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Map: Metro [Beta 1.2]

Started by KOsAD, March 05, 2007, 12:46:54 AM

KOsAD

Quote from: biotxc
first of all there are a few unlnown extension for sound blabla errors

Can you copy/paste log here ?

KOsAD

Beta 1.2 available, check the first post.

This is probably the last version before beta 2, because I think this one is stable.
If you got 1.2 before now, please overwrite it :)

tuple

Beta 1.2 is up on the MG map repository.

_Equilibrium_

thig map is so freaking huge. it look great, but a mara would NEVER die. also, if the campfire hurts you, how come the candles don't?

Paradox

Cause they have small flame.

∧OMG ENTROPY∧

_Equilibrium_

meh, i thought  at least the dretch would get hurt by it.

genie

if you are a dretch and wall walking to escape on onslaught of your base would you like to die cause of a stinking candle? i think not. so why are you complaining?

KOsAD

Just a little update for auto-dl dyn ad.

The only idea I had, is to create a fake map containing the texture.
So you must put metro-DA before metro-b1-2 in your rotation conf. By this way, client will dl the fake map (just a room with no spawn).
Replace /textures/dyn_ad/dyn_ad_80x48.jpg in the pk3 to have your own ad (keep the same name).
Also, like biotxc said, give the pk3 an unique name (for ex: map-metro-DA-MyServer.pk3) to avoid conflict with other server file.

The only problem with this, is: if a client join the real map, he won't have the updated pk3.

Paradox

Is the rotation of metro working on sst?
I have it on, and yet it never seems to load.

∧OMG ENTROPY∧

KOsAD

What do you mean ?

Metro-DA is a new add on. It's a fake map to force client to download texture. This is why it must be just before the real metro in your rotation.


rotation
{
...
metro-DA-SST
metro-b1-2
...
}


But SST is unpure so people having another file of the same name will load only the latest (in alphabetical order) file.
Try to name your pk3 with something like "zzzmetro-DA-SST.pk3"

p0m

Nice work KOsAd!

I just have one question, where did you figure out the flickering shader lighting. Is there a tutorial on this somewhere?

Plague Bringer

I believe it's _style with 1-10 as a value...
U R A Q T

KOsAD

The thing I use is the q3map2 shader manual.
I've just read it, to see what is possible, and then I play with all the functions ;)

f0rqu3



Stof

About that last shot and the remark with missing textures, this is how the walls are in real life.

Some walls CAN be white you know, it's a pretty common thing :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Sindwiller

QuoteSome walls CAN be white you know, it's a pretty common thing

The lightmap still looks ugly as hell on those :P He could try _lightmapscale 0.125 then (although, I don't think something will change anyways...)
uod erat demonstrandum

Steely Ann

Those screenies remind me a lot of Flagstaff Station in Melbourne, so I'd guess you're on the right track.

Stof

Quote from: Sindwiller
QuoteSome walls CAN be white you know, it's a pretty common thing

The lightmap still looks ugly as hell on those :P He could try _lightmapscale 0.125 then (although, I don't think something will change anyways...)

True dat :P

Quote from: Steely AnnThose screenies remind me a lot of Flagstaff Station in Melbourne, so I'd guess you're on the right track.

Funny that. First I can testify that the map is really similar to the Paris Metro. Second, I find it funny that you mention Flagstaff since it was one of my favorite maps for Infiltration :) Now at least I know from where the idea can from.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Steely Ann

Holy hell, another INFer on Trem!?

// HI!!
// That bomb time was still ridiculous...

ToastMaster_M

I cant download it, everytime I click on one of the mirror links, it opens up a page that says "PK" at the top and the rest is filled with weird, random symbols... this is for ALL the mirrors...

doomagent13

Quote from: ToastMaster_MI cant download it, everytime I click on one of the mirror links, it opens up a page that says "PK" at the top and the rest is filled with weird, random symbols... this is for ALL the mirrors...
What OS you using?

Right-click and select download/save as/<insert string with similar meaning>.

Taiyo.uk

Quote from: ToastMaster_MI cant download it, everytime I click on one of the mirror links, it opens up a page that says "PK" at the top and the rest is filled with weird, random symbols... this is for ALL the mirrors...
Your browser is displaying the file as plain text. Use right-click then save as.

TRaK

You might already know about this, but it seems that if you press a certain button(don't know where), there is a message saying "Warning, electric shock hazard"(or something like that) that doesn't leave your screen for the rest of the game. It shows for all players, too.

Happened once on D*S. If you could fix that, it would be great.

Absolutely adore this map btw.

doomagent13

Quote from: TRaKYou might already know about this, but it seems that if you press a certain button(don't know where), there is a message saying "Warning, electric shock hazard"(or something like that) that doesn't leave your screen for the rest of the game. It shows for all players, too.

Happened once on D*S. If you could fix that, it would be great.

Absolutely adore this map btw.
If you go far enough down any tunnel, that message should appear--similar to outside on pulse.

TRaK

No, this is not the same thing. I'm talking about a message that appeared on every single player's screen, regardless of where they were at the time(I was standing under platform that is often a human base). Then it stayed there for the rest of the game.

player1

Quote from: TRaKNo, this is not the same thing. I'm talking about a message that appeared on every single player's screen, regardless of where they were at the time(I was standing under platform that is often a human base). Then it stayed there for the rest of the game.

tru dat
some servers the third rail message works fine
sometimes though it just stays there all game
no matter where u are
thought it was just me
but I've only played it like two or three times

Quote from: Taiyo.uk
Quote from: ToastMaster_MI cant download it, everytime I click on one of the mirror links, it opens up a page that says "PK" at the top and the rest is filled with weird, random symbols... this is for ALL the mirrors...
Your browser is displaying the file as plain text. Use right-click then save as.

word
same thing happened to me
what he said
save as
or even drop-n-drag (to trem/base iirc)
what OS?

KOsAD

Quote from: SindwillerBut I have some cosmetical suggestions

Those screenshots were taken from the pre-beta version with fast compil and unifished stuff. So most of this are allready solved ^^.
I should update screenshots but since there is no ftp on googlepages it's really a pain :(


Quote from: TRaKYou might already know about this, but it seems that if you press a certain button(don't know where), there is a message saying "Warning, electric shock hazard"(or something like that) that doesn't leave your screen for the rest of the game. It shows for all players, too.

Yep I know about this one héhé.
In fact, this problem comes from the fact that there is an entity common to some player in the trigger. More simply, someone of your team has builded something there.
I will add a no build brush with those triggers ;)

Thanks for your feedback :)