Author Topic: A few, most likely useless, ideas.  (Read 29151 times)

Veda

  • Posts: 98
  • Turrets: +13/-5
A few, most likely useless, ideas.
« Reply #30 on: April 04, 2001, 07:37:00 pm »
Here is an example you could do that wouldn't require extra coding, at least in Q2, Q3 pretty close but missing alot of entities.

Your in a spaceship that has segmented hulls and some have viewports. The viewports could take damage, the entity has health. When it gets destroyed, it triggers 2 doors in it's section to seal off. At the same time triggering a sound that says something like "Warning Warning Hull Breach." A trigger hurt could then slowly descend into the affected space. If you wanted to get real funky you could have a trigger push that's aimed at the spaceport but that would only look cool if it was a very small section.

The "hard' part would be to position these things as not to block off the level. But setting up the previous scenario - should take you 15 minutes.

Anonymous

  • Guest
A few, most likely useless, ideas.
« Reply #31 on: April 04, 2001, 10:04:00 pm »
I like the direction you were going, a whole map could be based off of this.

To enter a vacuum, it would be utterly unrealistic if any humans withought the full armor suit (with rebreather and all). This would require strategery. =)

Cybernetsam

  • Posts: 76
  • Turrets: +1/-0
A few, most likely useless, ideas.
« Reply #32 on: April 05, 2001, 02:22:00 am »
You have to work out what happens to spawns in a vacuum though. They need to be destroyed, or else when an unarmored player spawns...
ever assume a species is intelligent just because it produces intelligent individuals.

Norfenstein

  • Posts: 628
  • Turrets: +81/-78
A few, most likely useless, ideas.
« Reply #33 on: April 07, 2001, 03:37:00 am »
New here, see my first post to learn my initial opinions :smile:

Got some ideas about things modders tend to neglect:

This might have already been discussed or even implemented, but allowing players to fall down would be something I've never really seen effectively in other mods. Like if a player gets knocked back or trips he could fall to the ground (with appropriate animations) with his orientation skewed and all. It might not be necessary, but to know that your feet aren't locked to the ground when you're not bunny hopping (which I assume the stamina feature will fix too) would add a little something nifty.

Also don't forget that players can be penalized in more than just visual and statistical ways. I don't think I've ever seen something like a "sonic blast" that would actually deafen players, which I think is a shame because it could surprisingly effective. Perhaps the a droid class or a a droid structure could deafen humans within range.

As for zombifying players, that tends to lead teammates shooting each other, but having a tiny droid somehow attach itself to a human might not be bad idea. Maybe some droid could release a sensor parasite that would inconspicuously latch onto a human, from which the droid could see all the human's surroundings and environment.

Anonymous

  • Guest
A few, most likely useless, ideas.
« Reply #34 on: April 07, 2001, 06:55:00 am »
Quote

On 2001-04-06 19:37, Norfenstein wrote:
This might have already been discussed or even implemented, but allowing players to fall down would be something I've never really seen effectively in other mods. Like if a player gets knocked back or trips he could fall to the ground (with appropriate animations) with his orientation skewed and all. It might not be necessary, but to know that your feet aren't locked to the ground when you're not bunny hopping (which I assume the stamina feature will fix too) would add a little something nifty.
Hrmm, exactly what this will add to gameplay, I cant really see... but it would be a great realistic effect none-the-less never before seen in any game (that I know of). Possibly, we could add this when the major gameplay elements are completed and we focus on the details. I remember a thought from study hall, where I envisioned the Ion Pulse Rifle (the powerfull rail-like gun in Tremulous) would knock a person down if they fired it while not crouched :wink:

Quote
Also don't forget that players can be penalized in more than just visual and statistical ways. I don't think I've ever seen something like a "sonic blast" that would actually deafen players, which I think is a shame because it could surprisingly effective. Perhaps the a droid class or a a droid structure could deafen humans within range.
(Rip from the PLAN)

2.2.6 Screamer

Small unobtrusive structure that emits a sound that has undertones which oscilate around the reasonance frequency of the human skull. This results in disorientation, loss of coordination and minor damage to humans.


Close enough to what your talking about? Or are you talking about something that specifically "deafens" humans?

Quote
As for zombifying players, that tends to lead teammates shooting each other, but having a tiny droid somehow attach itself to a human might not be bad idea. Maybe some droid could release a sensor parasite that would inconspicuously latch onto a human, from which the droid could see all the human's surroundings and environment.

Hrm, having little parasites... good for survelience... could tie in also with the camera idea and such. Great idea, I salute you Norf!

[ This Message was edited by: Caustic on 2001-04-06 23:04 ]

Norfenstein

  • Posts: 628
  • Turrets: +81/-78
A few, most likely useless, ideas.
« Reply #35 on: April 07, 2001, 08:34:00 pm »
It sounds like the screamer just damages players and disorients them somehow (I assumed by skewing their aiming and possibly vision), but I thought it would a little unique to have the thing deafen players, since most people don't realize just how much this would affect them (you only get two senses in the game world anyway).

And I've now read throught the entire plan instead of just skimming over it :smile:.

Had another idea for a droid ability or structure. Maybe the builders could release something like an oil slick that would greatly reduce the friction in it's area of effect. This would leave humans open for attack (without actually hurting them directly) and possibly have them unsuspectingly slide into a trap. It should probably affect droids too.

As for falling down, I just thought it'd make people more careful about how they move around (it always sort of bothered me to see quake players back strafe and bunny hop), as well as possibly allowing enemies to knock 'em around without directly hurting them. It is admittedly not necessary at all, just something to think about.

Timbo

  • Administrator
  • Posts: 447
  • Turrets: +155/-161
A few, most likely useless, ideas.
« Reply #36 on: April 07, 2001, 08:45:00 pm »
Quote

On 2001-04-07 12:34, Norfenstein wrote:
It sounds like the screamer just damages players and disorients them somehow (I assumed by skewing their aiming and possibly vision), but I thought it would a little unique to have the thing deafen players, since most people don't realize just how much this would affect them (you only get two senses in the game world anyway).


Oops. It is suppose to deafen the player, only when I added it to the docs (it was originally Cybernetsam's idea) I managed to forget that. D'oh.

Quote

Had another idea for a droid ability or structure. Maybe the builders could release something like an oil slick that would greatly reduce the friction in it's area of effect. This would leave humans open for attack (without actually hurting them directly) and possibly have them unsuspectingly slide into a trap. It should probably affect droids too.


Currently the droid 'creep' slows human players down when they touch it. A structure as you describe would be pretty easy to implement. I'm not convinced reducing friction would make humans easier to catch, other than makes their movement more predictable since they wouldn't have as much control over it.

Quote

As for falling down, I just thought it'd make people more careful about how they move around (it always sort of bothered me to see quake players back strafe and bunny hop), as well as possibly allowing enemies to knock 'em around without directly hurting them. It is admittedly not necessary at all, just something to think about.


The stamina system prevents humans from jumping more than twice in sucession without resting for a small amount of time. As a result humans cannot strafe jump. Additionally, they cannot strafe as fast as they can move forward and back walking is limited moreso.

/me goes back to coding locational damage

Anonymous

  • Guest
A few, most likely useless, ideas.
« Reply #37 on: April 07, 2001, 09:10:00 pm »
I said it and will say it again... this stamina meter as it stands now is not mercifull... if I was a soldier, 2 hops wouldn't tire me out. Maybe 4... Of course, its just number tweaking, and the direct amount of stamina will be decided when the game is nearing a public release. Possibly, stamina "modifiers" such as heavy armor and such, would reduce your overall stamina.

Psylo

  • Posts: 100
  • Turrets: +0/-1
A few, most likely useless, ideas.
« Reply #38 on: April 15, 2001, 02:39:00 am »
Long live the mercyless stamina-meter!


ValouR

  • Guest
A few, most likely useless, ideas.
« Reply #39 on: April 15, 2001, 09:37:00 pm »
nooo not the zombie ideas :sad:

fleee fleeeeeeeeee

Carcinogen

  • Posts: 88
  • Turrets: +1/-0
A few, most likely useless, ideas.
« Reply #40 on: April 15, 2001, 10:40:00 pm »
There will be no zombies! Arrggg!
avid "Carcinogen" Wyly
Lead Modeller, Team Reaction

DarkStorm

  • Posts: 104
  • Turrets: +0/-0
    • http://tremulous.sourceforge.net
A few, most likely useless, ideas.
« Reply #41 on: April 15, 2001, 11:50:00 pm »
'Hey Homer, I'm feeling a might pekish.  Mind if I gnaw your ear?'

*BAM*

'Dad you killed zombie Flanders!'

'He was a zombie?'
 have seen the light...
...and it burns.

Sandy

  • Posts: 106
  • Turrets: +0/-0
A few, most likely useless, ideas.
« Reply #42 on: April 16, 2001, 10:18:00 pm »
Quote

On 2001-04-06 19:37, Norfenstein wrote:
As for zombifying players, that tends to lead teammates shooting each other, but having a tiny droid somehow attach itself to a human might not be bad idea. Maybe some droid could release a sensor parasite that would inconspicuously latch onto a human, from which the droid could see all the human's surroundings and environment.


Damn sweet idea ... maybe you could have a parisite camera window on the top right of your screen to see exactly what the human is doing (in third person ... which the whole droid team could see as well of course) :smile:
MG OMG OMG

Cybernetsam

  • Posts: 76
  • Turrets: +1/-0
A few, most likely useless, ideas.
« Reply #43 on: April 16, 2001, 11:07:00 pm »
What if there are five cameras out? Wouldn't that block your vision?
ever assume a species is intelligent just because it produces intelligent individuals.

Sandy

  • Posts: 106
  • Turrets: +0/-0
A few, most likely useless, ideas.
« Reply #44 on: April 17, 2001, 03:13:00 pm »
No there would only be one window, you could switch between the parisite cameras :smile:
MG OMG OMG

vcxzet

  • Guest
A few, most likely useless, ideas.
« Reply #45 on: December 28, 2006, 08:55:36 pm »
great thread :)
I loved all those ideas

Risujin

  • Posts: 739
  • Turrets: +33/-13
    • http://risujin.org
A few, most likely useless, ideas.
« Reply #46 on: December 28, 2006, 11:26:37 pm »
Quote from: "vcxzet"
great thread :)
I loved all those ideas

necromancer

n00b pl0x

  • Posts: 2412
  • Turrets: +55/-168
A few, most likely useless, ideas.
« Reply #47 on: December 29, 2006, 02:53:08 am »
yay for thread necroing a topic that was last posted on 5 and a half years ago! woo
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

holyknight

  • Posts: 998
  • Turrets: +4/-2
A few, most likely useless, ideas.
« Reply #48 on: December 29, 2006, 04:10:00 am »
OMG KILL THE NECROMANCER! PERISH THE HERETICS!

Hk

  • Posts: 27
  • Turrets: +0/-0
A few, most likely useless, ideas.
« Reply #49 on: December 29, 2006, 11:03:43 am »
Get the rocket launcher without a rocket but with a bolt!

A_Total_noob

  • Posts: 245
  • Turrets: +2/-6
A few, most likely useless, ideas.
« Reply #50 on: December 29, 2006, 04:02:09 pm »
Lmao for raising such an old topic.


5 + 1/2 years...Score !
lawl, people still play Tremulous ?

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
A few, most likely useless, ideas.
« Reply #51 on: December 29, 2006, 05:09:27 pm »
What about my necro of the Assault Borg?
That one predates this, I think.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

n00b pl0x

  • Posts: 2412
  • Turrets: +55/-168
A few, most likely useless, ideas.
« Reply #52 on: December 29, 2006, 09:31:14 pm »
we need the exploding dog cannon
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?