First off, I really like it. I think this map has a lot of potential to be a solid, playable map for all types of servers. It's not too large or too small. It's not too dark. It looks reasonably different from other maps (not using the same ol' ATCS textures

) The sky texture is gorgeous. It lacks unbreakable base locations that I can see.
I like what you've done with it really. This could be one of the most playable new maps.
I currently only have one complaint:
1) The doors (with exception of the smaller-than-the-gap ones with circular designs near human default) open too slowly. If you could take the rest of the doors and open them with the same speed as those toward human base, it would balance the map a bit better. Slow doors at ends of straight corridors favors humans too much (see Tremor).
I WAS about to post a very lengthy plea to remove the potential for bases in this room:

, but you already made the relevant surfaces nonbuildable, so thank you dearly for that. Those terrible vertical bases ruin way too many maps (Thermal, Karith, Sokolov).
Really excellent work. I can't wait for final so I can petition to get it put onto some servers. Hopefully if there's an unbreakable base location I'm missing, someone else will find it before then. But really, this might finally be a new map without giant glaring flaws that make it play badly.
Thanks
