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benmachine's mod

Started by f0rqu3, April 10, 2007, 10:32:58 AM

f0rqu3

Quote from: dodo1122version 0017 out.
Now you can build lcannon turrets, flamer turrets, prifle turrets and grenade turrets. Also prifle has a secondary attack, which heals (like the love relic in relics mod). Also, a lot of bugs were fixed, although some of them are fixed on mac os x compilations only.


dodo
pwns :D

dodo1122

Quote from: f0rqu3
Quote from: dodo1122version 0017 out.
Now you can build lcannon turrets, flamer turrets, prifle turrets and grenade turrets. Also prifle has a secondary attack, which heals (like the love relic in relics mod). Also, a lot of bugs were fixed, although some of them are fixed on mac os x compilations only.


dodo
pwns :D

Indeed!
Still, compiling it on Linux gives out errors, and with TJW's tremded (which should be compatible) some bugs are still there (scoring system doesn't work, you just see 0's all the time etc).

dodo
nime & manga fan <3

Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

DarkWolf

You can not only build the lcannon turrets etc... but every weapon turret, like shotgun turret, blaster turret, or lasgun turret :).
img]http://img115.imageshack.us/img115/7353/wolf6jo.jpg[/img]


Proud admin of the DB@ servers.

dodo1122

nime & manga fan <3

Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

benmachine

Quote from: DarkWolfYou can not only build the lcannon turrets etc... but every weapon turret, like shotgun turret, blaster turret, or lasgun turret :).
Flamer turrets are still invisible though :(

If anyone can work that one out, they get a big hug. It's totally beyond me.

Also about the compilation errors: dodo, post me one, so the forum can work on it. There are people a lot cleverer than me around here.

In other news: I seem to have credited Survivor without actually including his icons :<
edit: no, I just checked, I've left the credit out too. They appear to have missed this release.

Sorry about that, I'll look into it later. Also sorry I couldn't reply to your mail, something was up with my sending from that address. Just to check - how would you like to be credited?
benmachine

DarkWolf

Benmachine, could you make it so that turrets cant damage other turrets of that are on a team?
img]http://img115.imageshack.us/img115/7353/wolf6jo.jpg[/img]


Proud admin of the DB@ servers.

benmachine

Quote from: DarkWolfBenmachine, could you make it so that turrets cant damage other turrets of that are on a team?
I could.
I'm not going to though.
Try g_friendlyBuildableFire 0
benmachine

Evlesoa

Whenever i type in /build flamer it doesnt do anything... do I have to put turret at end?

Plague Bringer

I was confused also.

/build mgturret flamer
U R A Q T

mooseberry

I just played benmachine's mod and I have to point out that it owns!!!  :D
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

dodo1122

ok then, here is the error i get when compiling it on linux:

gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DSVN_VERSION=\"1.1.0_SVN939M\" -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86/base/game/g_team.o -c src/game/g_team.c
gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DSVN_VERSION=\"1.1.0_SVN939M\" -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86/base/game/g_trigger.o -c src/game/g_trigger.c
gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DSVN_VERSION=\"1.1.0_SVN939M\" -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86/base/game/g_utils.o -c src/game/g_utils.c
gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DSVN_VERSION=\"1.1.0_SVN939M\" -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86/base/game/g_maprotation.o -c src/game/g_maprotation.c
gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DSVN_VERSION=\"1.1.0_SVN939M\" -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86/base/game/g_ptr.o -c src/game/g_ptr.c
gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DSVN_VERSION=\"1.1.0_SVN939M\" -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86/base/game/g_weapon.o -c src/game/g_weapon.c
gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -m32 -DUSE_LOCAL_HEADERS=1 -DSVN_VERSION=\"1.1.0_SVN939M\" -DNDEBUG -O3 -march=i586 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86/base/game/g_admin.o -c src/game/g_admin.c
make[1]: *** No rule to make target `build/release-linux-x86/base/game/g_bot.o', needed by `build/release-linux-x86/base/gamex86.so'.  Stop.
make[1]: Leaving directory `/home/dominic/trunk'
make: *** [build_release] Error 2


everything patched cleanly, its svn939 with benmachine0017.patch only.

Also, get the same error trying to compile it on my server (debian etch)

and yes, my makefile has g_bot.o:

gentoo trunk # svn diff Makefile
Index: Makefile
===================================================================
--- Makefile    (revision 939)
+++ Makefile    (working copy)
@@ -1406,6 +1406,7 @@
  $(B)/base/game/g_ptr.o \
  $(B)/base/game/g_weapon.o \
  $(B)/base/game/g_admin.o \
+  $(B)/base/game/g_bot.o \
  \
  $(B)/base/qcommon/q_math.o \
  $(B)/base/qcommon/q_shared.o
nime & manga fan <3

Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

f0rqu3

:O what is g_bot.c
sorry I thought everyone was building qvm files
edit: do you have g_bot.c?

dodo1122

ben just pointed to me that svn diffs dont include new files, so it's not in the patch >_>

and no, i dont have it, ben is just sending me it :P


dodo
nime & manga fan <3

Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

benmachine

Yeah, my bad. Thanks to kevlarman's ever-helpful advice, it should be in all patches from now on.
benmachine

deadoon

isn't ver 0019 out nowi was playing on a server with it and the tesla weapon doesn't work so i can't use lightning on opponents lol hive is fun no targeting needed need acid and tesla to be added acid would be fun
retty new to trem but i like it so far

mooseberry

ok: when you join a team, before you spawn type:

/class than for what you look like type, than for what you are/shoot type here.

Example: /class level2 hive= marauder with a hive. or

/class human_base level3upg human that is an adv. Dragoon.

allways /class first. Human_ whatever for human base or bsuit, thats all I think. Than level#

levels=
abuild=granger
0=dretch
1=basilisk
1upg= adv. basilisk
2=marauder
2upg=adv. marauder
3=dragoon
3upg= adv. dragoon.
4=tyrant
-----------------------------
Weapons=

rifle=""
construction kit=ckit
Painsaw=psaw
shotgun=""
las gun= not sure lgun?
mass driver=mdriver?
chaingun=""
Pulse Rifle=prifle
Flamer=""
Lucifer Cannon=lcannon
Grenade=""
----------------------------

Building weapons=

hive=""
Machinegun Turret= mgturret
tesla=""?

No acid tube or trapper I think.

------------------------------

Other=

rgun= shotgun that shoots blue pulse.
-------------------------------
Ckit decons people.

Everyone/thing can run on walls, and build ables can be build almost anywhere. (Including ceiling.)

Can't think of any thing else.

Just trying to put down all the info some place.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Plague Bringer

Trapper = lockblob.

And wtf is an rgun. Raygun?

o_o
U R A Q T

benmachine

Quote from: Plague BringerTrapper = lockblob.

And wtf is an rgun. Raygun?

o_o
Riot gun. So called because it knocks enemies away without damaging them.
It didn't work that well, I'm trying to think of ways in can be improved.
benmachine

deadoon

make a trapper thing to make em stick after move ennoying now lol

and how use super nade admins are using!!!!!
retty new to trem but i like it so far

Paradox


∧OMG ENTROPY∧

deadoon

not like that i was adding to riot gun thing
retty new to trem but i like it so far

dodo1122

Quote from: deadoonmake a trapper thing to make em stick after move ennoying now lol

and how use super nade admins are using!!!!!

you've answered your own question  :roll:
you have to be an admin :)

dodo
nime & manga fan <3

Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

Overdose

Can someone please host a download? I used to have it, but I had to reinstall Trem, and now I can't find a server thats hosting it :(
Chocolate Milk.

dodo1122

[Derelict]Benmachine's mod    is the server name, although it crashes ever-so-often, ask ben why that is :P




dodo
nime & manga fan <3

Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

www.rweb.co.nr

Where can I download this mod??   Direct likt for IE???? Please upload it or host it in a website. PLZ PLZ PLZ! Thanks, ViRUS
color=red]ViRuS[/color]

-[=AHs=]- DarkEnix

ok u see..ben..ive got ur data n vms..i dun have ur game.qvm ..where can i get it?!

benmachine

Quote from: -[=AHs=]- DarkEnixok u see..ben..ive got ur data n vms..i dun have ur game.qvm ..where can i get it?!
http://www.bandstand.org.uk/~benm/trem/wwwBase/benmachine/game.qvm
benmachine

-[=AHs=]- DarkEnix

lol..thx..it rox..!! yeah..abt this..i oni get the version 20 to work or somehow..abt 21..i got an error..n 22..i got clien/server mismatch stuff..anything new in there?

benmachine

Quote from: -[=AHs=]- DarkEnixlol..thx..it rox..!! yeah..abt this..i oni get the version 20 to work or somehow..abt 21..i got an error..n 22..i got clien/server mismatch stuff..anything new in there?

Yup. Are you doing +set fs_game benmachine
benmachine

Johnpp

Does anyone else get a weird yellow error ingame when trying to play this mod? Also, it doesn't let me beuild anything but repeaters, OM/RC and Medi/Arm.

It also has this weird effect as if I am bobbing through the ground, up and down over and over.