Author Topic: Risujin's Arcade mod v14  (Read 77077 times)

techhead

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Risujin's Arcade mod v14
« Reply #90 on: August 14, 2007, 12:19:29 am »
Risujin, I tested it too, probably was an older version that I tried it on. I think it was the first one with handicap....
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Chlorine

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Risujin's Arcade mod v14
« Reply #91 on: November 02, 2007, 05:43:41 pm »
The difficulty is causing some players troubles that newbies don't know what it means and turned it up. As a result they are being slaughtered and keep feeding during the game.
One suggestion to solve the problem is to apply a force-difficulty system that forcing the players in one server to use a default difficulty.

Risujin

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Risujin's Arcade mod v14
« Reply #92 on: November 03, 2007, 08:03:03 pm »
Quote from: "Chlorine"
The difficulty is causing some players troubles that newbies don't know what it means and turned it up. As a result they are being slaughtered and keep feeding during the game.
One suggestion to solve the problem is to apply a force-difficulty system that forcing the players in one server to use a default difficulty.

Well people will notice fairly quickly what it means when they see they've just set their max HP to 20. If you have a n00b that refuses to turn down their own difficulty then there isn't much you can do, because they would probably feed anyway.

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Risujin's Arcade mod v14
« Reply #93 on: November 04, 2007, 02:58:01 am »
this very good mod I want to play but no server

Risujin

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Risujin's Arcade mod v14
« Reply #94 on: November 08, 2007, 07:35:47 am »
New version 14 is mostly a long-delayed bugfix release. Changelog:
Code: [Select]
Arcade 14 --
* Silence relic silences more sounds
* Evolving will not remove boosting
* Can no longer donate during intermission
* Goomba damage increased
* Mini relic no longer slows you down
* Warmup does not interfere with devmap
* Radiation does not team poison players when FF is on
* Can no longer donate teammates credits (!!!)
* New cvar g_relicSpawn # will spawn players with a relic, set this relic to the same number as you would use with \give relic #
* Aliens can replenish boost by touching booster while boosted
* Reverse damage does not cause blood spurts, sound effect changed
* New variables popupText0 through popupText16 control the text displayed in the help popup shown every map
* Server package now comes with layouts from my server
* Relic trails update correctly in 3rd person view
* Vampire relic bugs fixed, leeches 3/4 of damage
* Spectators are no longer affected by builder relic speed handicap

The popupText cvars let you explain the game rules before the start of every map. Use them with map_configs as in the server package to make every map have unique gameplay! (Play UTCSB2 on my server and you'll see what I mean.) ;)

fmart

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Risujin's Arcade mod v14
« Reply #95 on: November 08, 2007, 10:29:00 am »
thanks I hop it will make servers I play

Shadow-Majestic

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Re: Risujin's Arcade mod v14
« Reply #96 on: December 03, 2007, 09:52:20 am »
EDIT: sorry indeed i forgot something it works fine now

Risujin, nice mod! i like it very much

Another server running Arcade Mod from Risujin now :) just drop by on '[n00b] Arcade Mod' server :)

something wrong with the buildpoints system? noticed that sometimes i had 32 buildpoints and a moment later i have 0 and cant build anything while a few turrets got destroyed in the meantime

I like the mod, its one of the best out there for tremulous (tremx is just sucky and balance makes it unbalanced.. or it did on older version, havent tried recent though :P)
this mod just speeds it up even more, although the smaller hummies and aliens look funny and its harder to hit :P
« Last Edit: December 03, 2007, 11:20:00 am by Shadow-Majestic »
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Risujin

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Re: Risujin's Arcade mod v14
« Reply #97 on: December 03, 2007, 05:47:01 pm »
something wrong with the buildpoints system? noticed that sometimes i had 32 buildpoints and a moment later i have 0 and cant build anything while a few turrets got destroyed in the meantime

Domination points give more BPS to whatever team controls them.

Shadow-Majestic

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Re: Risujin's Arcade mod v14
« Reply #98 on: December 03, 2007, 09:14:40 pm »
something wrong with the buildpoints system? noticed that sometimes i had 32 buildpoints and a moment later i have 0 and cant build anything while a few turrets got destroyed in the meantime

Domination points give more BPS to whatever team controls them.
ah k, explains :P

btw how about a function that allows admins and such start the game while not having to wait for another playing, so we can build layouts or w/e? and function to change the standard layout of a map?
i dont know but these small things could make an admin life much easier :p
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Risujin

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Re: Risujin's Arcade mod v14
« Reply #99 on: December 04, 2007, 06:24:26 pm »
btw how about a function that allows admins and such start the game while not having to wait for another playing
You should be able to as long as warmup is off. Add g_doWarmup 0 to the server config if it isn't there already.

so we can build layouts or w/e? and function to change the standard layout of a map?
You can use the "!devmap atcs" (or whatever map) command to enter development mode where you can insta-build layouts. Save with "!layoutsave arcade" and it'll work in game. Read the FAQ for Arcade mod for more info: http://risujin.org/tremulous#arcade

Pete

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Re: Risujin's Arcade mod v14
« Reply #100 on: February 09, 2008, 03:25:55 pm »
Nevermind, I had a problem running the mod on my server but I fixed it by putting the client pk3 in the arcade folder.
« Last Edit: February 10, 2008, 08:43:58 am by Pete »

techhead

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Re: Risujin's Arcade mod v14
« Reply #101 on: February 11, 2008, 02:53:45 am »
Version 15 also came out, but I couldn't tell the difference, to be honest.
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Pete

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Re: Risujin's Arcade mod v14
« Reply #102 on: February 11, 2008, 02:21:56 pm »
Okay, I can run the mod on my server, but I have three problems. In order of annoying-ness:

1. Sometimes when a game is over, it won't load the next map. I can try both !allready and !nextmap, but that doesn't work either. Only thing that works is to do !map. Quite annoying, and normal players can't fix that themselves.

2. The relics don't seem to be able to spawn at random, only from Relic Founts. So there are no relics in the maps without relic founts.

3. The map information in the beginning of the game sometimes (or pretty often) show the info for wrong map, e.g. on ATCS it sometimes show the info for Tremor or DEFAULT, but the domination points and everything still are in the right place and the map is playable.

I used the map configs that came with the mod and I've checked the settings on them and they seem all right.

Risujin

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Re: Risujin's Arcade mod v14
« Reply #103 on: February 11, 2008, 06:38:46 pm »
Okay, I can run the mod on my server, but I have three problems.
Sorry, but I'm no longer developing Arcade mod. In fact, I'm not working on Tremulous at all currently so I won't be able to fix bugs and version 15 (which did just have a tiny fix in it) will probably be the final one. If and when 1.2 is released, I might get back into modding, but I can't promise anything new until then.

2. The relics don't seem to be able to spawn at random, only from Relic Founts. So there are no relics in the maps without relic founts.
There is a cvar you should disable, g_relicFountsOnly 0. It should be in the default config.

3. The map information in the beginning of the game sometimes (or pretty often) show the info for wrong map, e.g. on ATCS it sometimes show the info for Tremor or DEFAULT, but the domination points and everything still are in the right place and the map is playable.
Yeah, I think this is just a visual glitch with the server not updating the variables properly.

Pete

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Re: Risujin's Arcade mod v14
« Reply #104 on: February 11, 2008, 06:53:02 pm »
Oh well, ok.

Thanks for number 2 anyway  :)

Chomps123

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Re: Risujin's Arcade mod v14
« Reply #105 on: August 28, 2010, 04:09:56 pm »
hey guys i get this one problemb on trying to run this mod on my own server.

i keep getting this error:
Code: [Select]
Bad corpseNum on corpse entity: -1help me out pls
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SlackerLinux

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Re: Risujin's Arcade mod v14
« Reply #106 on: August 29, 2010, 03:16:48 am »
wow what a necro

if you used the search you would have found risujin offering some advice to fix that very error
http://tremulous.net/forum/index.php?topic=5103.msg85959#msg85959

now for some real info what version are you trying to run under what tremded and have you placed all the files in the correct positions
if you are running version 14 get version 15 atleast here http://risujin.org/tremulous/ afaik that was the last release by risujin

if your getting it from his site there's http://code.google.com/p/arcade-mod/ that was being worked on in 2009 but seems dead now(and i dont think its official) it seems to have vers16 on it i haven't tried it though there's also a .patch provided here http://code.google.com/p/slackers-qvm/wiki/Mods that should be version 15 hopefully fully working with my qvm with little testing(and features/bugfixes that comes with a newer qvm to boot)(and close enough to latiku7SVN you should be able to port it with little trouble)
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Chomps123

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Re: Risujin's Arcade mod v14
« Reply #107 on: August 29, 2010, 03:14:51 pm »
thanks for your help slacker

got it to work
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