Author Topic: Map: Metro [Beta 1.2]  (Read 55032 times)

KOsAD

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Map: Metro [Beta 1.2]
« Reply #60 on: March 12, 2007, 09:31:41 pm »
Quote from: "biotxc"

first of all there are a few unlnown extension for sound blabla errors


Can you copy/paste log here ?

KOsAD

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Map: Metro [Beta 1.2]
« Reply #61 on: March 12, 2007, 09:39:52 pm »
Beta 1.2 available, check the first post.

This is probably the last version before beta 2, because I think this one is stable.
If you got 1.2 before now, please overwrite it :)

tuple

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Map: Metro [Beta 1.2]
« Reply #62 on: March 12, 2007, 10:29:49 pm »
Beta 1.2 is up on the MG map repository.

_Equilibrium_

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Map: Metro [Beta 1.2]
« Reply #63 on: March 12, 2007, 11:43:19 pm »
thig map is so freaking huge. it look great, but a mara would NEVER die. also, if the campfire hurts you, how come the candles don't?

Paradox

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Map: Metro [Beta 1.2]
« Reply #64 on: March 13, 2007, 12:58:55 am »
Cause they have small flame.

∧OMG ENTROPY∧

_Equilibrium_

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Map: Metro [Beta 1.2]
« Reply #65 on: March 13, 2007, 01:12:13 am »
meh, i thought  at least the dretch would get hurt by it.

genie

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Map: Metro [Beta 1.2]
« Reply #66 on: March 15, 2007, 05:46:37 pm »
if you are a dretch and wall walking to escape on onslaught of your base would you like to die cause of a stinking candle? i think not. so why are you complaining?

KOsAD

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Map: Metro [Beta 1.2]
« Reply #67 on: March 18, 2007, 06:11:02 pm »
Just a little update for auto-dl dyn ad.

The only idea I had, is to create a fake map containing the texture.
So you must put metro-DA before metro-b1-2 in your rotation conf. By this way, client will dl the fake map (just a room with no spawn).
Replace /textures/dyn_ad/dyn_ad_80x48.jpg in the pk3 to have your own ad (keep the same name).
Also, like biotxc said, give the pk3 an unique name (for ex: map-metro-DA-MyServer.pk3) to avoid conflict with other server file.

The only problem with this, is: if a client join the real map, he won't have the updated pk3.

Paradox

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Map: Metro [Beta 1.2]
« Reply #68 on: March 18, 2007, 09:25:43 pm »
Is the rotation of metro working on sst?
I have it on, and yet it never seems to load.

∧OMG ENTROPY∧

KOsAD

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Map: Metro [Beta 1.2]
« Reply #69 on: March 18, 2007, 09:39:27 pm »
What do you mean ?

Metro-DA is a new add on. It's a fake map to force client to download texture. This is why it must be just before the real metro in your rotation.

Code: [Select]

rotation
{
...
metro-DA-SST
metro-b1-2
...
}


But SST is unpure so people having another file of the same name will load only the latest (in alphabetical order) file.
Try to name your pk3 with something like "zzzmetro-DA-SST.pk3"

p0m

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Map: Metro [Beta 1.2]
« Reply #70 on: March 18, 2007, 10:12:49 pm »
Nice work KOsAd!

I just have one question, where did you figure out the flickering shader lighting. Is there a tutorial on this somewhere?
img]http://img236.imageshack.us/img236/9799/userbar475207qy4.gif[/img]

Plague Bringer

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Map: Metro [Beta 1.2]
« Reply #71 on: March 19, 2007, 12:00:58 am »
I believe it's _style with 1-10 as a value...
U R A Q T

KOsAD

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Map: Metro [Beta 1.2]
« Reply #72 on: March 19, 2007, 12:48:57 am »
The thing I use is the q3map2 shader manual.
I've just read it, to see what is possible, and then I play with all the functions ;)

f0rqu3

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Map: Metro [Beta 1.2]
« Reply #73 on: April 29, 2007, 10:19:49 pm »
looks like a nice map

Sindwiller

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uod erat demonstrandum

Stof

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Map: Metro [Beta 1.2]
« Reply #75 on: May 11, 2007, 09:07:05 pm »
About that last shot and the remark with missing textures, this is how the walls are in real life.

Some walls CAN be white you know, it's a pretty common thing :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Sindwiller

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Map: Metro [Beta 1.2]
« Reply #76 on: May 11, 2007, 09:56:24 pm »
Quote
Some walls CAN be white you know, it's a pretty common thing


The lightmap still looks ugly as hell on those :P He could try _lightmapscale 0.125 then (although, I don't think something will change anyways...)
uod erat demonstrandum

Steely Ann

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Map: Metro [Beta 1.2]
« Reply #77 on: May 11, 2007, 10:03:06 pm »
Those screenies remind me a lot of Flagstaff Station in Melbourne, so I'd guess you're on the right track.

Stof

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Map: Metro [Beta 1.2]
« Reply #78 on: May 11, 2007, 10:14:07 pm »
Quote from: "Sindwiller"
Quote
Some walls CAN be white you know, it's a pretty common thing


The lightmap still looks ugly as hell on those :P He could try _lightmapscale 0.125 then (although, I don't think something will change anyways...)


True dat :P

Quote from: "Steely Ann"
Those screenies remind me a lot of Flagstaff Station in Melbourne, so I'd guess you're on the right track.


Funny that. First I can testify that the map is really similar to the Paris Metro. Second, I find it funny that you mention Flagstaff since it was one of my favorite maps for Infiltration :) Now at least I know from where the idea can from.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Steely Ann

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Map: Metro [Beta 1.2]
« Reply #79 on: May 11, 2007, 10:15:28 pm »
Holy hell, another INFer on Trem!?

// HI!!
// That bomb time was still ridiculous...

ToastMaster_M

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Map: Metro [Beta 1.2]
« Reply #80 on: May 17, 2007, 07:28:02 am »
I cant download it, everytime I click on one of the mirror links, it opens up a page that says "PK" at the top and the rest is filled with weird, random symbols... this is for ALL the mirrors...

doomagent13

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Map: Metro [Beta 1.2]
« Reply #81 on: May 17, 2007, 12:25:30 pm »
Quote from: "ToastMaster_M"
I cant download it, everytime I click on one of the mirror links, it opens up a page that says "PK" at the top and the rest is filled with weird, random symbols... this is for ALL the mirrors...
What OS you using?

Right-click and select download/save as/<insert string with similar meaning>.

Taiyo.uk

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Map: Metro [Beta 1.2]
« Reply #82 on: May 17, 2007, 12:36:29 pm »
Quote from: "ToastMaster_M"
I cant download it, everytime I click on one of the mirror links, it opens up a page that says "PK" at the top and the rest is filled with weird, random symbols... this is for ALL the mirrors...

Your browser is displaying the file as plain text. Use right-click then save as.

TRaK

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Map: Metro [Beta 1.2]
« Reply #83 on: May 17, 2007, 01:46:31 pm »
You might already know about this, but it seems that if you press a certain button(don't know where), there is a message saying "Warning, electric shock hazard"(or something like that) that doesn't leave your screen for the rest of the game. It shows for all players, too.

Happened once on D*S. If you could fix that, it would be great.

Absolutely adore this map btw.

doomagent13

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Map: Metro [Beta 1.2]
« Reply #84 on: May 17, 2007, 10:52:51 pm »
Quote from: "TRaK"
You might already know about this, but it seems that if you press a certain button(don't know where), there is a message saying "Warning, electric shock hazard"(or something like that) that doesn't leave your screen for the rest of the game. It shows for all players, too.

Happened once on D*S. If you could fix that, it would be great.

Absolutely adore this map btw.
If you go far enough down any tunnel, that message should appear--similar to outside on pulse.

TRaK

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Map: Metro [Beta 1.2]
« Reply #85 on: May 18, 2007, 12:21:49 am »
No, this is not the same thing. I'm talking about a message that appeared on every single player's screen, regardless of where they were at the time(I was standing under platform that is often a human base). Then it stayed there for the rest of the game.

player1

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Map: Metro [Beta 1.2]
« Reply #86 on: May 18, 2007, 02:23:52 am »
Quote from: "TRaK"
No, this is not the same thing. I'm talking about a message that appeared on every single player's screen, regardless of where they were at the time(I was standing under platform that is often a human base). Then it stayed there for the rest of the game.


tru dat
some servers the third rail message works fine
sometimes though it just stays there all game
no matter where u are
thought it was just me
but I've only played it like two or three times

Quote from: "Taiyo.uk"
Quote from: "ToastMaster_M"
I cant download it, everytime I click on one of the mirror links, it opens up a page that says "PK" at the top and the rest is filled with weird, random symbols... this is for ALL the mirrors...

Your browser is displaying the file as plain text. Use right-click then save as.


word
same thing happened to me
what he said
save as
or even drop-n-drag (to trem/base iirc)
what OS?

KOsAD

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Map: Metro [Beta 1.2]
« Reply #87 on: May 18, 2007, 12:44:23 pm »
Quote from: "Sindwiller"
But I have some cosmetical suggestions


Those screenshots were taken from the pre-beta version with fast compil and unifished stuff. So most of this are allready solved ^^.
I should update screenshots but since there is no ftp on googlepages it's really a pain :(


Quote from: "TRaK"
You might already know about this, but it seems that if you press a certain button(don't know where), there is a message saying "Warning, electric shock hazard"(or something like that) that doesn't leave your screen for the rest of the game. It shows for all players, too.


Yep I know about this one héhé.
In fact, this problem comes from the fact that there is an entity common to some player in the trigger. More simply, someone of your team has builded something there.
I will add a no build brush with those triggers ;)

Thanks for your feedback :)