Author Topic: .srf and .prt  (Read 3371 times)

twilight

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.srf and .prt
« on: April 16, 2007, 06:21:25 am »
when I compile my map I get a .srf and .prt and well as my .bsp....do I need to include these when I put my map into a .pk3? If so where? When I try to run my map I get an error that no spawn points are found yet I have placed them, I believe. All you have to do is create a telenode and egg, correct?
rder of Resistance Clan Leader

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Lava Croft

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.srf and .prt
« Reply #1 on: April 16, 2007, 08:26:58 am »
the .srf file is used by the LIGHT stage of q3map2 to calculate the lighting, the .prt file is used by the VIS stage of q3map2 to calculate the Visibility Info Set, both files can be discarded after you have compiled.

Your other problem you can find out yourself by using the handy Search function this forum sports.

CATAHA

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.srf and .prt
« Reply #2 on: April 16, 2007, 11:03:13 am »
Place eggs and telenodes 4 points above floor. I think that will help'ya.
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Plague Bringer

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.srf and .prt
« Reply #3 on: April 16, 2007, 12:18:49 pm »
You also need an info-player_intermission, it's where the spectator spawns. You can add human and alien intermissions, but they're not needed. That's where the spectator spawns when you join said team.
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twilight

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.srf and .prt
« Reply #4 on: April 16, 2007, 11:26:17 pm »
Thx a lot guys!
rder of Resistance Clan Leader

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