Author Topic: Relic Mod - By Risujin  (Read 71793 times)

Superpie

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Relic Mod - By Risujin
« Reply #30 on: April 21, 2007, 03:55:48 am »
That was me after throwing 9-10 nades in the base right before the game ended...
Where is the good in goodbye? -Meredith Willson

holyknight

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Relic Mod - By Risujin
« Reply #31 on: April 21, 2007, 05:40:02 am »
and you should change the relic mod 4 to relic mod 5 because I tried to look for number 4 but all there was number 5 in the link.
And whenever I try to join Godz relic, I have to wait for 5 min downloading relic mod #4.

Greudin

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Relic Mod - By Risujin
« Reply #32 on: April 21, 2007, 04:15:03 pm »
Noticed two things :
- cant build at the emplacement of a relic
- relic appears with reload sound (cliclic), a "pop" will suit better :)
url=http://tremulous.bricosoft.com][/url]

Risujin

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Relic Mod - By Risujin
« Reply #33 on: April 21, 2007, 05:44:39 pm »
Quote from: "Greudin"
- cant build at the emplacement of a relic

You also can't build on corpses ... some kind of SVN paranoia...
Quote from: "Greudin"
- relic appears with reload sound (cliclic), a "pop" will suit better :)

Relics don't make an appearance sound. What you hear is probably the old relic disappearing. I guess I could fix the sound though. Player disconnect pop though..?

player1

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lolmod?
« Reply #34 on: April 21, 2007, 10:52:31 pm »
Wow, for an idea that was supposed to be so non-Tremulous, this has really generated quite a bit of attention.

@whitebear: I don't understand. Please explain. "Nah." What?

Risujin

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Re: lolmod?
« Reply #35 on: April 22, 2007, 02:41:00 am »
Quote from: "player1"
Wow, for an idea that was supposed to be so non-Tremulous, this has really generated quite a bit of attention.

For inexplicable reasons visible only to someone who stays awake for 36 hours straight with a fever, the mod is somehow fun.

TriedtoDestroyMetal

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Relic Mod - By Risujin
« Reply #36 on: April 22, 2007, 04:11:30 am »
Can we push goombah upstream into the base?
kthx
img]http://image.listen.com/img/356x237/7/1/0/4/504017_356x237.jpg[/img]

whitebear

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Re: lolmod?
« Reply #37 on: April 22, 2007, 01:52:49 pm »
Quote from: "Risujin"
Quote from: "player1"
Wow, for an idea that was supposed to be so non-Tremulous, this has really generated quite a bit of attention.

For inexplicable reasons visible only to someone who stays awake for 36 hours straight with a fever, the mod is somehow fun.
Ris, You should be proud of your self... This mod is going to kick tremulous community's ass and leave a mark.
Btw. Can you give some details of how does goombah count the damage?

Plague Bringer

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Re: Relic Mod - By Risujin
« Reply #38 on: April 22, 2007, 11:20:10 pm »
Quote from: "Risujin"
Quote from: "bazuka_poo"
Well, I searched all through my base folder, as well as my base2 folder.

None of my PK3s are in your base folder. Your problems are most likely caused by interference from the TJW and MG VM and data PK3s. Delete them and the "common-" PK3s.


I deleted all those, and it doesnt work.

I deleted everything to do with relic, and I have the same message but it's domination.

I delete everything to do with domonation and the startup console gives me a UI failed to load message.
U R A Q T

TRaK

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Relic Mod - By Risujin
« Reply #39 on: April 22, 2007, 11:45:52 pm »
First domination, then this :D

Risujin, you're brilliant.

whitebear

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Relic Mod - By Risujin
« Reply #40 on: April 23, 2007, 12:06:35 am »
Quote from: "TRaK"
First domination, then this :D

Risujin, you're brilliant.

first balance, then domination, now this!
liar ^^

player1

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Re: lolmod?
« Reply #41 on: April 23, 2007, 05:28:34 am »
Quote from: "whitebear"
Quote from: "Risujin"
Quote from: "player1"
Wow, for an idea that was supposed to be so non-Tremulous, this has really generated quite a bit of attention.

For inexplicable reasons visible only to someone who stays awake for 36 hours straight with a fever, the mod is somehow fun.
Ris, You should be proud of your self... This mod is going to kick tremulous community's ass and leave a mark.
Btw. Can you give some details of how does goombah count the damage?


Arrgh! They fixed the SuperDrive but disabled my Bluetooth! Idiots!! I still can't try Relics.

Tremulous and the trackpad=wrist cramp

Edit/Bump/Resuscitate

Risujin,

I now have Bluetooth again. Yay. I DL'd the HoRmod today and even played a "single-player" round on ATCS. That "last relic you'll ever pick up" is nasty. Does it just last for that spawning? When have people been playing? Let me know when you'll be on, or when it usually has players, and I'll check it out. It looks really fun. I like how enemy buildables pop out Relics. I can't wait to see enemy players do that. The default bases were crazy. The human one was one smoking node, the reactor, and one turret on the lower level pointing up at the Human base. The Alien one was crammed with acid tubes (like 7), and had about 3 eggs, plus the OM. As a Human builder I had 82 bp remaining at original spawning. Did you tweak out every map like that or did I wander onto your server after some other player left? Looks cool. Let's play.

PlayerOne likes a little variety
especially in mods for games which are mods themselves

player1

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sorry for the double-bump necro
« Reply #42 on: April 25, 2007, 07:42:30 pm »
Who plays this Relics mod and when are you on?

Risujin

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Re: sorry for the double-bump necro
« Reply #43 on: April 25, 2007, 11:04:29 pm »
Goomba uses the fall damage calculation method with a higher constant multiplier. For aliens, having more max-hp makes you heavier and for humans the bsuit makes you as heavy as a tyrant. Drop a longer distance to do more damage.

Quote from: "player1"
Who plays this Relics mod and when are you on?

My server has been empty lately. You have to join and wait for it to fill.

f0rqu3

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Re: sorry for the double-bump necro
« Reply #44 on: April 25, 2007, 11:09:01 pm »
Quote from: "Risujin"
Goomba uses the fall damage calculation method with a higher constant multiplier. For aliens, having more max-hp makes you heavier and for humans the bsuit makes you as heavy as a tyrant. Drop a longer distance to do more damage.

Quote from: "player1"
Who plays this Relics mod and when are you on?

My server has been empty lately. You have to join and wait for it to fill.

yes joining and waiting helps a lot

player1

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Re: sorry for the double-bump necro
« Reply #45 on: April 26, 2007, 03:31:22 am »
Quote from: "f0rqu3"
Quote from: "Risujin"
Goomba uses the fall damage calculation method with a higher constant multiplier. For aliens, having more max-hp makes you heavier and for humans the bsuit makes you as heavy as a tyrant. Drop a longer distance to do more damage.

Quote from: "player1"
Who plays this Relics mod and when are you on?

My server has been empty lately. You have to join and wait for it to fill.

yes joining and waiting helps a lot


Almost as much fun as idling in a chat channel? (Anybody remember that thread?) I didn't get the Goomba, because I picked up the dreaded Last Relic. But, seriously, Ris, PM me when you will be watching the server farm. I'll stop by tonight. Anybody up for HoRmod madness? whitebear? Plague Bringer? f0rqu3? TRaK? TtDM? Greudin? holyknight? Superpie? Devil? Dino? yetshi? raWr? Khalsa? Death_First? _Equilibrium_? Anybody?

n00b pl0x

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Relic Mod - By Risujin
« Reply #46 on: April 27, 2007, 02:41:34 am »
every time i play it the vms tries to redownload to my base folder instead of my relic folder and then i have to move it to play somewhere else >_>
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

whitebear

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Relic Mod - By Risujin
« Reply #47 on: April 27, 2007, 02:59:13 am »
I am currently having problems with my network connection that I can't play much...

Risujin

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Relic Mod - By Risujin
« Reply #48 on: April 27, 2007, 06:08:20 pm »
Quote from: "n00b pl0x"
every time i play it the vms tries to redownload to my base folder instead of my relic folder and then i have to move it to play somewhere else >_>

This is wrong. I think one of the relic servers is not configured properly. Probably the Godz one which is still running version 4!

If you are looking to fill a server, please go to QuakeNet IRC and spam either #tremulous or #mercenariesguild. Its the only way we get Domination games going. :)

-:GoDz:-Devil

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Relic Mod - By Risujin
« Reply #49 on: April 27, 2007, 07:16:12 pm »
HaHa, nah I update the mod everytime you release a new one.
Yea your probley right that it is not configured correctly, but I got it the best I can, I mean I get alot of traffic through my server, and I am going to update the players to 14 slots.

Risujin

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Relic Mod - By Risujin
« Reply #50 on: April 27, 2007, 11:40:06 pm »
Devil make sure its in the 'relic' folder and that there are no relic PK3s in the base folder of your server.

Superpie

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Relic Mod - By Risujin
« Reply #51 on: April 28, 2007, 03:09:04 am »
I annihilated an entire human base with the goomba relic, the reactor was a bit over a goon's height beneath the cieling and I pounced on it and near-instantly blew it up.

Just for the hell of it Ima say that at the moment I'm using the Kororaa distro I downloaded and I love it . . .
Where is the good in goodbye? -Meredith Willson

-:GoDz:-Devil

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Relic Mod - By Risujin
« Reply #52 on: April 28, 2007, 09:54:02 pm »
=========E-D-I-T-E-D==============
I have updated the GoDz server to version 6 of Risujin's Relic mod and it is correctly installed and you do not have to re-download the mod everytime you enter the server.  So the server has been updated to 10 players with 2 private slots, and hopefully you guys will have a great time in there.

So thank you Risujin for setting the server up correctly.

Vector_Matt

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Relic Mod - By Risujin
« Reply #53 on: April 29, 2007, 04:43:46 am »
Hey, Risujin. I was playing this mod for a while, and I feel is sorely needs some way to turn off auto pickup clientside.

-:GoDz:-Devil

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Relic Mod - By Risujin
« Reply #54 on: April 29, 2007, 04:59:19 am »
I have made a command to disable relics and enable them, and also add all unknown relics so that you dont know what your picking up.  Yea pretty simple.

Evlesoa

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Relic Mod - By Risujin
« Reply #55 on: April 29, 2007, 04:09:59 pm »
I think you should be able to drop them... I can give you the list of ones that should be able to be dropped... and they're supposed to be either weaker, and no downsides, or stronger, and downsides... Right now they are a bit too weak for the bad sides they give...

Risujin

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Relic Mod - By Risujin
« Reply #56 on: April 29, 2007, 08:04:22 pm »
Quote from: "-:GoDz:-Devil"
I have made a command to disable relics and enable them, and also add all unknown relics so that you dont know what your picking up.  Yea pretty simple.

You can control how many relics of each type (including the unknown relic) spawn via the g_relic* cvars. Go to http://risujin.org/tremulous#relic for the full list. You can also set up per-map settings with g_mapConfigs (see the Domination layouts zip for an example).

player1

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ZOMFGlolmodCRAZEEness
« Reply #57 on: April 29, 2007, 09:34:44 pm »
We played today with about ten or twelve people on. Niveus. Funny as all get out. I like the little trails. Khalsa, who said the mod sucks, was healing me incessantly with a flamethrower, with little hearts flowing out of his avatar like it was Valentine's Day. Then he or Bringer was luci-healing the base. Echo: "Our Base is Under Attack!!". No, it's not, it's the flamer/painsaw/luci-healers. LOL'd. A lot.

Painsaw Healer

The trails of relic symbols are kewl. Battles are 50mfg101eleventy-one1118]!!! Going to play again, right now-ish. See you there.

Risujin

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Relic Mod - By Risujin
« Reply #58 on: April 30, 2007, 01:45:54 am »
My server (and website) are now both properly configured to allow WWW downloads! \o/
If you are hosting a relics server that runs the stock maps only (I do not host maps), you can:
Code: [Select]
set sv_wwwDownload 1
set sv_wwwBaseURL "http://v1.risujin.org/pub/tremulous"

-:GoDz:-Devil

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Relic Mod - By Risujin
« Reply #59 on: April 30, 2007, 02:09:33 am »
Ight np, hmm man my server is un-popular now. dammit, lol..  Risujin you stole them all from me, lol j/k.  Well anyways thanks Risujin for that link.