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Dynamic Creep?

Started by Plague Bringer, April 14, 2007, 05:05:17 PM

sleekslacker

The discussion continues somewhere else. Good luck to trying to get this into Tremulous ^^.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

Evlesoa

Here is an idea... basically, make dynamic creep, by, making the granger generate creep, that looks like today's creep, the black tenticle crap, and it can make webs... spit a few, there is a web, weak, but if you do 10 mins of work, enough to hold off a few luci shots... + everywhere it walks, it would generate this type of creep... piece of cake!

Plague Bringer

That'd lead hummies right to their base.

I'm thinking creep that grows out from the buildables to the actual creep range.
U R A Q T

TRaK

Quote from: Plague BringerThat'd lead hummies right to their base.

I'm thinking creep that grows out from the buildables to the actual creep range.

I'd imagine that would make hiding eggs pretty much impossible :P

demenator

This is off topic but can anyone post a link to coding turtorial and programs trem uses. I am learning C++ programing lenguege but wich lenguege does trem get coded in? So can anyone post me a link to a website or a topic about coding. ty
muzzy in game....

Plague Bringer

Quote from: TRaK
Quote from: Plague BringerThat'd lead hummies right to their base.

I'm thinking creep that grows out from the buildables to the actual creep range.

I'd imagine that would make hiding eggs pretty much impossible :P

hmm....
U R A Q T

Taiyo.uk

You have a point. Why not only make connective creep large? In that way a hidden egg with no dependent structures would only have the normal creep square. The large 3D creep only appears when another structure is built within range, connecting the structure to the egg.

treminator

Quote from: EvlesoaHere is an idea... basically, make dynamic creep, by, making the granger generate creep
Kind of like a snail trail?  I like it.

What would be funny is some jettard stuck to a high ceiling and twisting in the wind from a granger jelly coated wall.  

Replace the spit with a stamina like depleting trail juice, and the sticky slime would have an impact effect time (maybe) half that of a normal trapper.