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Confirmed 1.2 Features

Started by techhead, May 18, 2007, 10:14:05 PM

FisherP

Question: Are all the gameplay changes that tjw posted on http://trem.tjw.org/ going to be in trem 1.2.

For the record I like all those changes (except maybe adv goon at S2)

kevlarman

Quote from: FisherPQuestion: Are all the gameplay changes that tjw posted on http://trem.tjw.org/ going to be in trem 1.2.

For the record I like all those changes (except maybe adv goon at S2)
none of those changes are final, but that's what trem 1.2 looks like right now (and +goon at s2 is one of the most fun changes, it's mostly because of that change that humans can no longer camp until the time limit)
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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mooseberry

I'm not sure about this, but wasn't there going to be built in GUIDs?
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

stalefries

mooseberry, probably, from what I remember.
color=green]:[/color]nac:stalefries
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techhead

Still no word form the devs on what is in and what is just rumors.
I do remember no new weapons or classes, officially.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
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