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Error: SV_BotFreeClient: bad clientNum: 33551196

Started by Rocky., April 17, 2007, 01:24:24 PM

Rocky.

Alright, I made a basic map, put in some buildings and put in textures and did nothing more.

I D/L'ed Q3Map2Toolz, and Q3Map 2.5 and have put them in the correct places. When I go to compile the map, I click "BSP Vis Light" under "Build Options", because someone from another thread said to click something with those in it.

I click compile, it goes through.

I open Tremulous, type into the console: /SV_pure 0 --> /Devmap testmap

Then an error comes up saying: SV_BotFreeClient: bad clientNum: 33551196

What does it mean? How do I fix it?

Thanks.

Survivor

Tjw's client causes that error, I don't know why but if everything is well you should have backed up the original .exe. Use that one or else start a dedicated non-pure server with your map and join that one.
I'm busy. I'll ignore you later.

Warrior

I think the last tremulous.exe backport by tjw that don't generate that problem is the one from Aug-02-2006. Newer backports have that problem, I'm not sure why too. I suppose it is some incompatibility between game.qvm and his backport due to SVN vs. non-SVN things.
Would be good a new backport compatible (read: that can start dedicated non-pure servers, like tremded do) with QVMs like the ones from Risujin or Undeference (Avenger).
[glow=black,1,300]Warrior[/glow]

TRaK

Yeah, I have this problem too. It's annoying, every time I want to devmap I have to replace the .exe with the old one.

If I someone could fix this, I would be very grateful.

Survivor

Quote from: TRaKYeah, I have this problem too. It's annoying, every time I want to devmap I have to replace the .exe with the old one.

If I someone could fix this, I would be very grateful.

Replace? If you just named the original tremulous(orig).exe, have it in the same dir as it used to be and link to it it works fine.
I'm busy. I'll ignore you later.

techhead

I have an identical problem, except with a different client number.
Also, for a solution, simply remove any of tjw vms from you base folder.
Just hold on to the files so you could switch back as needed.
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sleekslacker

SV_BotFreeClient is a bot-related function. It can be called by sv_client.c, or sv_game.c (which is originated from a syscall, of which I didn't manage to find anything triggering it). I'm guessing this is a fscked syscall table. The function and its related syscalls shouldn't be there anyway, unless tjw is planning some in-game bot in the future.
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

Coopala

Yeah, I had this problem, not with a server, just my client.

Whenever I tried to devmap my maps, I was getting a BotFreeClient error.
It applied to all maps I tried to run, I could join any servers no prob, it just had a problem with me running the map from my own client.
Strangely enough, I found a weirdly named .pk3 in my user Base folder.
It had a .qvm in it. I removed the .pk3 and bingo no more problem.
(I prolly d/l'd it when joining a server.)

This prolly wont fix this error for a server, but if it's only your client havin the problem, have a l00k in your base folders for any extra .qvm's that shouldn't be there.
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