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Making the evos/credits for killing buildables configureable
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Topic: Making the evos/credits for killing buildables configureable (Read 5920 times)
xoltra
Posts: 5
Turrets: +0/-0
Making the evos/credits for killing buildables configureable
«
on:
May 13, 2007, 01:38:30 am »
I've come up with a small patch that adds some new variables to control the number of evos/credits received for destroying enemy buildibles. Increasing the values should make people attack the enemy base more aggressively. The patch is at the bottom of my website:
http://home.austin.rr.com/selliott4/tremulous
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f0rqu3
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Making the evos/credits for killing buildables configureable
«
Reply #1 on:
May 13, 2007, 09:46:47 am »
if you really want to piss off timbo change the functionality of tremulous.h with a tremulous.cfg file ( so you can change everything dynamically - CHAOS
)
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Making the evos/credits for killing buildables configureable