Author Topic: Map: Groundsource [Final r1.0]  (Read 63618 times)

HamStar

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Map: Groundsource [Final r1.0]
« Reply #90 on: June 29, 2007, 06:48:05 pm »
Pete, the map is an Alpha, therefore it is only here for gamepley tests only :/ I think that there would be an image in the Beta stage....*makes taiyo put an image in beta stage*

Thorn

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Map: Groundsource [Final r1.0]
« Reply #91 on: June 29, 2007, 07:28:56 pm »
This map is an amazing work of art. It is perfect apart from some lack of caulking which you admitted to in-game. Perhaps if it was optimized more for those P3700mhz people, it could be one of the best around ^^

PS: Would you really donate whole fz annual server price if we added rocket powered painsaws? Do you even know the annual cost ?!

Pete

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Map: Groundsource [Final r1.0]
« Reply #92 on: June 29, 2007, 08:20:19 pm »
Quote from: "HamStar"
Pete, the map is an Alpha, therefore it is only here for gamepley tests only :/ I think that there would be an image in the Beta stage....*makes taiyo put an image in beta stage*


Well, since barely no-one is playing this map it's kinda hard to test the gameplay.. I've only played it against a newbie, and I won every match...  :P

But it's a really fun map. I hope it gets more popular.

I mean, I registered on this forum mostly because I wanted to comment this map :)

Taiyo.uk

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Map: Groundsource [Final r1.0]
« Reply #93 on: June 30, 2007, 02:39:04 am »
Quote from: "Pete"
Well there are still missing textures...

Oops... I'll get those fixed in the next release. Most of the "re-texturing" was done by opening the .map in a text editor and replacing the third party map names with "groundsource". I must have missed some.

Quote from: "Pete"
There is one weird bug on the elevator I found out yesterday. When you, as a Tyrant, Dragoon, or other alien, is coming up on the elevator, if a human jumps down and hits you, you get immediately squished

ROFL!
I tried this in a game on FZ. This works with two humans as well.
This is probably to do with the elevator being a crushing func_train. I think I'll have to put a roof of sorts on the elevator to fix this. That should also make it more useful as an alien attack route.

There are also allot of brushwork improvements in the works - much of it is still pure nab (intersections, overlaps, inefficient joints, etc...)

Quote from: "Thorn"
PS: Would you really donate whole fz annual server price if we added rocket powered painsaws? Do you even know the annual cost ?!

I don't care if I have to sell my house and resort to burglary, I want rocket propelled chainsaws!!1! http://tremulous.net/phpBB2/viewtopic.php?t=5279

HamStar

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Map: Groundsource [Final r1.0]
« Reply #94 on: June 30, 2007, 02:13:34 pm »
Quote from: "Pete"
There is one weird bug on the elevator I found out yesterday. When you, as a Tyrant, Dragoon, or other alien, is coming up on the elevator, if a human jumps down and hits you, you get immediately squished


Kamikaze human!!!!!!!!!

Kaleo

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Map: Groundsource [Final r1.0]
« Reply #95 on: June 30, 2007, 02:48:30 pm »
Quote from: "HamStar"
Quote from: "Pete"
There is one weird bug on the elevator I found out yesterday. When you, as a Tyrant, Dragoon, or other alien, is coming up on the elevator, if a human jumps down and hits you, you get immediately squished


Kamikaze human!!!!!!!!!

What a cool bug!
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Taiyo.uk

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Map: Groundsource [Final r1.0]
« Reply #96 on: July 02, 2007, 07:32:13 am »
A6 is in the works, and looks like it may be the final alpha, or at least I haven't had any layout or balance complaints from private testing. A major difference is that the number of PVs has been reduced by just over 87% (and the vis stage reduced to seconds). There were many unnecessary structural brushes and the overall geometry of some areas was crap. The map still looks the same but now all of the structural walls are flat. I now need to start placing hint brushes to ease the massive trianglespam that this map creates:



HamStar

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Map: Groundsource [Final r1.0]
« Reply #97 on: July 02, 2007, 04:57:50 pm »
My eyes!!!!!

Taiyo.uk

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Map: Groundsource [Final r1.0]
« Reply #98 on: July 05, 2007, 12:36:25 am »
A6 is out. Looks to be the last alpha since it seems to be fairly balanced now.

tuple

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Map: Groundsource [Final r1.0]
« Reply #99 on: July 05, 2007, 02:39:09 pm »
A6 is up on the MG map repo.

Diggs

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Map: Groundsource [Final r1.0]
« Reply #100 on: July 05, 2007, 03:09:48 pm »
Quote from: "n00b pl0x"
Quote from: "Maltagearion"
It looks fine, shut up.


it has too many random colors


When is the last time (or never) that you have been in an industrial/production complex.  The colors here are tame.  In reality, each pipe has a different color depending on what is in it (compressed air, water, natural gas, oxygen, nitrogen, coolant, etc.) and some times different color combinations to indicate flow directions.  Doors are strange colors depending on if they are fire retardent, blast resistant, auto-close, etc.

And yes, the FPS worry me but it sounds like it is being addressed.
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Taiyo.uk

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Map: Groundsource [Final r1.0]
« Reply #101 on: July 26, 2007, 05:46:31 pm »
Beta 1 is out. See first post.

Taiyo.uk

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Map: Groundsource [Final r1.0]
« Reply #102 on: October 05, 2007, 01:38:29 pm »
RC1 is out, check first post.

CreatureofHell

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Map: Groundsource [Final r1.0]
« Reply #103 on: October 05, 2007, 04:34:00 pm »
first post link says b1 even though it goes to rc1
{NoS}StalKer
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Samurai.mac

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Map: Groundsource [Final r1.0]
« Reply #104 on: October 05, 2007, 05:06:28 pm »
I'll skip past all the spam so sorry if this has been mentioned before, but I'd recommend toning down the reds and blues a bit, they stand out far too much and spoil the industrial theme in my opinion.

gareth

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Map: Groundsource [Final r1.0]
« Reply #105 on: October 05, 2007, 07:02:18 pm »
on funzone, not in rotation though.

Lava Croft

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Map: Groundsource [Final r1.0]
« Reply #106 on: October 05, 2007, 11:29:56 pm »
This map makes me want to have 1.2, so that everybody would have it and we all could play and I could be constantly annoyed at the fact that my 700mhz struggles to run it. Good job.

your face

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Map: Groundsource [Final r1.0]
« Reply #107 on: October 06, 2007, 01:42:41 am »
and who would care about u?
spam spam spam, waste waste waste!

Thorn

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Map: Groundsource [Final r1.0]
« Reply #108 on: October 06, 2007, 01:20:41 pm »
added to fz rotation

Taiyo.uk

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Map: Groundsource [Final r1.0]
« Reply #109 on: October 25, 2007, 05:35:33 pm »
Bump!

Final released. Check first post.

gareth

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Map: Groundsource [Final r1.0]
« Reply #110 on: October 25, 2007, 06:17:44 pm »
nice screenshits. and map too :)

EDIT: do not make any more posts. 1337. :O

blood2.0

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Map: Groundsource [Final r1.0]
« Reply #111 on: October 25, 2007, 07:12:03 pm »
Quote from: "Maltagearion"
It looks fine, shut up.

agreed it looks fine! better then atcs
oh and can i have the .maps please because it looks just like the basement of one of the maps i wont to make don't worry i just wont to make some sand on top of it and stuff i will fail and if i don't you can take all credit

Taiyo.uk

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Map: Groundsource [Final r1.0]
« Reply #112 on: October 25, 2007, 07:14:22 pm »
Quote from: "gareth"
nice screenshits.

ARGH! Whoever decided that O and I should be next to each other is a n00b.

X-20

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Re: Map: Groundsource [Final r1.0]
« Reply #113 on: November 22, 2007, 07:31:17 am »
Quote from: gareth
nice screenshits.
ARGH! Whoever decided that O and I should be next to each other is a n00b.

XD that made my day right there
----------------------------------------
Anyway good map.. i vote i should be in 1.2  i like it :)
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