Author Topic: Warrior's HUD v1.5.1  (Read 67505 times)

Warrior

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Warrior's HUD v1.5.1
« on: June 07, 2007, 04:38:39 am »
Hi all!

Here I'm announcing my HUD.

"Read-Me First"

Click Here to Download
Mirror


Changelog

Version 1.5.1 (August-27-2008)
  • Redesigned the "Server Info" dialog using new colors. It now should be able to fully display the values of the server variables (and player names) without cutting them;
  • Credits icon ($) for humans no more depends on an image, thus it now works on all servers (pure and unpure) [Thanks Volt for the idea];
  • Changed the text on the footer of the main screen;
  • Fixed the Servers List screen being closed if the user clicked in the margins (last pixels) of the screen boundaries.

Version 1.5.0 (December-31-2007)
  • Created a "Hud Options" menu to change the HUD's settings. It can be accessed through the main Tremulous screen.
    It contains:
    • A tab with an explanation about the HUD;
    • The option to toggle between different displays of the Crosshair;
    • An option to enable/disable the new Team Overlay;
    • An option to enable/disable the Lag Meter (it is faulting on the official menus);
    • A button to run the uninstaller, with a confirmation dialog.
    You can close the menu by pressing Esc, by clicking out of it or by clicking the OK button.
    [The idea of creating a configuration menu come from K-otic's HUD]
  • Created a Team Overlay (a small Scoreboard that is displayed without the need of pressing Tab);
  • Changed the background of the "Connecting to" and of the Server List screens;
  • Fix to the uninstaller file (warriorHudUndo.cfg) that will now revert to the previous HUD set, instead of the default Tremulous HUD. Useful if the user was using a different HUD before installing my one;
  • Some small improvements to the Loading screen;
  • Moved the installation files to the ui folder;
  • Readme updated.

Version 1.4.4 (November-13-2007)
  • Added the Stage information centered in the bottom of the screen;
  • Changed the color of the item selection mark in the Inventory;
  • Text shadow for the pop-up text displaying the name of the selected Inventory item.

Version 1.4.3 (November-07-2007)
  • Implemented the trick to hide the scrollbars from the Scoreboard;
  • Scoreboard can now show nicks with up to 32 characters. Previously, it was limited to 24 and I guess Tremulous limit nicks to 31 characters, anyway.

Version 1.4.2 (July-06-2007)
  • Fixed: there was a reference to a missing script in the server list screen since I added the fix for the "Ping" column;
  • New: Human health points will change color according to these intervals: 100-75 = green, 74-25 = yellow, 24-0 = red;
  • Changed the build timer color;
  • Small details improved.

Version 1.4.1 (June-13-2007)
  • Created a temporary solution to the problem where the "$" symbol was not shown on pure servers, now it will (hopefully) show the old symbol on those servers;
  • Almost imperceptible improvement to the Loading Screen.

Version 1.4 (June-12-2007)
  • Major rework in the Loading Screen: map screenshot is now displayed in fullscreen size, changed transparencies/colors and resized items;
  • Added the "Options" button to the Main Menu - TinMan's suggestion;
  • Included the fix for the "Ping" column sorting bug;
  • Option to set crosshair for humans only;
  • Fixed: in v1.3, the warriorHudDefCross.cfg was setting the crosshair only for the humans.

Version 1.3 (June-11-2007)
  • Thanks Paradox for the tip.
    • Players can now choose between three behaviors for the crosshair:
      • Crosshair for all aliens and for humans (recommended);
      • Default Tremulous 1.1.0 (crosshair for humans and for some alien classes only);
      • No Crosshair at all (disable crosshair for both teams).
    • Now, those options can be changed during games without needing to restart Tremulous;
    • Please, refer to the "Installation" section of the Readme to know how to toggle between them.
  • The previous feature allowed the remotion of two unnecessary files and some redundant code;
  • Reduced Advanced Dragoon barbs transparency a bit so they are better visualized on bright backgrounds;
  • Updated the "Installation" section of the Readme and added the "Installation Troubleshooting" section about a frequent problem;
  • Renamed "Readme.htm" to "warriorHudReadme.htm".

Version 1.2.2 (June-10-2007)
  • Fixed: "The scoreboard contents are slightly too low for the boundary boxes on them" - Thanks, TinMan;
  • Some insignificant tweaks in the near code.

Version 1.2.1 (June-09-2007)
  • Improved Scoreboard transparencies a bit;
  • Small increase in the spectators space;
  • Renamed the file warrior_default_hud.menu to warrior_spectator_hud.menu.

Version 1.2 (June-08-2007)
  • Full Inventory for Humans! It shows everything you can carry now;
  • Improved Scoreboard colors a bit;
  • Separated the files into two versions: 1. With crosshair for all aliens (the recommended style) and 2. With the default Tremulous 1.1.0 alien's crosshair (only some aliens can use crosshair);
  • Changed the purple gradient color in the Loading screen to a red one.

Version 1.1 (June-07-2007)
  • Changed Scoreboard colors to match team colors;
  • Shadows on Scoreboard texts;
  • Fixed the server motd space in the map Loading screen that was overlapping progress bars on servers with long motd;
  • Loading screen progress bars with background gradient;
  • Some minor tweaks;
  • Added version number to the package.

Version 1.0 (Initial Version) (June-06-2007)
  • Many colors and transparency effects were changed [some color ideas were gotten from Phreak's HUD];
  • On-screen texts with shadow, what helps reading texts a lot!;
  • Crosshair for all aliens;
  • Advanced Dragoon's barbs position from Phreak's HUD;
  • The green "cross" symbol will change its color to red when the player has 9 or less HP [before, only the human "cross" would change to red];
  • Created a new "credits" icon for humans using the money symbol ("$") instead of the default ("C");
  • Bundled files organization was improved to reduce repeated texts on different files thus reducing the package size [idea from Wolfwings].


Screenshots

Configuration Menu & Uninstall Confirmation


The New Loading Screen:


Human Inventory and the new Scoreboard:


Advanced Dragoon vision:


Advanced Granger vision (Hud v1.2.1):


Previous Screenshots
« Last Edit: August 27, 2008, 08:26:43 pm by Warrior »

E-Mxp

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Warrior's HUD - Updated v1.4.4
« Reply #1 on: June 07, 2007, 08:08:43 am »
maybe you should make the inventory show everything :D

Looks nice, like the transparent parts!! :D

Evlesoa

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Warrior's HUD - Updated v1.4.4
« Reply #2 on: June 07, 2007, 05:27:50 pm »
yea man thats really good! Much better than *cough* someone around here who's hud is just re-arranged and... bulky IMO

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #3 on: June 07, 2007, 05:37:18 pm »
Yea will see how to make a full inventory without broking things and being compatible with low-res.

Note: for people like me that may have trouble to enter a server if using the .pk3, simply extract the file into your /base folder so you'll have a ui folder direct in the base folder (/base/ui).

Edit: Actually my inventory is acting the same way of the one from Paradox... it can show all items only if you keep the selection mark in some certain position.

Warrior

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v1.1
« Reply #4 on: June 08, 2007, 02:28:33 am »
Updated!

Changelog
Version 1.1 (Jun-07-2007)
  • Changed Scoreboard colors to match team colors;
  • Shadows on Scoreboard texts;
  • Fixed the server motd space in the map Loading screen that was overlapping progress bars on servers with long motd;
  • Loading screen progress bars with background gradient;
  • Some minor tweaks;
  • Added version number to the package.
Refer to the first post to see some screenshots and to download it.

Unforgiven

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Warrior's HUD - Updated v1.4.4
« Reply #5 on: June 08, 2007, 10:34:31 am »
Looks great :)

How do I use it though?

I tried /cg_hudfiles but it said the file couldnt be found..

E-Mxp

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Warrior's HUD - Updated v1.4.4
« Reply #6 on: June 08, 2007, 11:35:31 am »
OMFG!!! This is a great hud!!!! Everyone, Download this!!!!.....

Download Right NOW!!!!
[/size]

Quote from: "Unforgiven"
How do I use it though?

I tried /cg_hudfiles but it said the file couldnt be found..
Did you unzip it in the Tremulous/base file?
If you did, you only have to put /exec warriorhud.cfg into the console, or /cg_hudfiles "ui/warrior.cfg" would work to.
If you didn't unzip the .pk3, it should also work :D (have to be in base)

Also, I found a way to make the inventory show everything :D
just open warrior_human_hud.menu with Wordpad (or alike) and change the rect of //INVENTORY into 182.5 425 275 25. It should look like this:
Code: [Select]
   //INVENTORY
    itemDef
    {
      name "inventory"
     //rect 232.5 425 175 25
      rect 182.5 425 275 25
      visible 1
      decoration
      forecolor 1 1 1 .6
      ownerdraw CG_PLAYER_SELECT
    }
Now you see the whole inventory without scroling :D

(ps:Notice that the maximum of items allowed in the screen is 6 (with 600X800). So if you have a Blaster, Gun, L-Armour, Helmet, Medkit and a Batterypack, you cant see the Grenade. :(
So sell that Batterypack and go PWN those Aliens :D)

SexyGhost

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Warrior's HUD - Updated v1.4.4
« Reply #7 on: June 08, 2007, 01:01:08 pm »
For some reason the new credit sign wont work :-? Everyhing else is perfect... btw Love the new scoreboard and loading screen.

EDIT: Ok I fixed it, but can you make another version without  alien crosshair?
on't forget to check out UVache's and Spikers server, [UVache] & {S}. We run multiple mods.
[size=18]QUACK![/size]

Odin

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Warrior's HUD - Updated v1.4.4
« Reply #8 on: June 08, 2007, 07:31:54 pm »
Cool! The scoreboard reminds me of CounterStrike :).

Paradox

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Warrior's HUD - Updated v1.4.4
« Reply #9 on: June 08, 2007, 09:10:59 pm »
Guess ill have to steal some of your stuff and modify it to be mine!
Mwahaha.
Unless you say no :(

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Warrior

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v1.2
« Reply #10 on: June 08, 2007, 10:08:13 pm »
Version 1.2 (Jun-08-2007)
  • Full Inventory for Humans! It shows everything you can carry now;
  • Improved Scoreboard colors a bit;
  • Separated the files into two versions: 1. With crosshair for all aliens (the recommended style) and 2. With the default Tremulous 1.1.0 alien's crosshair (only some aliens can use crosshair);
  • Changed the purple gradient color in the Loading screen to a red one.

Full Human Inventory:


The Read-Me file is on the net so you don't need to extract it to read.

First post updated.

@Paradox: You can use my ideas with the condition you keep the credits for them... be creative!
« Last Edit: September 16, 2008, 07:41:03 pm by Warrior »

dodo1122

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Warrior's HUD - Updated v1.4.4
« Reply #11 on: June 08, 2007, 10:09:46 pm »
i'm using it is well :D it ownz. Thank You  8)

dodo
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dodo1122

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Warrior's HUD - Updated v1.4.4
« Reply #12 on: June 08, 2007, 10:14:48 pm »
the $ sign next to credits is broken.


dodo
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Currently learning the fine art of programming in c++
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PFB

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Warrior's HUD - Updated v1.4.4
« Reply #13 on: June 08, 2007, 10:22:44 pm »
omggay

dodo1122

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Warrior's HUD - Updated v1.4.4
« Reply #14 on: June 08, 2007, 10:26:17 pm »
and i had to extract the files to ~/tremulous/base/ui for it to work, because with just the .pk3, it says couldn't find ui/warrior.cfg, using default.


dodo
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Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #15 on: June 08, 2007, 10:29:05 pm »
Quote
the $ sign next to credits is broken.
I don't know why, but if you run a local server using the tremulous.exe it will be ok. Tremulous seems to have some problems in finding non-default files/images... if someone can solve that problem with the "$" please tell me.

Quote
and i had to extract the files to ~/tremulous/base/ui for it to work, because with just the .pk3, it says couldn't find ui/warrior.cfg, using default.
Happens for me too.

Edit: I don't know why, but when I enter in the SST server, the "$" shows normally, what don't happen on the other servers...

dodo1122

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Warrior's HUD - Updated v1.4.4
« Reply #16 on: June 08, 2007, 10:57:00 pm »
sst is unpure, meaning sv_pure 0.


dodo
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benmachine

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Warrior's HUD - Updated v1.4.4
« Reply #17 on: June 08, 2007, 11:00:18 pm »
Quote from: "dodo1122"
dodo

benmachine
benmachine

dodo1122

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Warrior's HUD - Updated v1.4.4
« Reply #18 on: June 08, 2007, 11:02:06 pm »
>:( ben you are truly evil.

benmachine

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kevlarman

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Warrior's HUD - Updated v1.4.4
« Reply #19 on: June 09, 2007, 12:04:56 am »
Quote from: "Warrior"
Quote
the $ sign next to credits is broken.
I don't know why, but if you run a local server using the tremulous.exe it will be ok. Tremulous seems to have some problems in finding non-default files/images... if someone can solve that problem with the "$" please tell me.

Quote
and i had to extract the files to ~/tremulous/base/ui for it to work, because with just the .pk3, it says couldn't find ui/warrior.cfg, using default.
Happens for me too.

Edit: I don't know why, but when I enter in the SST server, the "$" shows normally, what don't happen on the other servers...
you can't use images not in pk3s on the pure list on pure servers.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #20 on: June 09, 2007, 12:23:38 am »
Quote
you can't use images not in pk3s on the pure list on pure servers.
and
Quote
sst is unpure, meaning sv_pure 0.

Thanks. I thought it only applied to .pk3 files itself, especially .pk3 for maps. Nice to know about the images in the hud.

dodo1122

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Warrior's HUD - Updated v1.4.4
« Reply #21 on: June 09, 2007, 03:13:38 pm »
another "bug" i've found. I get double crosshair when adv goon and adv mara. Its pretty weird lookin ;s

dodo
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Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #22 on: June 09, 2007, 06:34:18 pm »
Quote
another "bug" i've found. I get double crosshair when adv goon and adv mara. Its pretty weird lookin ;s

I think it is nice!

Someone else dislikes the double crosshair for Adv Goon/Mara and wants it fixed?

Paradox

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Warrior's HUD - Updated v1.4.4
« Reply #23 on: June 09, 2007, 08:48:14 pm »
No, i actually like it, but if you just set the crosshair size up a bit, it looks fine.

Another trick is possibly using human crosshairs on aliens...

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TinMan

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Warrior's HUD - Updated v1.4.4
« Reply #24 on: June 09, 2007, 09:17:32 pm »
You should make it so the human weapons don't scroll like they do. It's a tad bit annoying on HUDs that the icons all move when you scroll them, I'd rather have the selection image move to the item.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Paradox

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Warrior's HUD - Updated v1.4.4
« Reply #25 on: June 09, 2007, 09:35:39 pm »
That requires a rewrite of the uiScripts

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Plague Bringer

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Warrior's HUD - Updated v1.4.4
« Reply #26 on: June 09, 2007, 09:39:37 pm »
Well, then, rewrite it!

xD
U R A Q T

n00b pl0x

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Warrior's HUD - Updated v1.4.4
« Reply #27 on: June 09, 2007, 11:13:08 pm »
what do the "common" hud files do?

i.e. warrior_alien_common_hud

warrior_common_hud

(why no human?)

im guessing defaultcross means no alien crosshairs...

but i dont get warrior_default_hud either...
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #28 on: June 09, 2007, 11:38:21 pm »
n00b pl0x,
In warrior_common_hud I grouped blocks common to both teams; warrior_alien_common_hud contains blocks common to both alien types (grangers and non-grangers); these groups reduce repeated codes; humans don't needed one because builders/non-builders are in the same file. warrior_default_hud is the one for the spectator's hud.
Anyway, I'll see if I can eliminate some file for the aliens, grouping the blocks even more, without breaking the hud.

n00b pl0x

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Warrior's HUD - Updated v1.4.4
« Reply #29 on: June 09, 2007, 11:54:53 pm »
i dont see why having grangers and non grangers separated is such a big deal. it only adds like 1-2kb to the hud's filesize...
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?