Author Topic: MAP: SectorB17  (Read 29839 times)

gareth

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MAP: SectorB17
« Reply #30 on: May 06, 2007, 08:21:40 pm »
bumped to gameplaytest3 (better performance and some details)

http://www.gs.javaunlimited.net/maps/base/map-sectorb17_gameplaytest3.pk3

n00b pl0x

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MAP: SectorB17
« Reply #31 on: May 07, 2007, 12:29:53 am »
all my pictures work now. dunno if you fixed the problems or not tho.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

tuple

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MAP: SectorB17
« Reply #32 on: May 07, 2007, 07:33:54 pm »

Lakitu7

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MAP: SectorB17
« Reply #33 on: May 07, 2007, 09:03:40 pm »
I can't speak for the efficiency because my system's pretty good in the first place, but:

Wacky fullbright computer is fixed
AdvGranger can get into/out of the vents
Can't wallwalk on the sky anymore


I think some of the downstairs doors are a little bit faster, but the one that opens into the large ramp room is still painfully slow. Did you forget that one, or have none of them been changed yet?

Lava Croft

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MAP: SectorB17
« Reply #34 on: May 08, 2007, 01:01:56 pm »
Gareth, slowly but steadily you are making the kind of progress that makes me smile. I expect a lot from this map, please continue  8)

gareth

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MAP: SectorB17
« Reply #35 on: May 08, 2007, 05:44:45 pm »
Flower: tyrants can get up and down the stairs, just with not much room to spare

Quote from: "Lakitu7"

I think some of the downstairs doors are a little bit faster, but the one that opens into the large ramp room is still painfully slow. Did you forget that one, or have none of them been changed yet?


i doubled the speed of them, i left the other one the same speed.


Lava Croft: thanks
 :D

Lakitu7

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MAP: SectorB17
« Reply #36 on: May 09, 2007, 05:58:45 am »
Personally, I'd say speed up that one remaining door, then do whatever you need to do so that people with slower computers don't complain about the fps every time I votemap it, if what you've done already isn't sufficient. Then you've got yourself a winner :)

Ingar

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MAP: SectorB17
« Reply #37 on: May 12, 2007, 09:46:50 am »
I like this map! It looks polished and the latest version runs a lot smoother than the previous one.

Remarks on the human base:
- Rotate the turrets by 180 degrees
- Do the same for the telenode, I hate to spawn facing a wall
- Only one node???

doomagent13

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MAP: SectorB17
« Reply #38 on: May 12, 2007, 10:18:01 pm »
Quote from: "Ingar"
- Only one node???
Definately want to start with atleast two nodes, maybe even three, depending on which servers you want to see this on.

KOsAD

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MAP: SectorB17
« Reply #39 on: May 18, 2007, 12:10:51 pm »
A great map is coming :)

gareth

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MAP: SectorB17
« Reply #40 on: May 22, 2007, 05:36:57 pm »
beta1 is released!

there are no big changes, just tweaks, fixes, details and optmizations. Eg alien base is less vulnerable to jettards.

http://www.gs.javaunlimited.net/maps/base/map-sectorb17_beta1.pk3

Thorn

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MAP: SectorB17
« Reply #41 on: May 22, 2007, 05:38:14 pm »
yayzorz beta1

Edit : Uploading to Fun-Zone now.

Ingar

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MAP: SectorB17
« Reply #42 on: May 22, 2007, 08:27:15 pm »
Two telenodes, not facing the wall  8)

TRaK

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MAP: SectorB17
« Reply #43 on: May 22, 2007, 10:38:59 pm »
Excellent work gareth. Congrats on making a map that has such a refreshingly different aesthetic. Looks like it should play well, too.

I look forward to playing this.

tuple

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MAP: SectorB17
« Reply #44 on: May 23, 2007, 08:25:27 pm »
It's up on the MercenariesGuild Map repo.

gareth

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MAP: SectorB17
« Reply #45 on: June 12, 2007, 07:38:42 pm »
ok. final. i really hope i havent missed something, most changes are pretty small from beta1, i redid the crate room again aswell.

thanks for testing beta1 dretchstorm/fz, i found quite a few bugs.

http://files-upload.com/289815/map-sectorb17.pk3.html

Lakitu7

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« Reply #46 on: June 12, 2007, 08:50:26 pm »
Awesome. Thanks for finishing it. :)

Hey, you sped up that door for me too.  :D

tuple

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MAP: SectorB17
« Reply #47 on: June 12, 2007, 11:37:00 pm »
Uploaded to the MG map repo here