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Map : Cerberus (FINAL 2008-02-21)

Started by TRaK, May 06, 2007, 11:24:24 PM

TRaK

Quote from: TinManThere's lava? Where? I took an overhead shot of the map in noclip and I still get lost sometimes. lol

Take a look at the second screenie ;)

E-Mxp


You can actually see a dretch running by in the reflection of the fence. :D

Plague Bringer

I was playing on UTCS with one other guy and that was scaring the freaking shit outta me untill I noticed he was a basi. ^_^
U R A Q T

TinMan

Quote from: TRaK
Quote from: TinManThere's lava? Where? I took an overhead shot of the map in noclip and I still get lost sometimes. lol

Take a look at the second screenie ;)
Meh, needs more.  =/
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

KOsAD

Good job !
looking forward to playing it :)

TRaK

Final version released.

Download :
http://uploaded.to/?id=a4g3s6

Changes :
- fixed pipe and changed it a bit.
- fixed a few graphical bugs.
- added a ladder to the bridge
- a few very minor changes here and there.

If your server is running this map, please update :).

Lakitu7

Awesome. I can get into the pipe more easily as a dretch, trivially easy as a goon, and with some skill+effort, as a rauder.

Now I just need to get some playtime on it to form more of an opinion.

tuple

Quote from: E-MxpYou can actually see a dretch running by in the reflection of the fence. :D

The funny thing about that E-Mxp (in case this isn't what you're referring to ;) ) is that if you are alone on a server, you'll see that dretch in the reflection.  It's the same bars used in UTCSB, not sure where it's used first though.   Before I knew, I'd see that dretch on UTCSB and lose it, till I was alone on my server trying out some builds and I saw it.

Lakitu7

Quote from: tuple
Quote from: E-MxpYou can actually see a dretch running by in the reflection of the fence. :D

The funny thing about that E-Mxp (in case this isn't what you're referring to ;) ) is that if you are alone on a server, you'll see that dretch in the reflection.  It's the same bars used in UTCSB, not sure where it's used first though.   Before I knew, I'd see that dretch on UTCSB and lose it, till I was alone on my server trying out some builds and I saw it.

It's also in TheBunker.

tuple

This map has been uploaded to the MG map repo here

Paradox

You need to rename the bsp to something different than the original, so there arent version issues.

Also about the shiny bars, its just a patch with a mirror texture

∧OMG ENTROPY∧

TRaK

Quote from: ParadoxYou need to rename the bsp to something different than the original, so there arent version issues.

It is different. Beta one was Cerberus_b1.bsp , this version is Cerberus.bsp .

Unless I made some kind of stupid mistake...

Paradox

Oh, ok, just making sure, seen too many maps like that.

∧OMG ENTROPY∧

TRaK

Because of a botched compile, which, quite frankly, made the map look like shit in the darker areas, I'm releasing a new version.

Also, humans can no longer stand on the ledges in the lower hall of human base.

Download : http://uploaded.to/?id=raj7gd

Sorry about that  :-?

Paradox

As soon as it is updated in the repository, ill update.
Shouldnt be too long, those guys over at mg are pretty fast.

∧OMG ENTROPY∧

tuple


Warrior

Quotemade the map look like shit in the darker areas
I don't noticed anything wrong apparently... :eek:
Do you have some pic comparing the two?
Btw, what were the bad compile parameters?
Your map is a very good map that doesn't lag, congratulations!
[glow=black,1,300]Warrior[/glow]

TRaK

Quote from: Warrior
Quotemade the map look like shit in the darker areas
I don't noticed anything wrong apparently... :eek:
Do you have some pic comparing the two?
Btw, what were the bad compile parameters?
Your map is a very good map that doesn't lag, congratulations!

I used the _minlight key. I only wanted to test it out, but I forgot to remove it. It made the dark ceilings look really ugly, with really splotchy lighting.

like this : http://img255.imageshack.us/img255/7897/shot0023cr1.jpg
Compared to this : http://img117.imageshack.us/img117/699/shot0024ls2.jpg
(gamma increased to highlight the effect)

player1

Trak,

I dig this map. Good areas for Aliens to work in, nice mix of different locales. I think it's fun, and pretty interesting. Humans can win it, too, if they care to move and rush. Thanks for making a cool map that plays pretty evenly. Blue and orange is not only my hometown's college colors, they were also my high school's colors. Thus is it is even more endearing to me. Plus the big tube at the top of the superstructure is just plain crazy for dretching. Humans building under the stairs only seems to work if they also are willing to attack. The usual Aliens-camp-outside-until-SD happens otherwise...

the3rror

Im running on a mac and loved your previous version but I cant play your new one due to tremulous crashing while loading this map. It doesn't happen with any other map just this one. Also I have re-downloaded it a few times but with the same result. I Just doesn't work for me. any Ideas?
blowFish~

I just realised that for the past 9months Ive been waisting my life on tremulous. <- aug. 19th ; 10:15pm

TRaK

Quote from: the3rrorIm running on a mac and loved your previous version but I cant play your new one due to tremulous crashing while loading this map. It doesn't happen with any other map just this one. Also I have re-downloaded it a few times but with the same result. I Just doesn't work for me. any Ideas?

Do you get some kind of error message?

If anyone else has this problem, please let me know.

yeekenli

same here, i'm using a mac too and it dosent work, it kinda crashes when its loading...i hope you fix it soon
hy waste space on sigs?

LinuxManMikeC

Open the Terminal program and run Tremulous from there.  The console output from Tremulous will be in the Terminal window.  If there are any errors you will find them in the console output.  Just copy it, paste it, and post it.
b]Embrace your inner penguin 8)
GtkRadiant Wiki (under construction)[/b]

Canb

OMG I am going to go completly bomkers unless someone helps me.

So i downloaded the map from the mercinary /base page and it gives me a zipped file. i unzip it and instead of getting a pk3 file I get a lot of folders. This happens with every map ever since i got a zip archiver called Izarc. I unintalled it but all my files are still under the file asccoation of Izarc zip archive and i cant get it back to pk3. but all my maps work before i got the zip archive, and the maps i have that i downloaded after get 1/4 thru loading then die, but im running on windows. Also my auto downloader doesnt work. its on but when it trys to download  a map it just crashes my game

PLEASE HELP ME!

AKAnotu

gawd, stfu about your problem for a second
just stick all the folders in a .zip file and rename it .pk3
problem solved

TRaK

Although this map doesn't really compare aethetically to my more recent work, I am releasing a final version of this map, with several updates :

- Trem won't insta-quit at map load for Mac users :) Sorry about that  :-X
- Several halls are taller now.
- Much easier for wallwalkers to get into the pipe.
- A lot of clipping.
- No "sticky" spots in the tube/pipe.

The Mac fix was the main reason for doing this, but the other changes should make this more playable :)

Download FINAL
Mirror 1
Mirror 2

whitebear

Question. How many times do you plan to call it final?  ;D


duck-o-destruction

it works just fine on my mac.  its my FAVORITE MAP! i love putting the human base in that brown pipe.  the quikest way for aloens to get there is going up on one side, but rants and maras cant.  Pretty sweet
:grenade:

InsanityQ

from what I see, humans base has one outlet. If a tyrant gets in there, the humans are screwed.