Author Topic: Griefers and Game design.  (Read 18683 times)

Silverius

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Griefers and Game design.
« Reply #30 on: April 25, 2006, 02:06:51 pm »
Problem with admins is that they have only limited time/energy for adminning. And not all admins are active in moderation. And those that are active tend to be very able to help griefers understand the error of their ways.

apple

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Griefers and Game design.
« Reply #31 on: April 26, 2006, 12:00:05 pm »
It's just that I'm against making any changes that may possibly affect the balance. Right now Tremulous still needs a bit balancing (although it's on the right track), and I doubt it needs gameplay changes in the name of anti-Griefing. This mod is still starting and I'm sure it'll get more popular, so admins are a good bet. Not to mention that admins aren't supposed to babysit the server 100% of the time, that's what reporting griefers is for (even though demo should be included so it's easier/faster to ban).

Silverius

  • Posts: 167
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Griefers and Game design.
« Reply #32 on: April 26, 2006, 12:07:08 pm »
Check out the news page regarding balance. It's actually quite good, the problem is mostly new players who don't know the game very well and who don't act like a team.

testian

  • Posts: 19
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Griefers and Game design.
« Reply #33 on: April 26, 2006, 02:20:21 pm »
almost everything affects balance.
that's why we often say "never change a running system" :)

you will always have to make tests for balance and reset many parameters if you change something.
You can of course TRY to implement things for both teams, but for one team this change has more advantages than for the other team.

You have to reset parameters like health, strength, speed, costs, build time etc anyway.

b0rsuk

  • Posts: 106
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Griefers and Game design.
« Reply #34 on: April 27, 2006, 07:34:05 am »
If there's no spawn and no builder/armory, the game should automatically end in 5 minutes or so. Otherwise - try Transit and 2 marauders (we had no granger in that game). Basically marauders can stalemate forever, especially if humans only have access to s1 weaponry.

Did you notice almost all griefers so far are humans ? Two reasons:
- humans are highly dependant on base, and can't spread it around map. Therefore human base is always in one place. An easy target.
- s1 aliens totally suck against turrets. If you don't know what I mean: griefers tend to remove all buildings except reactor, and build lots of turrets instead. With so many build points and cluttered base design focused exclusively on stalemating/killing dragoons, griefers can fend off even occasional dragoons. You can't disable a server so well as an alien, except for transit/marauders.
f you have a demo of ass-kicking basilisk playing against experienced opponents, ESPECIALLY in later stages, send it to me.