Poll

do you think there sould be one?

yay
21 (58.3%)
nay
4 (11.1%)
noob
11 (30.6%)

Total Members Voted: 33

Voting closed: April 15, 2007, 04:56:36 am

Author Topic: New grenades?  (Read 22869 times)

Nagato

  • Posts: 102
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New grenades?
« Reply #30 on: April 16, 2007, 11:42:32 pm »
Quote from: "rdizzle"
how about the ability to strap more than one fucking nade to your body.  why can't I get all rambo and load up a belt with 12 nades????


Yes that would be really good.  Like what marine can only stuff one grenade in their belt.  

Flaming maras...seems to be cool.
Nade launchers would be fun but i bet base TKers would have a field day with it launching nades from the other side.
img]http://i83.photobucket.com/albums/j293/strikefreedm/burstsig2.jpg[/img]
"Destiny... you have the skills.. but Kira and Strike Freedom have the hax and aimbot"
Lightning Strikers Leader: <LS>Nagato

n00b pl0x

  • Posts: 2412
  • Turrets: +55/-168
New grenades?
« Reply #31 on: April 17, 2007, 02:35:50 am »
WE NEED TO MAKE MARINES MORE REALISTIC AND MAKE IT SO THAT HE CAN DOUBLE WEILD WEAPONS AND USE 2 GUNS AT ONCE AND CAN CHUCK GRENADES HALFWAY ACROSS THE MAP. AND THEN WE SHOULD ALSO MAKE THEM MORE REALISTIC BY MAKING THEM HAVE POTTY BREAKS TOO. THEN WE COULD INCLUDE TVS AND RADIOS IN THE BASES, WE COULD INCLUDE COMPUTERS AND INTERWEBS, WE COULD EVEN INCLUDE GIRLS. TREM NEEDS TO BE MORE REALISTIC!
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

_Equilibrium_

  • Posts: 1845
  • Turrets: +96/-89
New grenades?
« Reply #32 on: April 17, 2007, 02:39:34 am »
i like the typo in your sig n00b

n00b pl0x

  • Posts: 2412
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New grenades?
« Reply #33 on: April 17, 2007, 02:41:27 am »
i like your attempts to make trem more realistic by compromising gameplay

Thanks.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

player1

  • Posts: 3062
  • Turrets: +527/-401
    • My Avatar! (if they were enabled) [by mietz]
nice launcher!! and wicked bug!!
« Reply #34 on: April 17, 2007, 07:50:32 am »
nades
sweet nades
leet nades
HE & WP
flameburst + flashbang
flaknade & shrapblade
fletchette + knockback
antigrav and radiation
bouncing 'n' sticky
launchers and lobbers
and what do the bugs get?

let's see, they need to be realistic...

fire mara, radiation mara, flying exploding bile dretch, caustic granger, web granger, creeptrail basi, acid basi, command goon, heavy goon, and wallcrawling mini-tyrant

but seriously
@Hydra:
nice launcher
and
wicked bug

black adder9

  • Posts: 95
  • Turrets: +0/-0
New grenades?
« Reply #35 on: April 17, 2007, 10:13:07 am »
:human: : trows nade
nade sticks on to dretch :dretch:
 :dretch: runs back to his team
 :dragoon:  :dragoon: "whats that on that dretch?, noooooooo"
boooom
 :human: has killed  :dretch:  :dragoon:  :dragoon:

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
New grenades?
« Reply #36 on: April 17, 2007, 12:27:20 pm »
It's like taking out 3 Elites, 2 Jackals and a pack of Grunts because one of them got stuck in the face and ran back to his buddies. (Halo 1 moment)
U R A Q T

Nagato

  • Posts: 102
  • Turrets: +0/-0
New grenades?
« Reply #37 on: April 17, 2007, 07:07:54 pm »
Quote from: "Plague Bringer"
It's like taking out 3 Elites, 2 Jackals and a pack of Grunts because one of them got stuck in the face and ran back to his buddies. (Halo 1 moment)


Yes that happens, better yet when you stick on on hunters charge though a crowd of other covenent, hunter follows, and boom...all dead. :D
img]http://i83.photobucket.com/albums/j293/strikefreedm/burstsig2.jpg[/img]
"Destiny... you have the skills.. but Kira and Strike Freedom have the hax and aimbot"
Lightning Strikers Leader: <LS>Nagato

whitebear

  • Posts: 659
  • Turrets: +35/-20
New grenades?
« Reply #38 on: April 17, 2007, 07:15:33 pm »
I had fun with blender:




Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
New grenades?
« Reply #39 on: April 17, 2007, 08:18:22 pm »
Second one looks like a gattling plasma gun. A luci chain, tat' bootiful.
U R A Q T

_Equilibrium_

  • Posts: 1845
  • Turrets: +96/-89
New grenades?
« Reply #40 on: April 17, 2007, 08:21:12 pm »
Quote from: "n00b pl0x"
i like your attempts to make trem more realistic by compromising gameplay

Thanks.
relax dude, i was just pointing out a mistake in your sig that you might want to fix. i realize that throwing a nade farther might unbalance trem a bit, but it just frustrates me when i press the nade button and it just drops a few feet in front of me.

whitebear

  • Posts: 659
  • Turrets: +35/-20
New grenades?
« Reply #41 on: April 18, 2007, 06:14:55 pm »
Quote from: "Plague Bringer"
Second one looks like a gattling plasma gun. A luci chain, tat' bootiful.

Thanks for the Idea... now I can call it plasma gatling ^^

player1

  • Posts: 3062
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    • My Avatar! (if they were enabled) [by mietz]
nice!
« Reply #42 on: April 19, 2007, 05:45:16 am »
@whitebear: pretty XD
Plasma Mortar
fires big blue plasma flare
Plasma Gatling Cannon
shoots bouncing balls of blue flame
SpiderBot Launcher
allows one human to act as crawling hand grenade
EMProxMine Launcher
lobs xenoalert proxmines which disable radar, regen, wallwalk (& jetpacks)
Cheers!

The following message was brought to you by the enemy: Oh, and for Aliens, I still say Fire Mara and Radiation Mara. Yeh, dat's !1!
Vampire Basi and AntiGrav Granger! Hellz, yes! w00t.

holyknight

  • Posts: 998
  • Turrets: +4/-2
New grenades?
« Reply #43 on: April 19, 2007, 06:28:31 am »
throwing nades is NOT very nice for Tremulous.
Aliens are close ranged.

but then throwing nades will be long ranged.
And so all you have to do is throw your nade into alien base and run as fast as you can. Whooo

and that s3 mara looks awesome. Marauders are becoming better baby!

whitebear

  • Posts: 659
  • Turrets: +35/-20
Re: nice!
« Reply #44 on: April 19, 2007, 09:40:04 am »
Quote from: "player1"
@whitebear: pretty XD

Thanks ^^
Quote from: "player1"
Plasma Mortar
fires big blue plasma flare

Trem X - Xael -.-''
Quote from: "player1"
Plasma Gatling Cannon
shoots bouncing balls of blue flame

I thought they would be green ^^
Quote from: "player1"
SpiderBot Launcher
allows one human to act as crawling hand grenade

I don't like idea of remote controlled bile dreches for humies.
Quote from: "player1"
EMProxMine Launcher
lobs xenoalert proxmines which disable radar, regen, wallwalk (& jetpacks)
Cheers!

It' was sopoused to be bfg damit ^^
Quote from: "player1"
The following message was brought to you by the enemy: Oh, and for Aliens, I still say Fire Mara and Radiation Mara. Yeh, dat's !1!
Vampire Basi and AntiGrav Granger! Hellz, yes! w00t.

Yay for fire mara and vampire basi ^^