Author Topic: Making the evos/credits for killing buildables configureable  (Read 5920 times)

xoltra

  • Posts: 5
  • Turrets: +0/-0
    • http://home.austin.rr.com/selliott4
I've come up with a small patch that adds some new variables to control the number of evos/credits received for destroying enemy buildibles.  Increasing the values should make people attack the enemy base more aggressively.  The patch is at the bottom of my website:
    http://home.austin.rr.com/selliott4/tremulous

f0rqu3

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Making the evos/credits for killing buildables configureable
« Reply #1 on: May 13, 2007, 09:46:47 am »
if you really want to piss off timbo change the functionality of tremulous.h with a tremulous.cfg file ( so you can change everything dynamically - CHAOS :D )