Author Topic: Downloading and compiling Tremulous source on a Mac  (Read 109987 times)

==Troy==

  • Posts: 440
  • Turrets: +65/-67
Downloading and compiling Tremulous source on a Mac
« Reply #30 on: August 27, 2007, 01:00:31 pm »
Hmmm and where can you get a backport SDK to compile on MAC?..

-[=AHs=]- DarkEnix

  • Posts: 76
  • Turrets: +0/-2
    • http://www.dunhavanything.com
Downloading and compiling Tremulous source on a Mac
« Reply #31 on: September 23, 2007, 10:47:37 am »
Im Sorry if this reply is really far behind..

ive done all the way things..but this happened

Quote
dennis-tans-computer:~ dennistan$ export PATH=$PATH:/usr/local/bin
dennis-tans-computer:~ dennistan$ svn co svn://svn.icculus.org/tremulous/trunk tremulous-svn
A    tremulous-svn/GPL
A    tremulous-svn/make-macosx-ub.sh
A    tremulous-svn/CC
A    tremulous-svn/ChangeLog
A    tremulous-svn/src
A    tremulous-svn/src/asm
A    tremulous-svn/src/asm/snd_mixa.s
A    tremulous-svn/src/asm/ftola.s
A    tremulous-svn/src/asm/snapvectora.s
A    tremulous-svn/src/asm/qasm.h
A    tremulous-svn/src/asm/matha.s
A    tremulous-svn/src/sdl
A    tremulous-svn/src/sdl/sdl_icon.h
A    tremulous-svn/src/sdl/sdl_input.c
A    tremulous-svn/src/sdl/sdl_gamma.c
A    tremulous-svn/src/sdl/sdl_snd.c
A    tremulous-svn/src/sdl/sdl_glimp.c
A    tremulous-svn/src/SDL12
A    tremulous-svn/src/SDL12/include
A    tremulous-svn/src/SDL12/include/SDL_config_macos.h
A    tremulous-svn/src/SDL12/include/SDL_config_dreamcast.h
A    tremulous-svn/src/SDL12/include/SDL_error.h
A    tremulous-svn/src/SDL12/include/SDL_audio.h
A    tremulous-svn/src/SDL12/include/SDL_cpuinfo.h
A    tremulous-svn/src/SDL12/include/SDL_events.h
A    tremulous-svn/src/SDL12/include/SDL_video.h
A    tremulous-svn/src/SDL12/include/SDL_thread.h
A    tremulous-svn/src/SDL12/include/SDL_rwops.h
A    tremulous-svn/src/SDL12/include/SDL_active.h
A    tremulous-svn/src/SDL12/include/begin_code.h
A    tremulous-svn/src/SDL12/include/SDL_timer.h
A    tremulous-svn/src/SDL12/include/SDL_stdinc.h
A    tremulous-svn/src/SDL12/include/SDL_opengl.h
A    tremulous-svn/src/SDL12/include/SDL_main.h
A    tremulous-svn/src/SDL12/include/SDL_version.h
A    tremulous-svn/src/SDL12/include/SDL_config_win32.h
A    tremulous-svn/src/SDL12/include/SDL_mouse.h
A    tremulous-svn/src/SDL12/include/SDL_getenv.h
A    tremulous-svn/src/SDL12/include/SDL_config_os2.h
A    tremulous-svn/src/SDL12/include/close_code.h
A    tremulous-svn/src/SDL12/include/SDL_endian.h
A    tremulous-svn/src/SDL12/include/SDL_joystick.h
A    tremulous-svn/src/SDL12/include/SDL_byteorder.h
A    tremulous-svn/src/SDL12/include/SDL_keyboard.h
A    tremulous-svn/src/SDL12/include/SDL_mutex.h
A    tremulous-svn/src/SDL12/include/SDL_config_amiga.h
A    tremulous-svn/src/SDL12/include/SDL_cdrom.h
A    tremulous-svn/src/SDL12/include/SDL_types.h
A    tremulous-svn/src/SDL12/include/SDL_config.h
A    tremulous-svn/src/SDL12/include/SDL_copying.h
A    tremulous-svn/src/SDL12/include/SDL_config_minimal.h
A    tremulous-svn/src/SDL12/include/SDL_config_macosx.h
A    tremulous-svn/src/SDL12/include/SDL_name.h
A    tremulous-svn/src/SDL12/include/SDL.h
A    tremulous-svn/src/SDL12/include/SDL_loadso.h
A    tremulous-svn/src/SDL12/include/SDL_keysym.h
A    tremulous-svn/src/SDL12/include/SDL_quit.h
A    tremulous-svn/src/SDL12/include/SDL_syswm.h
A    tremulous-svn/src/SDL12/include/SDL_platform.h
A    tremulous-svn/src/jpeg-6
A    tremulous-svn/src/jpeg-6/jddctmgr.c
A    tremulous-svn/src/jpeg-6/jdatadst.c
A    tremulous-svn/src/jpeg-6/jerror.c
A    tremulous-svn/src/jpeg-6/jmemansi.c
A    tremulous-svn/src/jpeg-6/jchuff.c
A    tremulous-svn/src/jpeg-6/jdtrans.c
A    tremulous-svn/src/jpeg-6/jdhuff.c
A    tremulous-svn/src/jpeg-6/jfdctfst.c
A    tremulous-svn/src/jpeg-6/jcmaster.c
A    tremulous-svn/src/jpeg-6/jerror.h
A    tremulous-svn/src/jpeg-6/jdmaster.c
A    tremulous-svn/src/jpeg-6/jchuff.h
A    tremulous-svn/src/jpeg-6/jidctfst.c
A    tremulous-svn/src/jpeg-6/jmemnobs.c
A    tremulous-svn/src/jpeg-6/jdhuff.h
A    tremulous-svn/src/jpeg-6/jcparam.c
A    tremulous-svn/src/jpeg-6/jcinit.c
A    tremulous-svn/src/jpeg-6/jquant1.c
A    tremulous-svn/src/jpeg-6/jquant2.c
A    tremulous-svn/src/jpeg-6/jcphuff.c
A    tremulous-svn/src/jpeg-6/jdct.h
A    tremulous-svn/src/jpeg-6/jmemname.c
A    tremulous-svn/src/jpeg-6/jdatasrc.c
A    tremulous-svn/src/jpeg-6/jccolor.c
A    tremulous-svn/src/jpeg-6/jcsample.c
A    tremulous-svn/src/jpeg-6/jcmarker.c
A    tremulous-svn/src/jpeg-6/jmemdos.c
A    tremulous-svn/src/jpeg-6/jmemmgr.c
A    tremulous-svn/src/jpeg-6/jdmarker.c
A    tremulous-svn/src/jpeg-6/jdsample.c
A    tremulous-svn/src/jpeg-6/jfdctflt.c
A    tremulous-svn/src/jpeg-6/jcapistd.c
A    tremulous-svn/src/jpeg-6/jmorecfg.h
A    tremulous-svn/src/jpeg-6/jdapistd.c
A    tremulous-svn/src/jpeg-6/jinclude.h
A    tremulous-svn/src/jpeg-6/jidctflt.c
A    tremulous-svn/src/jpeg-6/jctrans.c
A    tremulous-svn/src/jpeg-6/jversion.h
A    tremulous-svn/src/jpeg-6/jfdctint.c
A    tremulous-svn/src/jpeg-6/jpegint.h
A    tremulous-svn/src/jpeg-6/jidctint.c
A    tremulous-svn/src/jpeg-6/jcprepct.c
A    tremulous-svn/src/jpeg-6/jpegtran.c
A    tremulous-svn/src/jpeg-6/jutils.c
A    tremulous-svn/src/jpeg-6/README
A    tremulous-svn/src/jpeg-6/jdinput.c
A    tremulous-svn/src/jpeg-6/jdmerge.c
A    tremulous-svn/src/jpeg-6/jccoefct.c
A    tremulous-svn/src/jpeg-6/jdcoefct.c
A    tremulous-svn/src/jpeg-6/jpeglib.h
A    tremulous-svn/src/jpeg-6/jcomapi.c
A    tremulous-svn/src/jpeg-6/jconfig.h
A    tremulous-svn/src/jpeg-6/jdphuff.c
A    tremulous-svn/src/jpeg-6/jcmainct.c
A    tremulous-svn/src/jpeg-6/jidctred.c
A    tremulous-svn/src/jpeg-6/jdmainct.c
A    tremulous-svn/src/jpeg-6/jload.c
A    tremulous-svn/src/jpeg-6/jcapimin.c
A    tremulous-svn/src/jpeg-6/jdpostct.c
A    tremulous-svn/src/jpeg-6/jdapimin.c
A    tremulous-svn/src/jpeg-6/jdcolor.c
A    tremulous-svn/src/jpeg-6/jmemsys.h
A    tremulous-svn/src/jpeg-6/jcdctmgr.c
A    tremulous-svn/src/libs
A    tremulous-svn/src/libs/win32
A    tremulous-svn/src/libs/win32/libSDL.dll.a
A    tremulous-svn/src/libs/win32/libSDL.la
A    tremulous-svn/src/libs/win32/libcurl.a
A    tremulous-svn/src/libs/win32/libSDLmain.a
A    tremulous-svn/src/libs/macosx
A    tremulous-svn/src/libs/macosx/libSDL-1.2.0.dylib
A    tremulous-svn/src/libs/macosx/libSDLmain.a
A    tremulous-svn/src/master
A    tremulous-svn/src/master/servers.h
A    tremulous-svn/src/master/stats.c
A    tremulous-svn/src/master/messages.c
A    tremulous-svn/src/master/servers.c
A    tremulous-svn/src/master/master.c
A    tremulous-svn/src/master/Makefile
A    tremulous-svn/src/master/messages.h
A    tremulous-svn/src/master/common.h
A    tremulous-svn/src/libcurl
A    tremulous-svn/src/libcurl/curl
A    tremulous-svn/src/libcurl/curl/stdcheaders.h
A    tremulous-svn/src/libcurl/curl/multi.h
A    tremulous-svn/src/libcurl/curl/mprintf.h
A    tremulous-svn/src/libcurl/curl/easy.h
A    tremulous-svn/src/libcurl/curl/curlver.h
A    tremulous-svn/src/libcurl/curl/types.h
A    tremulous-svn/src/libcurl/curl/curl.h
A    tremulous-svn/src/AL
A    tremulous-svn/src/AL/al.h
A    tremulous-svn/src/AL/VERSION
A    tremulous-svn/src/AL/alc.h
A    tremulous-svn/src/AL/altypes.h
A    tremulous-svn/src/AL/alctypes.h
A    tremulous-svn/src/AL/alut.h
A    tremulous-svn/src/tools
A    tremulous-svn/src/tools/asm
A    tremulous-svn/src/tools/asm/ops.txt
A    tremulous-svn/src/tools/asm/cmdlib.h
A    tremulous-svn/src/tools/asm/lib.txt
A    tremulous-svn/src/tools/asm/q3asm.c
A    tremulous-svn/src/tools/asm/mathlib.h
A    tremulous-svn/src/tools/asm/notes.txt
A    tremulous-svn/src/tools/asm/README.Id
A    tremulous-svn/src/tools/asm/cmdlib.c
A    tremulous-svn/src/tools/asm/opstrings.h
A    tremulous-svn/src/tools/lcc
A    tremulous-svn/src/tools/lcc/LOG
A    tremulous-svn/src/tools/lcc/cpp
A    tremulous-svn/src/tools/lcc/cpp/macro.c
A    tremulous-svn/src/tools/lcc/cpp/cpp.c
A    tremulous-svn/src/tools/lcc/cpp/getopt.c
A    tremulous-svn/src/tools/lcc/cpp/include.c
A    tremulous-svn/src/tools/lcc/cpp/tokens.c
A    tremulous-svn/src/tools/lcc/cpp/unix.c
A    tremulous-svn/src/tools/lcc/cpp/hideset.c
A    tremulous-svn/src/tools/lcc/cpp/cpp.h
A    tremulous-svn/src/tools/lcc/cpp/eval.c
A    tremulous-svn/src/tools/lcc/cpp/lex.c
A    tremulous-svn/src/tools/lcc/cpp/nlist.c
A    tremulous-svn/src/tools/lcc/doc
A    tremulous-svn/src/tools/lcc/doc/lcc.1
A    tremulous-svn/src/tools/lcc/doc/4.html
A    tremulous-svn/src/tools/lcc/doc/bprint.pdf
A    tremulous-svn/src/tools/lcc/doc/install.html
A    tremulous-svn/src/tools/lcc/doc/lcc.pdf
A    tremulous-svn/src/tools/lcc/doc/bprint.1
A    tremulous-svn/src/tools/lcc/src
A    tremulous-svn/src/tools/lcc/src/trace.c
A    tremulous-svn/src/tools/lcc/src/bytecode.c
A    tremulous-svn/src/tools/lcc/src/output.c
A    tremulous-svn/src/tools/lcc/src/init.c
A    tremulous-svn/src/tools/lcc/src/types.c
A    tremulous-svn/src/tools/lcc/src/string.c
A    tremulous-svn/src/tools/lcc/src/dagcheck.md
A    tremulous-svn/src/tools/lcc/src/decl.c
A    tremulous-svn/src/tools/lcc/src/sym.c
A    tremulous-svn/src/tools/lcc/src/simp.c
A    tremulous-svn/src/tools/lcc/src/null.c
A    tremulous-svn/src/tools/lcc/src/config.h
A    tremulous-svn/src/tools/lcc/src/stmt.c
A    tremulous-svn/src/tools/lcc/src/error.c
A    tremulous-svn/src/tools/lcc/src/enode.c
A    tremulous-svn/src/tools/lcc/src/dag.c
A    tremulous-svn/src/tools/lcc/src/profio.c
A    tremulous-svn/src/tools/lcc/src/tree.c
A    tremulous-svn/src/tools/lcc/src/input.c
A    tremulous-svn/src/tools/lcc/src/prof.c
A    tremulous-svn/src/tools/lcc/src/gen.c
A    tremulous-svn/src/tools/lcc/src/list.c
A    tremulous-svn/src/tools/lcc/src/bind.c
A    tremulous-svn/src/tools/lcc/src/expr.c
A    tremulous-svn/src/tools/lcc/src/symbolic.c
A    tremulous-svn/src/tools/lcc/src/event.c
A    tremulous-svn/src/tools/lcc/src/main.c
A    tremulous-svn/src/tools/lcc/src/token.h
A    tremulous-svn/src/tools/lcc/src/inits.c
A    tremulous-svn/src/tools/lcc/src/c.h
A    tremulous-svn/src/tools/lcc/src/lex.c
A    tremulous-svn/src/tools/lcc/src/alloc.c
A    tremulous-svn/src/tools/lcc/COPYRIGHT
A    tremulous-svn/src/tools/lcc/README.id
A    tremulous-svn/src/tools/lcc/etc
A    tremulous-svn/src/tools/lcc/etc/bytecode.c
A    tremulous-svn/src/tools/lcc/etc/lcc.c
A    tremulous-svn/src/tools/lcc/lburg
A    tremulous-svn/src/tools/lcc/lburg/lburg.h
A    tremulous-svn/src/tools/lcc/lburg/gram.c
A    tremulous-svn/src/tools/lcc/lburg/lburg.1
A    tremulous-svn/src/tools/lcc/lburg/lburg.c
A    tremulous-svn/src/tools/lcc/lburg/gram.y
A    tremulous-svn/src/tools/lcc/README
A    tremulous-svn/src/server
A    tremulous-svn/src/server/sv_world.c
A    tremulous-svn/src/server/sv_ccmds.c
A    tremulous-svn/src/server/sv_game.c
A    tremulous-svn/src/server/sv_rankings.c
A    tremulous-svn/src/server/sv_client.c
A    tremulous-svn/src/server/sv_net_chan.c
A    tremulous-svn/src/server/sv_snapshot.c
A    tremulous-svn/src/server/server.h
A    tremulous-svn/src/server/sv_init.c
A    tremulous-svn/src/server/sv_main.c
A    tremulous-svn/src/renderer
A    tremulous-svn/src/renderer/tr_mesh.c
A    tremulous-svn/src/renderer/tr_scene.c
A    tremulous-svn/src/renderer/tr_local.h
A    tremulous-svn/src/renderer/tr_model.c
A    tremulous-svn/src/renderer/tr_init.c
A    tremulous-svn/src/renderer/tr_font.c
A    tremulous-svn/src/renderer/tr_shade_calc.c
A    tremulous-svn/src/renderer/tr_shader.c
A    tremulous-svn/src/renderer/tr_sky.c
A    tremulous-svn/src/renderer/tr_light.c
A    tremulous-svn/src/renderer/tr_shadows.c
A    tremulous-svn/src/renderer/tr_types.h
A    tremulous-svn/src/renderer/tr_flares.c
A    tremulous-svn/src/renderer/tr_marks.c
A    tremulous-svn/src/renderer/tr_noise.c
A    tremulous-svn/src/renderer/tr_animation.c
A    tremulous-svn/src/renderer/tr_image.c
A    tremulous-svn/src/renderer/qgl.h
A    tremulous-svn/src/renderer/tr_public.h
A    tremulous-svn/src/renderer/tr_main.c
A    tremulous-svn/src/renderer/tr_curve.c
A    tremulous-svn/src/renderer/tr_bsp.c
A    tremulous-svn/src/renderer/tr_shade.c
A    tremulous-svn/src/renderer/tr_cmds.c
A    tremulous-svn/src/renderer/tr_backend.c
A    tremulous-svn/src/renderer/tr_world.c
A    tremulous-svn/src/renderer/tr_surface.c
A    tremulous-svn/src/qcommon
A    tremulous-svn/src/qcommon/cm_test.c
A    tremulous-svn/src/qcommon/puff.c
A    tremulous-svn/src/qcommon/vm_local.h
A    tremulous-svn/src/qcommon/cm_public.h
A    tremulous-svn/src/qcommon/puff.h
A    tremulous-svn/src/qcommon/q_platform.h
A    tremulous-svn/src/qcommon/q_math.c
A    tremulous-svn/src/qcommon/surfaceflags.h
A    tremulous-svn/src/qcommon/cm_local.h
A    tremulous-svn/src/qcommon/cm_patch.c
A    tremulous-svn/src/qcommon/net_chan.c
A    tremulous-svn/src/qcommon/cm_patch.h
A    tremulous-svn/src/qcommon/md4.c
A    tremulous-svn/src/qcommon/md5.c
A    tremulous-svn/src/qcommon/q_shared.c
A    tremulous-svn/src/qcommon/vm_x86.c
A    tremulous-svn/src/qcommon/cm_polylib.c
A    tremulous-svn/src/qcommon/q_shared.h
A    tremulous-svn/src/qcommon/cm_load.c
A    tremulous-svn/src/qcommon/cm_polylib.h
A    tremulous-svn/src/qcommon/vm_x86_64.c
A    tremulous-svn/src/qcommon/vm_none.c
A    tremulous-svn/src/qcommon/files.c
A    tremulous-svn/src/qcommon/cmd.c
A    tremulous-svn/src/qcommon/unzip.c
A    tremulous-svn/src/qcommon/unzip.h
A    tremulous-svn/src/qcommon/parse.c
A    tremulous-svn/src/qcommon/cm_trace.c
A    tremulous-svn/src/qcommon/qcommon.h
A    tremulous-svn/src/qcommon/net_ip.c
A    tremulous-svn/src/qcommon/vm.c
A    tremulous-svn/src/qcommon/huffman.c
A    tremulous-svn/src/qcommon/vm_ppc.c
A    tremulous-svn/src/qcommon/msg.c
A    tremulous-svn/src/qcommon/vm_interpreted.c
A    tremulous-svn/src/qcommon/qfiles.h
A    tremulous-svn/src/qcommon/common.c
A    tremulous-svn/src/qcommon/cvar.c
A    tremulous-svn/src/qcommon/vm_x86_64_assembler.c
A    tremulous-svn/src/game
A    tremulous-svn/src/game/g_spawn.c
A    tremulous-svn/src/game/bg_slidemove.c
A    tremulous-svn/src/game/g_syscalls.asm
A    tremulous-svn/src/game/g_syscalls.c
A    tremulous-svn/src/game/bg_misc.c
A    tremulous-svn/src/game/tremulous.h
A    tremulous-svn/src/game/g_svcmds.c
A    tremulous-svn/src/game/g_local.h
A    tremulous-svn/src/game/g_ptr.c
A    tremulous-svn/src/game/g_combat.c
A    tremulous-svn/src/game/g_active.c
A    tremulous-svn/src/game/g_mem.c
A    tremulous-svn/src/game/g_session.c
A    tremulous-svn/src/game/g_public.h
A    tremulous-svn/src/game/g_buildable.c
A    tremulous-svn/src/game/g_main.c
A    tremulous-svn/src/game/g_target.c
A    tremulous-svn/src/game/g_mover.c
A    tremulous-svn/src/game/bg_pmove.c
A    tremulous-svn/src/game/g_admin.c
A    tremulous-svn/src/game/g_weapon.c
A    tremulous-svn/src/game/g_misc.c
A    tremulous-svn/src/game/g_maprotation.c
A    tremulous-svn/src/game/g_admin.h
A    tremulous-svn/src/game/g_utils.c
A    tremulous-svn/src/game/bg_local.h
A    tremulous-svn/src/game/g_trigger.c
A    tremulous-svn/src/game/g_missile.c
A    tremulous-svn/src/game/bg_lib.c
A    tremulous-svn/src/game/bg_lib.h
A    tremulous-svn/src/game/g_client.c
A    tremulous-svn/src/game/g_physics.c
A    tremulous-svn/src/game/bg_public.h
A    tremulous-svn/src/game/g_team.c
A    tremulous-svn/src/game/g_cmds.c
A    tremulous-svn/src/null
A    tremulous-svn/src/null/null_main.c
A    tremulous-svn/src/null/null_net.c
A    tremulous-svn/src/null/null_snddma.c
A    tremulous-svn/src/null/null_glimp.c
A    tremulous-svn/src/null/mac_net.c
A    tremulous-svn/src/null/null_client.c
A    tremulous-svn/src/null/null_input.c
A    tremulous-svn/src/cgame
A    tremulous-svn/src/cgame/cg_particles.c
A    tremulous-svn/src/cgame/cg_attachment.c
A    tremulous-svn/src/cgame/cg_scanner.c
A    tremulous-svn/src/cgame/cg_predict.c
A    tremulous-svn/src/cgame/cg_syscalls.asm
A    tremulous-svn/src/cgame/cg_playerstate.c
A    tremulous-svn/src/cgame/cg_draw.c
A    tremulous-svn/src/cgame/cg_syscalls.c
A    tremulous-svn/src/cgame/cg_trails.c
A    tremulous-svn/src/cgame/cg_local.h
A    tremulous-svn/src/cgame/cg_snapshot.c
A    tremulous-svn/src/cgame/cg_tutorial.c
A    tremulous-svn/src/cgame/cg_ptr.c
A    tremulous-svn/src/cgame/cg_ents.c
A    tremulous-svn/src/cgame/cg_consolecmds.c
A    tremulous-svn/src/cgame/cg_view.c
A    tremulous-svn/src/cgame/cg_weapons.c
A    tremulous-svn/src/cgame/cg_marks.c
A    tremulous-svn/src/cgame/cg_animmapobj.c
A    tremulous-svn/src/cgame/cg_servercmds.c
A    tremulous-svn/src/cgame/cg_mem.c
A    tremulous-svn/src/cgame/cg_drawtools.c
A    tremulous-svn/src/cgame/cg_players.c
A    tremulous-svn/src/cgame/cg_animation.c
A    tremulous-svn/src/cgame/cg_event.c
A    tremulous-svn/src/cgame/cg_buildable.c
A    tremulous-svn/src/cgame/cg_public.h
A    tremulous-svn/src/cgame/cg_main.c
A    tremulous-svn/src/ui
A    tremulous-svn/src/ui/ui_atoms.c
A    tremulous-svn/src/ui/ui_public.h
A    tremulous-svn/src/ui/ui_main.c
A    tremulous-svn/src/ui/ui_gameinfo.c
A    tremulous-svn/src/ui/ui_shared.c
A    tremulous-svn/src/ui/ui_shared.h
A    tremulous-svn/src/ui/ui_syscalls.asm
A    tremulous-svn/src/ui/ui_syscalls.c
A    tremulous-svn/src/ui/ui_local.h
A    tremulous-svn/src/ui/ui_players.c
A    tremulous-svn/src/sys
A    tremulous-svn/src/sys/con_tty.c
A    tremulous-svn/src/sys/sys_win32.c
A    tremulous-svn/src/sys/con_win32.c
A    tremulous-svn/src/sys/sys_unix.c
A    tremulous-svn/src/sys/sys_main.c
A    tremulous-svn/src/sys/win_resource.rc
A    tremulous-svn/src/sys/sys_loadlib.h
A    tremulous-svn/src/sys/win_resource.h
A    tremulous-svn/src/sys/sys_local.h
A    tremulous-svn/src/client
A    tremulous-svn/src/client/snd_codec_wav.c
A    tremulous-svn/src/client/snd_mix.c
A    tremulous-svn/src/client/cl_main.c
A    tremulous-svn/src/client/snd_local.h
A    tremulous-svn/src/client/snd_dma.c
A    tremulous-svn/src/client/keycodes.h
A    tremulous-svn/src/client/snd_wavelet.c
A    tremulous-svn/src/client/cl_input.c
A    tremulous-svn/src/client/qal.c
A    tremulous-svn/src/client/snd_codec_ogg.c
A    tremulous-svn/src/client/keys.h
A    tremulous-svn/src/client/cl_console.c
A    tremulous-svn/src/client/snd_codec.c
A    tremulous-svn/src/client/qal.h
A    tremulous-svn/src/client/snd_mem.c
A    tremulous-svn/src/client/snd_openal.c
A    tremulous-svn/src/client/client.h
A    tremulous-svn/src/client/cl_scrn.c
A    tremulous-svn/src/client/cl_curl.c
A    tremulous-svn/src/client/snd_codec.h
A    tremulous-svn/src/client/cl_cin.c
A    tremulous-svn/src/client/snd_public.h
A    tremulous-svn/src/client/cl_parse.c
A    tremulous-svn/src/client/cl_curl.h
A    tremulous-svn/src/client/snd_adpcm.c
A    tremulous-svn/src/client/snd_main.c
A    tremulous-svn/src/client/cl_keys.c
A    tremulous-svn/src/client/cl_cgame.c
A    tremulous-svn/src/client/cl_ui.c
A    tremulous-svn/src/client/cl_net_chan.c
A    tremulous-svn/src/client/cl_avi.c
A    tremulous-svn/COPYING
A    tremulous-svn/misc
A    tremulous-svn/misc/entities.def
A    tremulous-svn/misc/tremulous.xpm
A    tremulous-svn/misc/server.cfg
A    tremulous-svn/misc/manual.lyx
A    tremulous-svn/misc/msvc
A    tremulous-svn/misc/msvc/tremulous.vcproj
A    tremulous-svn/misc/msvc/tremulous.sln
A    tremulous-svn/misc/tremulous.ico
A    tremulous-svn/misc/Tremulous.icns
A    tremulous-svn/misc/SLA-dmg.sh
A    tremulous-svn/misc/merge-ioq3-into-trem.sh
A    tremulous-svn/cross-make-mingw.sh
A    tremulous-svn/Makefile
A    tremulous-svn/ui
A    tremulous-svn/ui/loading.menu
A    tremulous-svn/ui/tremulous_alienupgrade.menu
A    tremulous-svn/ui/teamscore.menu
A    tremulous-svn/ui/serverinfo.menu
A    tremulous-svn/ui/main.menu
A    tremulous-svn/ui/joinserver.menu
A    tremulous-svn/ui/tremulous_alienbuild.menu
A    tremulous-svn/ui/error.menu
A    tremulous-svn/ui/tremulous_humandialogs.menu
A    tremulous-svn/ui/tremulous_alienclass.menu
A    tremulous-svn/ui/assets
A    tremulous-svn/ui/assets/alien
A    tremulous-svn/ui/assets/alien/buildstat.cfg
A    tremulous-svn/ui/assets/human
A    tremulous-svn/ui/assets/human/buildstat.cfg
A    tremulous-svn/ui/password.menu
A    tremulous-svn/ui/createfavorite.menu
A    tremulous-svn/ui/tremulous_alien_general_hud.menu
A    tremulous-svn/ui/tremulous_teamselect.menu
A    tremulous-svn/ui/menudef.h
A    tremulous-svn/ui/tremulous_humanarmoury.menu
A    tremulous-svn/ui/tremulous_humanitem.menu
A    tremulous-svn/ui/ptrc.menu
A    tremulous-svn/ui/tremulous_aliendialogs.menu
A    tremulous-svn/ui/ingame.txt
A    tremulous-svn/ui/ingame_leave.menu
A    tremulous-svn/ui/tremulous_alien_builder_hud.menu
A    tremulous-svn/ui/quitcredit.menu
A    tremulous-svn/ui/mod.menu
A    tremulous-svn/ui/generate-infopanes.sh
A    tremulous-svn/ui/quit.menu
A    tremulous-svn/ui/tremulous_human_hud.menu
A    tremulous-svn/ui/connect.menu
A    tremulous-svn/ui/ingame_game.menu
A    tremulous-svn/ui/createserver.menu
A    tremulous-svn/ui/options.menu
A    tremulous-svn/ui/hud.txt
A    tremulous-svn/ui/findplayer.menu
A    tremulous-svn/ui/ingame.menu
A    tremulous-svn/ui/menus.txt
A    tremulous-svn/ui/infopanes.def.h
A    tremulous-svn/ui/tremulous_default_hud.menu
A    tremulous-svn/ui/drop.menu
A    tremulous-svn/ui/tremulous_humanbuild.menu
A    tremulous-svn/ui/tremulous.txt
A    tremulous-svn/ui/ingame_options.menu
Checked out revision 1004.
dennis-tans-computer:~ dennistan$ cd tremulous-svn
dennis-tans-computer:~/tremulous-svn dennistan$ make
-bash: make: command not found
dennis-tans-computer:~/tremulous-svn dennistan$


most intresting part



Quote
dennis-tans-computer:~/tremulous-svn dennistan$ make
-bash: make: command not found
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Death On Ice

  • Posts: 1287
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Downloading and compiling Tremulous source on a Mac
« Reply #32 on: September 23, 2007, 06:48:13 pm »
Forgetting something?

Quote from: "Benmachine"
The first thing you'll need is Xcode Tools, a package of source code handling applications and utilities found on your OSX install disk. Find that disk, insert it, and install Xcode. You can now compile

-[=AHs=]- DarkEnix

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Downloading and compiling Tremulous source on a Mac
« Reply #33 on: September 27, 2007, 01:36:24 pm »
errr..ok..thx..ill get the thing inside my install disc , XD ill post again if theres any prob
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-[=AHs=]- DarkEnix

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Downloading and compiling Tremulous source on a Mac
« Reply #34 on: September 29, 2007, 06:48:27 am »
CLEARED
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-[=AHs=]- DarkEnix

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Downloading and compiling Tremulous source on a Mac
« Reply #35 on: October 04, 2007, 01:32:21 pm »
what do i do when i use the patch..what to patch

Code: [Select]

dennis-tans-computer:~ dennistan$ cd /applications/tremulous/src
dennis-tans-computer:/applications/tremulous/src dennistan$ patch -p0 < svn_950.patch
(Stripping trailing CRs from patch.)
can't find file to patch at input line 5
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|Index: src/game/bg_public.h
|===================================================================
|--- src/game/bg_public.h       (revision 954)
|+++ src/game/bg_public.h       (working copy)
--------------------------
File to patch: n
n: No such file or directory
Skip this patch? [y]
Skipping patch.
5 out of 5 hunks ignored
(Stripping trailing CRs from patch.)
can't find file to patch at input line 78
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|Index: src/game/g_client.c
|===================================================================
|--- src/game/g_client.c        (revision 954)
|+++ src/game/g_client.c        (working copy)
--------------------------
File to patch:
Skip this patch? [y]
Skipping patch.
1 out of 1 hunk ignored
(Stripping trailing CRs from patch.)
can't find file to patch at input line 91
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|Index: src/game/g_cmds.c
|===================================================================
|--- src/game/g_cmds.c  (revision 954)
|+++ src/game/g_cmds.c  (working copy)
--------------------------
File to patch:
Skip this patch? [y]
Skipping patch.
10 out of 10 hunks ignored
dennis-tans-computer:/applications/tremulous/src dennistan$
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kevlarman

  • Posts: 2737
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Downloading and compiling Tremulous source on a Mac
« Reply #36 on: October 04, 2007, 05:27:37 pm »
Quote from: "-[=AHs=
- DarkEnix"]what do i do when i use the patch..what to patch

Code: [Select]

dennis-tans-computer:~ dennistan$ cd /applications/tremulous/src

you should run patch from the folder with the makefile, not src.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

doomagent13

  • Posts: 506
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Downloading and compiling Tremulous source on a Mac
« Reply #37 on: October 04, 2007, 11:49:25 pm »
I figured out how to make qvms on a ppc, but I have yet to make a working qvm.  What is the most recent 1.1.0/tjw tremded compatible svn-patch combination?

-[=AHs=]- DarkEnix

  • Posts: 76
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Downloading and compiling Tremulous source on a Mac
« Reply #38 on: October 06, 2007, 01:43:34 am »
Quote from: "kevlarman"
Quote from: "-[=AHs=
- DarkEnix"]what do i do when i use the patch..what to patch

Code: [Select]

dennis-tans-computer:~ dennistan$ cd /applications/tremulous/src

you should run patch from the folder with the makefile, not src.


hmm...ill go try it out..see if it works
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-[=AHs=]- DarkEnix

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Downloading and compiling Tremulous source on a Mac
« Reply #39 on: October 06, 2007, 09:21:44 am »
lol

ill juz take the interesting part

src/game/g_main.c:964: error: (Each undeclared identifier is reported only once
src/game/g_main.c:964: error: for each function it appears in.)
src/game/g_main.c:964: warning: implicit declaration of function 'BG_FindReplaceableTestForBuildable'
make[1]: *** [build/release-darwin-x86/base/game/g_main.o] Error 1
make: *** [build_release] Error 2
dennis-tans-computer:~/src/tremulous-1.1.0-src dennistan$

ok..the error is enf..help..QUICK!!

2nd 1

se-darwin-x86/ded/sv_bot.o -c src/server/sv_bot.c
cc1: error: invalid option 'stackrealign'
make[1]: *** [build/release-darwin-x86/ded/sv_bot.o] Error 1
make: *** [build_release] Error 2
dennis-tans-computer:~/src/tremulous-1.1.0-src dennistan$

HELp!!!!!!

if possible..help me to compile..ill give u the thing i edited only..
http://www.mediafire.com/?5zr1pg30hpm

thx..if u nid to host file to return the whole build IF POSSIBLE....go to
http://www.mediafire.com
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next_ghost

  • Posts: 892
  • Turrets: +3/-6
Downloading and compiling Tremulous source on a Mac
« Reply #40 on: October 06, 2007, 10:26:19 am »
It'd help if you'd try it with SVN code, not vanilla code included in the installation package which is 18 months old.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

-[=AHs=]- DarkEnix

  • Posts: 76
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    • http://www.dunhavanything.com
Downloading and compiling Tremulous source on a Mac
« Reply #41 on: October 06, 2007, 01:07:09 pm »
errr..meaning?
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next_ghost

  • Posts: 892
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Downloading and compiling Tremulous source on a Mac
« Reply #42 on: October 06, 2007, 05:33:57 pm »
Quote from: "-[=AHs=
- DarkEnix"]errr..meaning?


Download the latest SVN code and try again. The patch also depends on TJW's mod patch :roll:
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

-[=AHs=]- DarkEnix

  • Posts: 76
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    • http://www.dunhavanything.com
Downloading and compiling Tremulous source on a Mac
« Reply #43 on: October 08, 2007, 11:20:39 am »
Quote from: "next_ghost"
Quote from: "-[=AHs=
- DarkEnix"]errr..meaning?


Download the latest SVN code and try again. The patch also depends on TJW's mod patch :roll:


so..how can i get the TJW's mod patch..ive got t3h new SVN.. D:
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next_ghost

  • Posts: 892
  • Turrets: +3/-6
Downloading and compiling Tremulous source on a Mac
« Reply #44 on: October 08, 2007, 10:39:42 pm »
Quote from: "-[=AHs=
- DarkEnix"]so..how can i get the TJW's mod patch..ive got t3h new SVN.. D:


Probably on the same site where you've got the other patch.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

-[=AHs=]- DarkEnix

  • Posts: 76
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    • http://www.dunhavanything.com
Downloading and compiling Tremulous source on a Mac
« Reply #45 on: October 09, 2007, 01:19:40 am »
err..mercinaries guild?
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Death On Ice

  • Posts: 1287
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Downloading and compiling Tremulous source on a Mac
« Reply #46 on: October 09, 2007, 01:27:52 am »
Yes, MercenariesGuild.net/patches

-[=AHs=]- DarkEnix

  • Posts: 76
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    • http://www.dunhavanything.com
Downloading and compiling Tremulous source on a Mac
« Reply #47 on: October 09, 2007, 05:43:40 am »
got both then..but still get same error..

/bin/sh: line 1: svnversion: command not found
/bin/sh: line 1: svnversion: command not found
cc1: error: invalid option 'stackrealign'
SDL version 1.2.7 or greater required
make[1]: *** [libversioncheck] Error 1
make: *** [release] Error 2

how to fix?

where get SDL 1.2.7 / + ?
how to install it?
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PwNz!

  • Posts: 161
  • Turrets: +0/-0
Downloading and compiling Tremulous source on a Mac
« Reply #48 on: October 12, 2007, 11:01:13 pm »
I followed it, it compiled fairly well.

Only problem is  when i open up trem :

Code: [Select]

Last login: Sat Oct 13 08:11:56 on ttyp1
Welcome to Darwin!
pwnza:~ twida1$ /Users/twida1/Desktop/release-darwin-ppc/tremulous.ppc
tremulous 1.1.0_SVN1026M macosx-ppc Oct 13 2007
----- FS_Startup -----
Current search path:
/Users/twida1/Library/Application Support/Tremulous/base/tjw-vms-911M-3.pk3 (72 files)
/Users/twida1/Library/Application Support/Tremulous/base
/Users/twida1/Desktop/release-darwin-ppc/base/vms-unlagged-beta.pk3 (2 files)
/Users/twida1/Desktop/release-darwin-ppc/base/vms-1.1.0.pk3 (4 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-UTCSb2.pk3 (11 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-uncreation-1.1.0.pk3 (110 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-tremor-1.1.0.pk3 (45 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-transit-1.1.0.pk3 (135 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-pdmq3duel2-BETA1.pk3 (7 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-niveus-1.1.0.pk3 (134 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-nexus6-1.1.0.pk3 (151 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-nano-beta1.pk3 (73 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-meep_b2.pk3 (181 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-karith-1.1.0.pk3 (118 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-groundsource-a5.pk3 (108 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-gloom2beta2.pk3 (219 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-DSArena_a2.pk3 (33 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-derelictb-beta04.pk3 (178 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-Cerberus_rc2.pk3 (73 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-atcs-1.1.0.pk3 (87 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-arachnid2-1.1.0.pk3 (67 files)
/Users/twida1/Desktop/release-darwin-ppc/base/hypercubev0.pk3 (6 files)
/Users/twida1/Desktop/release-darwin-ppc/base/gamershome.pk3 (240 files)
/Users/twida1/Desktop/release-darwin-ppc/base/data-1.1.0.pk3 (1229 files)
/Users/twida1/Desktop/release-darwin-ppc/base

----------------------
3283 files in pk3 files
execing default.cfg
execing autogen.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL_Init( SDL_INIT_VIDEO )... OK
Initializing OpenGL display
...setting mode 4: 800 600
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: ATI Radeon 9200 OpenGL Engine
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon 9200 OpenGL Engine
GL_VERSION: 1.3 ATI-1.4.18
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_shading_language_100 GL_ARB_imaging GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_occlusion_query GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_EXT_compiled_vertex_array GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_blend_equation_separate GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_NV_blend_square GL_NV_fog_distance GL_ATI_texture_mirror_once GL_ATI_text_fragment_shader GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_array_rev_comps_in_4_bytes GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 6

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "coreaudio".
SDL_AudioSpec:
  Format:   AUDIO_S16MSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xf2e7000 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1083 jump table targets
VM file ui pass 0 compiled to 665256 bytes of code
VM file ui pass 1 compiled to 665256 bytes of code
VM file ui pass 2 compiled to 665256 bytes of code
ui loaded in 5261856 bytes on the hunk
Unknown extension for ui/menus.txt
^3WARNING: couldn't open music file ui/menus.txt
********************
ERROR: ^3menu file not found: ui/menus.txt, using default

********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon 9200 OpenGL Engine
GL_VERSION: 1.3 ATI-1.4.18
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_shading_language_100 GL_ARB_imaging GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_occlusion_query GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_EXT_compiled_vertex_array GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_blend_equation_separate GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_NV_blend_square GL_NV_fog_distance GL_ATI_texture_mirror_once GL_ATI_text_fragment_shader GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_array_rev_comps_in_4_bytes GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 6

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1083 jump table targets
VM file ui pass 0 compiled to 665256 bytes of code
VM file ui pass 1 compiled to 665256 bytes of code
VM file ui pass 2 compiled to 665256 bytes of code
ui loaded in 5261856 bytes on the hunk
Unknown extension for ui/menus.txt
^3WARNING: couldn't open music file ui/menus.txt
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Sys_Error: recursive error after: ^3menu file not found: ui/menus.txt, using default

pwnza:~ twida1$
r either hacking or asian! ~V//Arch_Enemy

Why do we kill people who are killing people to show that killing people is wrong?  ~Holly Near

To kill a man is not to defend a doctrine, but to kill a man.  ~Michael Servetus

doomagent13

  • Posts: 506
  • Turrets: +18/-18
Downloading and compiling Tremulous source on a Mac
« Reply #49 on: October 13, 2007, 03:41:14 am »
Some one knows how to solve that, but I dont.

The ppc-qvm problem is fixed-ish--go to http://bugzilla.icculus.org/show_bug.cgi?id=3026 for the fix.  Yes it is technically for q3, but trem *is* q3.  I am pretty sure that the patch has to be manually applied.

next_ghost

  • Posts: 892
  • Turrets: +3/-6
Downloading and compiling Tremulous source on a Mac
« Reply #50 on: October 13, 2007, 10:29:04 am »
Quote from: "PwNz!"
...


SVN Tremulous client and vanilla cgame.qvm and ui.qvm don't work together. Use Tremded to run a server. :roll:
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

PwNz!

  • Posts: 161
  • Turrets: +0/-0
Downloading and compiling Tremulous source on a Mac
« Reply #51 on: October 13, 2007, 10:37:51 pm »
Quote from: "next_ghost"
Quote from: "PwNz!"
...


SVN Tremulous client and vanilla cgame.qvm and ui.qvm don't work together. Use Tremded to run a server. :roll:



Lol ive fixed it already. And i stated i started up tremulous and that came up, not trying to make a server.
r either hacking or asian! ~V//Arch_Enemy

Why do we kill people who are killing people to show that killing people is wrong?  ~Holly Near

To kill a man is not to defend a doctrine, but to kill a man.  ~Michael Servetus

Death On Ice

  • Posts: 1287
  • Turrets: +126/-141
Re: Downloading and compiling Tremulous source on a Mac
« Reply #52 on: November 27, 2007, 03:02:13 am »
Doesn't work for me in Leopard.

benmachine

  • Posts: 915
  • Turrets: +99/-76
    • ben's machinery
Re: Downloading and compiling Tremulous source on a Mac
« Reply #53 on: November 27, 2007, 05:17:27 pm »
Doesn't work for me in Leopard.
There's something on the ioq3 mailing list about not being able to compile on Leopard. Here is the only thing that might help you:
Quote
I was able to get it to build by installing Xcode 2.5 (the developers preview,
Xcode 3 is what you get on the Leopard DVD) and re-jiggering some paths in the
make file from /Developer/ to /Xcode2.5/ (something along those lines, this is
just from memory), but it gave a ton of warnings (?) that the -m flag for the
linker is no longer supported and would be ignored.
benmachine

GrooveMachine

  • Posts: 66
  • Turrets: +1/-0
    • Mac Freeware site
Re: Downloading and compiling Tremulous source on a Mac
« Reply #54 on: November 29, 2007, 12:22:10 am »
Hmmm... everything worked for me until I used the "make" command.  I got a ways into it, but then it gave me several errors, and I'm not quit sure what they mean.  Here's what it looked like:

Code: [Select]
Building Tremulous in build/release-darwin-x86:
  PLATFORM: darwin
  ARCH: x86
  COMPILE_PLATFORM: darwin
  COMPILE_ARCH: x86
  CC: cc

  CFLAGS:
    -MMD
    -Wall
    -Wimplicit
    -Wstrict-prototypes
    -mstackrealign
    -fno-strict-aliasing
    -DMACOS_X
    -fno-common
    -pipe
    -gfull
    -DUSE_OPENAL
    -DUSE_CURL
    -DUSE_CURL_DLOPEN
    -D_THREAD_SAFE=1
    -Isrc/SDL12/include
    -DUSE_LOCAL_HEADERS
    -DSVN_VERSION="1.1.0_SVN1042"
    -DNDEBUG
    -march=prescott
    -mfpmath=sse
    -ffast-math
    -falign-loops=16

  Output:
    build/release-darwin-x86/tremded.x86
    build/release-darwin-x86/tremulous.x86
    build/release-darwin-x86/tremulous-smp.x86
    build/release-darwin-x86/base/cgamex86.dylib
    build/release-darwin-x86/base/gamex86.dylib
    build/release-darwin-x86/base/uix86.dylib
    build/release-darwin-x86/base/vm/cgame.qvm
    build/release-darwin-x86/base/vm/game.qvm
    build/release-darwin-x86/base/vm/ui.qvm

DED_CC src/server/sv_client.c
DED_CC src/server/sv_ccmds.c
DED_CC src/server/sv_game.c
DED_CC src/server/sv_init.c
DED_CC src/server/sv_main.c
DED_CC src/server/sv_net_chan.c
DED_CC src/server/sv_snapshot.c
DED_CC src/server/sv_world.c
DED_CC src/qcommon/cm_load.c
DED_CC src/qcommon/cm_patch.c
DED_CC src/qcommon/cm_polylib.c
DED_CC src/qcommon/cm_test.c
DED_CC src/qcommon/cm_trace.c
DED_CC src/qcommon/cmd.c
DED_CC src/qcommon/common.c
DED_CC src/qcommon/cvar.c
DED_CC src/qcommon/files.c
DED_CC src/qcommon/md4.c
DED_CC src/qcommon/msg.c
DED_CC src/qcommon/net_chan.c
DED_CC src/qcommon/net_ip.c
src/qcommon/net_ip.c: In function ‘NET_GetLocalAddress’:
src/qcommon/net_ip.c:759: error: ‘OSIOCGIFADDR’ undeclared (first use in this function)
src/qcommon/net_ip.c:759: error: (Each undeclared identifier is reported only once
src/qcommon/net_ip.c:759: error: for each function it appears in.)
make[2]: *** [build/release-darwin-x86/ded/net_ip.o] Error 1
make[1]: *** [targets] Error 2
make: *** [release] Error 2

Note:  After "make: *** [release] Error 2", it gave me the normal prompt (Macintosh:Desktop (Username)$).

Any ideas of what's wrong?
Computers are like air conditioners...they work until you open Windows!

Death On Ice

  • Posts: 1287
  • Turrets: +126/-141
Re: Downloading and compiling Tremulous source on a Mac
« Reply #55 on: November 29, 2007, 02:41:12 am »
Same error I got, and I know for a fact Groove is using leopard.

benmachine

  • Posts: 915
  • Turrets: +99/-76
    • ben's machinery
Re: Downloading and compiling Tremulous source on a Mac
« Reply #56 on: November 29, 2007, 04:52:45 pm »
Yeah, that's the same error on the ioq3 mailing list. Currently building on Leopard is not supported. You can try following in the footsteps of the guy I quoted, but it's probably not going to be an easy ride.

Time to install Ubuntu :) :P
benmachine

Death On Ice

  • Posts: 1287
  • Turrets: +126/-141
Re: Downloading and compiling Tremulous source on a Mac
« Reply #57 on: November 29, 2007, 11:47:14 pm »
I also have Tiger installed :D

Boot into Tiger FTW

Yarou

  • Posts: 218
  • Turrets: +43/-109
Re: Downloading and compiling Tremulous source on a Mac
« Reply #58 on: November 30, 2007, 12:57:04 am »
I followed it, it compiled fairly well.

Only problem is  when i open up trem :

Code: [Select]
Last login: Sat Oct 13 08:11:56 on ttyp1
Welcome to Darwin!
pwnza:~ twida1$ /Users/twida1/Desktop/release-darwin-ppc/tremulous.ppc
tremulous 1.1.0_SVN1026M macosx-ppc Oct 13 2007
----- FS_Startup -----
Current search path:
/Users/twida1/Library/Application Support/Tremulous/base/tjw-vms-911M-3.pk3 (72 files)
/Users/twida1/Library/Application Support/Tremulous/base
/Users/twida1/Desktop/release-darwin-ppc/base/vms-unlagged-beta.pk3 (2 files)
/Users/twida1/Desktop/release-darwin-ppc/base/vms-1.1.0.pk3 (4 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-UTCSb2.pk3 (11 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-uncreation-1.1.0.pk3 (110 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-tremor-1.1.0.pk3 (45 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-transit-1.1.0.pk3 (135 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-pdmq3duel2-BETA1.pk3 (7 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-niveus-1.1.0.pk3 (134 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-nexus6-1.1.0.pk3 (151 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-nano-beta1.pk3 (73 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-meep_b2.pk3 (181 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-karith-1.1.0.pk3 (118 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-groundsource-a5.pk3 (108 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-gloom2beta2.pk3 (219 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-DSArena_a2.pk3 (33 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-derelictb-beta04.pk3 (178 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-Cerberus_rc2.pk3 (73 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-atcs-1.1.0.pk3 (87 files)
/Users/twida1/Desktop/release-darwin-ppc/base/map-arachnid2-1.1.0.pk3 (67 files)
/Users/twida1/Desktop/release-darwin-ppc/base/hypercubev0.pk3 (6 files)
/Users/twida1/Desktop/release-darwin-ppc/base/gamershome.pk3 (240 files)
/Users/twida1/Desktop/release-darwin-ppc/base/data-1.1.0.pk3 (1229 files)
/Users/twida1/Desktop/release-darwin-ppc/base

----------------------
3283 files in pk3 files
execing default.cfg
execing autogen.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL_Init( SDL_INIT_VIDEO )... OK
Initializing OpenGL display
...setting mode 4: 800 600
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: ATI Radeon 9200 OpenGL Engine
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon 9200 OpenGL Engine
GL_VERSION: 1.3 ATI-1.4.18
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_shading_language_100 GL_ARB_imaging GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_occlusion_query GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_EXT_compiled_vertex_array GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_blend_equation_separate GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_NV_blend_square GL_NV_fog_distance GL_ATI_texture_mirror_once GL_ATI_text_fragment_shader GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_array_rev_comps_in_4_bytes GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 6

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "coreaudio".
SDL_AudioSpec:
  Format:   AUDIO_S16MSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xf2e7000 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1083 jump table targets
VM file ui pass 0 compiled to 665256 bytes of code
VM file ui pass 1 compiled to 665256 bytes of code
VM file ui pass 2 compiled to 665256 bytes of code
ui loaded in 5261856 bytes on the hunk
Unknown extension for ui/menus.txt
^3WARNING: couldn't open music file ui/menus.txt
********************
ERROR: ^3menu file not found: ui/menus.txt, using default

********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon 9200 OpenGL Engine
GL_VERSION: 1.3 ATI-1.4.18
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_shading_language_100 GL_ARB_imaging GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_occlusion_query GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_EXT_compiled_vertex_array GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_blend_equation_separate GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_NV_blend_square GL_NV_fog_distance GL_ATI_texture_mirror_once GL_ATI_text_fragment_shader GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_array_rev_comps_in_4_bytes GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 6

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1083 jump table targets
VM file ui pass 0 compiled to 665256 bytes of code
VM file ui pass 1 compiled to 665256 bytes of code
VM file ui pass 2 compiled to 665256 bytes of code
ui loaded in 5261856 bytes on the hunk
Unknown extension for ui/menus.txt
^3WARNING: couldn't open music file ui/menus.txt
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Sys_Error: recursive error after: ^3menu file not found: ui/menus.txt, using default

pwnza:~ twida1$
You need to backport your client.


Currently:
{&}Yarou

X-20

  • Posts: 268
  • Turrets: +62/-33
Re: Downloading and compiling Tremulous source on a Mac
« Reply #59 on: February 02, 2008, 09:58:10 pm »
Edit: ignore my post kthxbai
« Last Edit: March 26, 2008, 10:03:47 pm by X-20 »
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