHIT. no one likes teamswitchers. BAD advice.


Ditto.
f the brain was simple to understand, we'd be too simple to understand it.

Quote from: "Caveman"
Nothing can be made idiot-prove ...

player1

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Favorite tactic?
« Reply #55 on: March 12, 2007, 06:38:42 am »
The hard part about being an alien is more likely keeping your evos than getting them. Killing humans in s1 is all about knowing where they go and getting behind them. Unless they know that dodge thing. Then you could be screwed. I finally realized that I could jump around with wallwalk toggled on, and the autopitching doesn't make me seasick anymore. Now I just have to remember to watch my health, run away when I need to, but stay and make the kill when I am strong and they are weak. Also, don't turn into Tyrant just because you have 5 evos. You may be a dretch again soon. (Which also means, save enough creds for armor and a helmet as a human when you respawn. Because you will, and you'll need them.) Answering my own thread. I played some this weekend. Which means I learned a lot. (Yes, I got some schooling.)

_Equilibrium_

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Favorite tactic?
« Reply #56 on: March 12, 2007, 11:28:14 pm »
tyrant cost 5 evos...

Rekov

  • Posts: 139
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Favorite tactic?
« Reply #57 on: March 13, 2007, 12:27:12 am »
Alien:
Goon pouncing. Hide just around the corner from the human base (especially in s1), and the stupid noob humans come out one at a time, watch their friend get pounced and killed, fall back, and then come out again once your health is charged.

Human:
This is a tactic I have started using more recently as I play alien more now. I know that most aliens who wildly flee a battle are damaged, often getting away with small amounts of hp. I get a shotgun and chase down the goon and it normally only takes one or two shots to finish it.
img]http://www.geocities.com/rekov_alpha/forSig.jpg[/img]

Riddick

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Favorite tactic?
« Reply #58 on: March 13, 2007, 02:06:01 am »
Quote from: "Dance Commander"
Bsuit + psaw > adv. goon in the atcs hallway



Ditto that man.


xfire jollyroger1210

shadow_archmagi

  • Posts: 55
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Favorite tactic?
« Reply #59 on: March 13, 2007, 02:51:37 am »
Okay. That was just a phase I went thru. Now I can usually do alright with my dretches, my advanced marauders, and my tyrants. I'm hoping to learn goons soon, but on the whole I can earn my own evos now. I hold that teamswitching IS a good way for noobs to try 2nd-3rd tier forms.

There. Thats the last time i'll ever speak of it, and I did it for the last time on... thursday. I think. Anyway, I won't do it anymore.