Author Topic: Cloakable Buildings -A Fully Baked Human Gameplay Suggestion  (Read 10328 times)

erisco

  • Posts: 35
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Cloakable Buildings -A Fully Baked Human Gameplay Suggestion
« Reply #30 on: April 09, 2007, 11:29:49 pm »
We have tyrants getting their heads stuck in the sky, eggs being implanted into cages, and you don't think they will find some abuse for cloaked structures? Come on!

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Cloakable Buildings -A Fully Baked Human Gameplay Suggestion
« Reply #31 on: April 10, 2007, 12:18:38 am »
Quote from: "Teh lame abuseorz"
Okay, let's put this semi invisable turret in the corner, then we can use the glitch where it noclips and acts as a telenode so we cant loose!


I can't find any possible way to abuse this. Nodes and reactors can't be hidden, everything else is slightly visable.. It's not like you can hide a base from your team o.O.
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