I PMed Survivor about having dynamic light sources, namely flares that move in the air and extinguish themselves after a set time. He said that he wasn't an expert in the lighting field, as his "doctorate is in brushwork." He pointed me
in the direction of a topic about lightstyles, which I just could not
get. I've copied and slightly modified the PM I sent to Survivor, in hopes that there's somebody here that has a doctorate in lighting

.
I'm wondering if the current Tremulous/GTKRadiant engines can support the concept of having light sources generated in specific areas at specific intervals, which move through the air then fade into nothingness after a set time.
I'm trying now to make the lighting in my map, Caverna, based upon flares. Throughout the map, several landed dropships will be placed that fire flares from a mounted mortar atop the ship. The dropships are stationary, and do not move like the escape dropship I talked to you [Survivor] earlier about. The flares fire at an angle into the night sky then slowly fall back to Earth and extinguish themselves shortly after reaching the peak of their trajectory.
The system I am trying to set up is this: The flare is fired from the mortar atop the dropship. The flare is a lightsource that's very bright and lights up a generous amount of space. The mortar has a timer that fires one flare every 30 seconds or so. The flare that is already airborne flies upwards for about 20 seconds, gradually slows, then starts to fall. 25 seconds into the flight time of the flare is the peak of the trajectory, when the flare is at its highest point and not moving at all. That is when it starts to fall downwards and extinguishes about 5 seconds after its highest point.
So how do I go about doing this, if it's even possible?
Sorry if I seem to be a nuisance, but I'm working on an ambitious project that needs to explore where few or no other maps have gone. As far as I know, no map so far has this effect, let alone had the majority of their lighting system rely upon said effect.
So, is there anybody here that can give me some pointers? Thanks for any help I can get.