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GtkRadiant 1.5 Final

Started by Warrior, May 05, 2007, 06:30:13 PM

Warrior

For your knowledge, GtkRadiant 1.5 was officially released on April 28.

Their new website (now in Wiki format) announces the new release:
http://www.qeradiant.com/
QuoteAfter a very long and exhausting development phase GtkRadiant is ready for a major release. There are many more things which could have been done better or could have been fixed, but without a development team it is not possible or sane to support GtkRadiant any longer.
Direct link for the final version is:
http://zerowing.idsoftware.com/files/radiant/GtkRadiant-1.5.0.msi

For more info about the Tremulous support:
http://tremulous.net/phpBB2/viewtopic.php?t=3804

Important notes from the Wiki:
QuoteSpecial note for Vista-users:
You have to disable the desktop-styling in the properties of GtkRadiant.exe! In case of wrong menu-rendering you can switch to the "Raleigh" gtk-skin.
The gtk-theme can be changed in [install-folder]/etc/gtk-2.0/gtkrc.

Linux-users:
There are no precompiled radiant-packages! Its impossible to provide tested packages for the many linux distributions. If you want gtkradiant as a rpm/dep/ebuild-package, tell your package-maintainers! If you can't wait for that, you have to compile GtkRadiant from SVN. A more detailed guide can be found here: Compile guide
[glow=black,1,300]Warrior[/glow]

Shuriken

I work under linux (Slackware 11). I have GtkRadiant 1.5.0 build 168 from SVN repository.
Q3map2 doesn't compile .map files. I have error:
Doom3LightRadius: failed to parse default light radius
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -544.000000 -544.000000 -32.000000 } { 32.000000 32.000000 544.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
...

What to do?

Ingar

Shuriken,
this is not a bug in radiant itself, my 168 compiles without errors. From what google tells me this is either a problem with the gamepack, or an older version of gtk2.

You could try to download my build and copy your binaries into it or get the latest trempack from svn.

P.S.:
I did not use the Build menu.

Warrior

Quote from: ShurikenDoom3LightRadius: failed to parse default light radius
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -544.000000 -544.000000 -32.000000 } { 32.000000 32.000000 544.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
...
You did not paste any error. These things are normal even on Windows (well, the Doom3LightRadius error is irrelevant). The compilation doesn't stop on these messages.

Check Ingar Gtk builds. Also, make sure you use a good set of map compilation parameters instead of the default ones.
[glow=black,1,300]Warrior[/glow]

Shuriken

Now I know what was wrong 8). I had  tjw tremulous client in main folder and game.qvm file in "base/vm". When I loaded .bsp file in console i got mesage:
SV_BotFreeClient: bad ClientNum: 33551196
After deleted files everything works fine, but still get:
Doom3LightRadius: failed to parse default light radius
Thx for help  :)

f0rqu3

if you find a way to disable it. tell me please

Warrior

That Doom3LightRadius is a bug the Gtk devs ignored I believe... can't be disabled then...
[glow=black,1,300]Warrior[/glow]