Author Topic: fake om  (Read 26811 times)

techhead

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fake om
« Reply #30 on: May 25, 2007, 03:00:11 am »
Heh,  you could easily make the model noticeably larger than the bounding box. Just need to add a bluish texture looking from the inside of it.
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Megagun

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fake om
« Reply #31 on: May 25, 2007, 11:55:11 am »
Hmm... What about this:

Allow Humans to spawn holographic (thus NOT collision-based! You can walk through them!) projections of buildings. They can do this at S2, at which point a hologram will cost as much as the building it replicates, and at S3, at which point they cost only half the cost of the original building... Or maybe at S2 the costs should be a bit lower...

Holograms act as follows:
Holograms are not collidable: you can walk through them.
If an alien comes close to a hologram, the hologram will go partially translucent with a blue-ish hue.
If a Human touches a hologram, the hologram will go partially translucent, too.

Whenever a power surge occurs, a hologram will go translucent for a few milliseconds. Power surges occur when:
1) An alien attacks a Human building
2) Humans build buildings
3) Humans build holograms (power surge twice as long as a normal power surge)
4) There is no power at the hologram (infinitely long power surge)..

Making a holographic Reactor will cost 20 build points, by the way.. :P



As for aliens: I'm not sure. Maybe it'd be nice if you'd let them build 'fleshy pods'. Basically, a pod is a fleshy membrane filled with acid and fleshy goo, which once it is ruptured (destroyed) gets spread out like regular alien building explosions, hurting humans, but only a little (5hp max?).
Fleshy pods should be insanely cheap (2BP? maybe more?), fast to build and come in various colours and sizes, which are randomly chosen to ensure extreme 'chaos' in a Fleshy-pod infested Alien base. So basically, fleshy pods make it hard for humans to walk through an alien base (they need to jump more often) and they obscure alien buildings a bit because there are SO MANY buildings on the screen, which makes it hard to notice what buildings you should target.
Fleshy pods should be killable by 1/4th of a Rifle clip. They're weak. :)

Plague Bringer

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fake om
« Reply #32 on: May 25, 2007, 12:47:12 pm »
Each rifle bullet does 5dmg.

You said the pod should have 5hp.

That's a lot less than 1/4 of the clip.

Just pointing that out.
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benmachine

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fake om
« Reply #33 on: May 25, 2007, 03:52:16 pm »
No, he said each pod should do 5 hp damage.
How about just making them proximity mines? One-shot annoyances that make base maintenance a little harder and more strategic for aliens, but bases a little more varied and effective.
benmachine

Nux

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fake om
« Reply #34 on: May 25, 2007, 04:35:37 pm »
Quote from: "Android Data"
Requires stage 2 to build. Uses the same points needed for a Repeater, and a bit more for the fake shell.


So that's the cost of the fake shell + zero. ;)

Plague Bringer

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fake om
« Reply #35 on: May 25, 2007, 07:59:53 pm »
Quote from: "Android Data"
Mind Device(?)
Requires stage 2 (or 3) to build. Uses half of the points the Overmind needs.


So, that's 0 divided by 2?
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Nux

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fake om
« Reply #36 on: May 27, 2007, 08:13:03 pm »
Something tells me this guy didn't do his homework. ^^

A prime candidate for my 'half-baked ideas' thread.

Eeeew Spiders

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fake om
« Reply #37 on: June 06, 2007, 03:13:26 am »
Howabout aliens can build a fake reactor. Some humans gather around it, and then the fake reactor, which is actually a meat eating plant, eats all humans near by?

Nux

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fake om
« Reply #38 on: June 09, 2007, 09:42:45 pm »
Quote from: "Eeeew Spiders"
Howabout aliens can build a fake reactor. Some humans gather around it, and then the fake reactor, which is actually a meat eating plant, eats all humans near by?


Quote from: "Nux"
I suggest being able to evolve into an Overmind. Upon doing so, the previous Overmind promptly explodes. It would have no extra features other than the ability to view others happily move around while you're pathetically fixed to your spot.

For the sake of balancing, the humans are able to buy a Reactor-suit. This CAN move.. but only just.

Unlike the Overmind, the Reactor-suit is more like a repeater as it does not generate it's own power.

Like the Reactor, the Reactor-suit is fitted with a 'zap', and no other weapon can be held while wearing it. Nor can you buy armour (as the Reactor-suit IS your armour). You can't buy a battery-pack (because you are one) and you can't buy a grenade (because I say so). You can however buy a jetpack. This, like walking, is movement.. just very slow movement.

Also, dretches explode like nukes and humans are made of chocolate.


So what you're suggesting is the aliens should get the Reactor-suit =D

Here's an artists rendering of the concept:


Eeeew Spiders

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fake om
« Reply #39 on: June 11, 2007, 05:47:47 pm »
Very nice Nux. I will print it out and hang it in my bedroom above my desk.

.....but shouldn't it have dretch feet. if you could ask your artist friend, that would be awesome.

Quote from: "Nux"
I suggest being able to evolve into an Overmind....ability to view others happily move around...
For the sake of balancing, the humans are able to buy a Reactor-suit. This CAN move.. but only just.


This gives a new twist in yer ol' Mutual Destruction siggy.

Nux

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fake om
« Reply #40 on: June 12, 2007, 12:16:48 am »
I told myself that, but I wouldn't listen. I said to me how I made that before the alien-version was mentioned. I wouldn't make a new one for the aliens so I had to make it instead. Here it is:



Quote from: "Eeeew Spiders"
This gives a new twist in yer ol' Mutual Destruction siggy.


Yeah. I remember that sig.. I miss it already. :cry:

Eeeew Spiders

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fake om
« Reply #41 on: June 12, 2007, 09:25:38 pm »
Wow Nux, you excelled yourself. This is beautiful. You even have the right number of lil sticky dretchlegs. Needless to say that this also makes all discussions about new tremulous application icon obsolete.

And ye, i liked your old sig too, was maybe the only happy sig on these forums :D (on the other hand, its never wrong to move one ;-))

sleekslacker

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fake om
« Reply #42 on: June 12, 2007, 10:46:35 pm »
That reactor with legs is an excellent example of an acceptable Tremulous application icon. The first one, not the second one.
y last name is Jones, the family motto is "Jones' never give up!"

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Nux

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fake om
« Reply #43 on: June 13, 2007, 07:49:47 am »
So, all those years of training in the use of MS Paint have not been in vain!

mooseberry

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fake om
« Reply #44 on: June 17, 2007, 12:19:19 am »
The real question is: Can you make an OM with boobs?
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Death On Ice

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fake om
« Reply #45 on: June 17, 2007, 04:33:50 am »
Lawl. Before we do that, we need a Female Hummie.

Unfortunately, If we get a Female Human, people will demand aliens with sexual organs, or even worse, pornographic granger photos. Imagine the possibilities. Or, well don't.

blood2.0

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fake om
« Reply #46 on: June 25, 2007, 04:14:18 pm »
a way you could tell its fake is if you get hurt from it.

can someone put it in a mod to try it out

Plague Bringer

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fake om
« Reply #47 on: June 25, 2007, 05:12:52 pm »
I'm pretty sure we shot this one down.
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mooseberry

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fake om
« Reply #48 on: June 25, 2007, 05:41:17 pm »
:)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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