Author Topic: Dynamic Creep?  (Read 9782 times)

sleekslacker

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Dynamic Creep?
« Reply #30 on: April 15, 2007, 04:45:36 pm »
The discussion continues somewhere else. Good luck to trying to get this into Tremulous ^^.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

Evlesoa

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Dynamic Creep?
« Reply #31 on: April 15, 2007, 06:05:38 pm »
Here is an idea... basically, make dynamic creep, by, making the granger generate creep, that looks like today's creep, the black tenticle crap, and it can make webs... spit a few, there is a web, weak, but if you do 10 mins of work, enough to hold off a few luci shots... + everywhere it walks, it would generate this type of creep... piece of cake!

Plague Bringer

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Dynamic Creep?
« Reply #32 on: April 15, 2007, 06:07:53 pm »
That'd lead hummies right to their base.

I'm thinking creep that grows out from the buildables to the actual creep range.
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TRaK

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Dynamic Creep?
« Reply #33 on: April 15, 2007, 06:16:39 pm »
Quote from: "Plague Bringer"
That'd lead hummies right to their base.

I'm thinking creep that grows out from the buildables to the actual creep range.


I'd imagine that would make hiding eggs pretty much impossible :P

demenator

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Dynamic Creep?
« Reply #34 on: April 15, 2007, 06:19:03 pm »
This is off topic but can anyone post a link to coding turtorial and programs trem uses. I am learning C++ programing lenguege but wich lenguege does trem get coded in? So can anyone post me a link to a website or a topic about coding. ty
muzzy in game....

Plague Bringer

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Dynamic Creep?
« Reply #35 on: April 15, 2007, 06:34:36 pm »
Quote from: "TRaK"
Quote from: "Plague Bringer"
That'd lead hummies right to their base.

I'm thinking creep that grows out from the buildables to the actual creep range.


I'd imagine that would make hiding eggs pretty much impossible :P


hmm....
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Taiyo.uk

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Dynamic Creep?
« Reply #36 on: April 15, 2007, 06:42:50 pm »
You have a point. Why not only make connective creep large? In that way a hidden egg with no dependent structures would only have the normal creep square. The large 3D creep only appears when another structure is built within range, connecting the structure to the egg.

treminator

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Dynamic Creep?
« Reply #37 on: April 15, 2007, 09:16:11 pm »
Quote from: "Evlesoa"
Here is an idea... basically, make dynamic creep, by, making the granger generate creep

Kind of like a snail trail?  I like it.

What would be funny is some jettard stuck to a high ceiling and twisting in the wind from a granger jelly coated wall.  

Replace the spit with a stamina like depleting trail juice, and the sticky slime would have an impact effect time (maybe) half that of a normal trapper.