>> see:
http://www.tremulous.net/phpBB2/viewtopic.php?t=697 <<
Original Post:
Gtkradiant is available from the following friendly neighbourhood file host(s):
http://qeradiant.com/?data=files&files_dir=1I prefer version 1.2.13 over any of the later releases as some of the basic functionality of the editor has changed in ways I don't appreciate, so this little guide will be based upon 1.2.13 (Win32).
~~~ \('-'*) (*'-')/ ~~~
We will start by assuming that you have standalone Tremulous and Gtkradiant installed.
Getting Gtkradiant to operate with Tremulous is really quite simple.
Place the following files in your Tremulous/base/scripts/ directory:
http://tremulous.net/users/jex/radical/entities.defhttp://tremulous.net/users/jex/radical/jex.qe4 - You will need to edit the paths in this file unless you are lucky enough to use the exact same directory structure as I.
Install q3map2 to somewhere cool. I have mine in Tremulous/radiant/:
http://tremulous.net/users/jex/radical/q3map_2.5.15_linux_x86.tar.gzhttp://tremulous.net/users/jex/radical/q3map_2.5.16_win32_x86.zipShaderlab has sort of fallen off the planet. I wasn't able to find a linux version of 2.5.16 anywhere in under 5 minutes but feel free to send me one if you can find it. elfsoup@gmail.com
Within Gtkradiant goto [File] -> [Project settings]
In the basepath box you want to have the path to 'Tremulous/base/'
Set "Select mod" to 'Custom Quake III Modification'
The fs_game box you want to say 'base'
If you downloaded my sample project file simply goto [File] -> [Load project] and excercise your finely tuned directory navigation skills to point to jex.qe4
There is a radiant.ini file with the Win32 version of Gtkradiant with a few lines that should be changed as follows:
Engine=tremulous.exe
EnginePath=C:\Games\Tremulous\
Linux users should be smart enough to make any equivalent changes on their own >.>
That's about it. The rest is just mapping.
If this doesn't work, or I've missed something, hatemail is always an option.