Author Topic: Some models...  (Read 6699 times)

CATAHA

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Some models...
« on: June 09, 2007, 08:19:19 pm »
Anyone know where i can find some grass/plant MD3 models? Primary need grass.

P.S. Dont tell me about standart ferns.md3/grass.md3... =]
P.P.S. May be some modellers here? I think not only me need such simple models. =]
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

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doomagent13

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« Reply #1 on: June 10, 2007, 12:56:03 am »
Either in data.pk3 or tremor.pk3.

As far as adding them goes, dont ask me.

CATAHA

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« Reply #2 on: June 10, 2007, 09:08:13 am »
Quote from: "doomagent13"
Either in data.pk3 or tremor.pk3. As far as adding them goes, dont ask me.


As I say before...
Quote from: "doomagent13"
P.S. Dont tell me about standart ferns.md3/grass.md3... =]


P.S. BTW, you mean data-1.1.0.pk3 ?  :wink:
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

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doomagent13

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Re: Some models...
« Reply #3 on: June 10, 2007, 11:15:09 pm »
Quote from: "CATAHA"
P.S. Dont tell me about standart ferns.md3/grass.md3... =]
Oops...

Ancient remains?  It has grass.  You could try opening the pk3 and seeing what exactly it uses.

Paradox

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« Reply #4 on: June 10, 2007, 11:57:57 pm »
Rip the ones from ancient remains or temple, and then use the tree planter to smear them all over the place

∧OMG ENTROPY∧

CATAHA

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« Reply #5 on: June 13, 2007, 10:00:58 pm »
Guys, i can say w/o opening pk3 - its SHADER. I dont need some 2D-style grass. i need a lot of grass MODELS.

P.S. But... seems no one wanna help with this easy task. Seems i will be forced 2 use shaders  :cry:
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

PFB

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« Reply #6 on: June 13, 2007, 10:03:18 pm »
fyi grass is 2d in real life

Lava Croft

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« Reply #7 on: June 14, 2007, 01:44:23 pm »
Quote from: "PFB"
fyi grass is 2d in real life

Grass is not 2d in real life, its just very thin. Like a sheet of paper.

PFB

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« Reply #8 on: June 14, 2007, 01:46:55 pm »
you cant tell the difference  :P

CATAHA

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« Reply #9 on: June 14, 2007, 02:09:54 pm »
But in real life plants not planar! =] You can see difference lookin on one plant from vary positions. =]
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

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PFB

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« Reply #10 on: June 14, 2007, 02:15:40 pm »
that would increase polycount -> grass lag

whitebear

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« Reply #11 on: June 14, 2007, 08:23:53 pm »
this is not source engine. There is no way you can do the grass properly with 3d models and not couse lag.

DASPRiD

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« Reply #12 on: June 15, 2007, 10:03:43 am »
Indeed, there is no good way to make real looking grass without getting a too high poly count. It took me about a month to optimize the grass I used in Ancient Remains as good as possible. However, if you want more dense grass, you could modify the shader, which looks quite real then as you can see in an earlier screenshot of the map:

url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

.f0rqu3

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« Reply #13 on: June 15, 2007, 10:11:19 am »
nice grass. (now the trees look awful XD)

doomagent13

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« Reply #14 on: June 15, 2007, 07:12:08 pm »
@ DASPRiD:
When was the last time you saw a tree?  Normally they are much leafier.

blood2.0

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« Reply #15 on: June 15, 2007, 09:42:12 pm »
that is a great the trees are ok i seen a lot worce in battlefront thoose trees look like one big stick with grass growing of it

whitebear

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« Reply #16 on: June 16, 2007, 04:50:59 am »
Quote from: "doomagent13"
@ DASPRiD:
When was the last time you saw a tree?  Normally they are much leafier.
It's lot better than no tree at all. It's hard to make better with q3 engine "aho" -.-''

mooseberry

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« Reply #17 on: June 17, 2007, 12:17:15 am »
It's still a nice job.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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