Author Topic: Maps I've seen, but never really played...  (Read 10851 times)

Iltama

  • Posts: 69
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Maps I've seen, but never really played...
« Reply #30 on: June 25, 2007, 06:10:16 pm »
Quote from: "Quaoar"
Four too many hallways/branch-offs, and miles more venting than even remotely necessary. What this means is usually alien victory or stalemate, because an egghunt on any reasonably sized server usually ends in the aliens setting a base up again and picking up where they left off. And humans might run into the same alien player three or four times before they finish the pilgrimage over to the alien base.
Tremulous just kind of doesn't scale. Human victory drops off in an inverse square of the map size.

Only thing I care about is playing different maps every once in a while, no matter how imbalanced they are. Does it really have to be that balanced? Only knowledge I need is that I can win, and the odds aren't that bad. Come on, just play something else than atcs and enjoy ^_^

Lava Croft

  • Guest
Maps I've seen, but never really played...
« Reply #31 on: June 25, 2007, 06:39:03 pm »
Quote from: "Plague Bringer"
ATCS3 is so human sided it's not even funny.

The downsides of this map:
It's nearly impossible to succesfully build near the door as aliens, hell, the base is so huge it's nearly impossible to build anywhere.
There's no viable places to move.
The halls are gigantic, it's suicide to rant or goon, or even mara, not to mention dretch or basi, any more than one human in there, unless they're a total newb.
The netural center is gigantic, and way too open.
There's a random lava pit in the middle of the map.
Locations are multicolored. It's just plain gay.

That coming from a respectable player and mapper such as yourself is something that I take strong notice of.
In other words, ATCS3 has met its initial design goals.