Author Topic: Barricades  (Read 16601 times)

n00b pl0x

  • Posts: 2412
  • Turrets: +55/-168
Barricades
« Reply #30 on: March 17, 2007, 06:31:47 am »
OR...

no your ideas suck.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

black adder9

  • Posts: 95
  • Turrets: +0/-0
Barricades
« Reply #31 on: March 17, 2007, 02:26:31 pm »
bp is waaay to high for a crappy thing
make em free and can only make 2-3 at a time

shadow_archmagi

  • Posts: 55
  • Turrets: +0/-0
Barricades
« Reply #32 on: March 17, 2007, 07:44:09 pm »
Perhaps make a system where for 20 BP you get a "Barricade Maker" which creates tentacles that protect nearby buildings. Once you deal X amount of damage to the building though, it has to stop and regenerate more barriacades. So it acts as a temporary invulnerability shield, and either forces humans to stop and look for it, or at least holds them off for a bit, giving aliens time to respond.

Since "Hold them off long enough for us to defend better" is the general idea of a barricade...

(To clarify, the tentacles it spawns wouldn't be actual pysical objects, it'd just be an animation to show that the building is protected from a certain amount of damage. In other words, having a barricades in your base would just add 100-200 hp to EVERYTHING, so you can have a better chance of surviving.)

Mispeled

  • Posts: 148
  • Turrets: +0/-0
Barricades
« Reply #33 on: March 17, 2007, 09:30:09 pm »
Quote from: "shadow_archmagi"
Perhaps make a system where for 20 BP you get a "Barricade Maker" which creates tentacles that protect nearby buildings. Once you deal X amount of damage to the building though, it has to stop and regenerate more barriacades. So it acts as a temporary invulnerability shield, and either forces humans to stop and look for it, or at least holds them off for a bit, giving aliens time to respond.

I don't really like the idea of adding additional HP to buildings and completely getting rid of barricades. But I do think that the idea of a central building, the equivilent of an alien defense computer, is intriging. Here's what I was thinking:

The barricade grower costs 8 BP and is relatively fragile and small, similar to a booster. It allows you to build up to two barricades which don't cost any additional BP. These barricades would be mostly the same as they currently are, maybe HP adjusted up or down depending on how the whole thing balances out, but no silly trapping or poisoning.

blood2.0

  • Guest
Barricades
« Reply #34 on: May 07, 2007, 08:25:40 pm »
baricades only suck if you dont use em right just put a hive or asid tube behind them.  do that over 3 times around the om and you gor your self a really cheep base

RaptorJesus

  • Posts: 4
  • Turrets: +0/-0
Barricades
« Reply #35 on: May 08, 2007, 09:26:28 pm »
Perhaps it would also be nice, if barricades while costing a couple less bp broadcast the our base is under attack message that the OM does when under attack?

That way before they eat your eggs you can run back and eat them!  :barricade:

A_Total_noob

  • Posts: 245
  • Turrets: +2/-6
Barricades
« Reply #36 on: May 10, 2007, 09:30:46 pm »
In my opnion, Baricades, like a earlier poster or two stated, SHOULD BE FREE.

Why ? Well, even if 'cades do get cheaper, can you really see anyone still building them ?
I dont. I think people will just buy that extra 'tube instead.

In my opinion, they should be like the hovel - free.
However, there should be a limit - like only 3 barricades allowed (Or more, depending on size of server)
lawl, people still play Tremulous ?

Lava Croft

  • Guest
Barricades
« Reply #37 on: May 11, 2007, 05:53:40 am »
Barricades should certainly not be free to build, a BP cost of 4 sounds reasonable to me, although I doubt if it will make people use Barricades more. People just dont understand how to use it, and therefore ignore it all together.

BeerBastard

  • Posts: 276
  • Turrets: +25/-21
    • Home of [OPP]
Barricades
« Reply #38 on: May 11, 2007, 07:54:39 am »
I am unsure if this is possible, but what about making them only block humans? Therefor you could put it in a hall, and not block aliens. Maybe couple that with little more life. But that on its own would make them more usefull.

Forgive me if someone posted this idea, i havnt read all the posts yet. Yeah just checked someone had same idea.
Feeling Oppressed?
You Down with [OPP]?


-[OPP]Beerbastard

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Barricades
« Reply #39 on: May 11, 2007, 08:44:09 am »
I'm not sure how easy or practical it would be to implement selectively clipping bounding boxes (i.e. that of a barricade that only clips humans), but it would be possible to make a barricade that immobilizes or impedes humans within a certain range.

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Barricades
« Reply #40 on: May 11, 2007, 12:51:59 pm »
Would it not be possible to add something like the playerclip for humans (mapping) into the texture of the 'cade or somethin'?
U R A Q T

cienade

  • Posts: 4
  • Turrets: +0/-0
Barricades
« Reply #41 on: May 12, 2007, 12:41:28 am »
Hmm, well what about the barricade simply has a higher hp, but takes all the damage for buildings around it? Example, on ATCS, just drop one directly in front of the OM. It takes any damage directed at itself, the eggs, or the overmind, until it explodes.
cienade

DarkWolf

  • Posts: 149
  • Turrets: +0/-0
Barricades
« Reply #42 on: May 13, 2007, 09:49:04 am »
What about you can put it on walls, like:

|*|

| = placement 1 and 2 of barricade
* = door.

That will block the door from humans, but open for aliens.
img]http://img115.imageshack.us/img115/7353/wolf6jo.jpg[/img]


Proud admin of the DB@ servers.

f0rqu3

  • Guest
Barricades
« Reply #43 on: May 13, 2007, 10:01:39 am »
Quote from: "DarkWolf"
What about you can put it on walls, like:

|*|

| = placement 1 and 2 of barricade
* = door.

That will block the door from humans, but open for aliens.

then it must have cubic bbox , afaik