Author Topic: "Galactic Conquest" style for 1.2?  (Read 23566 times)

Taiyo.uk

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"Galactic Conquest" style for 1.2?
« Reply #30 on: May 08, 2007, 12:48:40 am »
This has the Official Taiyo.uk Seal of Approval.

Tremulous and Vega Strike in one?

Lord Baxter

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"Galactic Conquest" style for 1.2?
« Reply #31 on: May 08, 2007, 08:50:44 am »
galactic conquest is too cumbersome in gameplay terms, planetary conquest maybe? just the idea that humans and aliens are fighting for control for facilities on a planet.
quot;Unless you count the Chinese. But at this point, NOBODY can count the Chinese."

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Nux

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Re: "Galactic Conquest" style for 1.2?
« Reply #32 on: May 08, 2007, 11:34:57 am »
Quote from: "gman19"
..you could make variations of a map that changes depending on whatever team controls the area.


This reminds me of the more immediate changes that will occur in the not-so-soon-to-come steam game 'Natural Selection 2'.

From the wikipedia article- "The proposed feature would dynamically generate bacterial infestation based on what areas of the map the alien team controls."

It's an interesting idea and (unlike many suggestions) it hopefully shouldn't actually affect gameplay. It might add the depth that people would appreciate, perhaps even giving the game a sort of plot.

The only worry is that it might not be implemented very 'smoothily'. That it could seem redundant or 'tacked-on' and cheapen the game rather than add depth to it.

Shadowgandor

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"Galactic Conquest" style for 1.2?
« Reply #33 on: May 08, 2007, 06:41:12 pm »
Would be great if this mode was an option. Btw, would you still be able to pick your side?

Meticulo

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"Galactic Conquest" style for 1.2?
« Reply #34 on: May 10, 2007, 12:18:38 am »
this is an awsome idea, I know C++ but i havent modded with the quake 3 engine before. If anyone wants to work with me i will gladly try to make this mod.
y signature tobe lol

mana

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"Galactic Conquest" style for 1.2?
« Reply #35 on: May 11, 2007, 12:51:05 pm »
For an easier implementation and due to the need of loadbalancing, i'd recommend not to run multiple instances of maps being played at the same time on one server / one tremulous process.

If you are going for a galactic conquest mod, i would say that each moded server plays one and _the same_ map over and over again. With your "depending on who owns this map/planet"-changes as you like em.
The more servers you got, the more planets are there to conquer. You get a kind of dynamic "universe" with a lot of players online and have a poor-mans clustering all the same.

And I don't think you would need a server-register other than the existing one for that. The moded client can group servers together by their group- or "universe"-name.

I'd ask you guys to think simple and in small steps. There is much brainstorming here but little solid.

As some extra point i would suggest not to mix this discussion with tremulous base development. Lets get a stable 1.2 first an then we will see.

happy tremulousing, i hope you got some piety for me, beeing offline at home so i cant play :-/

greets
Mana

gman19

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"Galactic Conquest" style for 1.2?
« Reply #36 on: May 15, 2007, 10:09:25 pm »
I shan't allow this to die!

Any other suggestions on this idea?
i]"We practice selective annihilation of mayors and government officials, for example, to create a vacuum. Then we fill that vacuum. As popular war increases, peace is closer."[/i] -Peruvian insurgent general

fleash eater

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"Galactic Conquest" style for 1.2?
« Reply #37 on: May 16, 2007, 02:31:25 am »
yeah, i have a format i've been working on

it'll show the planets, and the human owned planets will be able to send attack ships out to alien owned planets.(i was trying to see if there was a possible way to have the aliens be able to counter attack their ship. but there would need to be a ship map)
0and aliens could send a flying type over mind.

vise versa for aliens

iv'e been trying to use blender to make flying OM. plz if you have any sugggestion post em up. plz someone help me make a flying OM :overmind:
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trem-ulous9

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"Galactic Conquest" style for 1.2?
« Reply #38 on: May 16, 2007, 09:07:41 am »
Good idea if it's implemented well and not half-baked. It looks a bit too complex for 1.2, though, which is supposed to balance the game/fix bugs/etc. from what I hear. Perhaps 1.3 or a later release.

mana

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"Galactic Conquest" style for 1.2?
« Reply #39 on: May 16, 2007, 03:57:38 pm »
Tremulous releases are somewhat .. ehm .. unfrequent .. so you might better not count on specific features for a release that is probably more than a year away. Ask the core-devs directly what they think about this idea, or better still, get some guys together and make this a mod.
If there is no reaction from the busy devs (as seems) and no one taking on a mod (will see) let the subject die in peace and to be necroed in a decade ;)

ShadowNinjaDudeMan

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"Galactic Conquest" style for 1.2?
« Reply #40 on: May 16, 2007, 06:35:50 pm »
Alien ship, human ship taken over and covered in GOO.
Easy, lookin plain sick, either that or they are huge spitwads.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

fleash eater

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"Galactic Conquest" style for 1.2?
« Reply #41 on: May 16, 2007, 10:57:13 pm »
Quote from: "ShadowNinjaDudeMan"
Alien ship, human ship taken over and covered in GOO.
Easy, lookin plain sick, either that or they are huge spitwads.


lol good idea, but i have been do reserch for my idea

there is a map based on stargate Atlantis(caalled stargate command), and that could be turned into a scene on a space ship easily. the giant portal in the front could send you to were the aliens are, or were the aliens are to  your ship.
 the ship for aliens will be a human infeasted ship with o growing over mind on the back half

lol granger must be smart to know how too use the computers to get too the humans world
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