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Texture Scaling?

Started by Groove, June 21, 2007, 05:34:52 AM

Groove

Okay, look at my map in radiant before compile and loading it up in trem, and after.

Before. Look how beautiful it is.

After.


What is going on here? How can Tremulous possibly make my map look that awful? What is causing this and how can I stop it?

n00b pl0x

will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

TRaK

I'm pretty sure that's because q3map2 is looking in the wrong place for your textures. It then defaults all texture sizes to the same size.

I'm not quite sure how to fix it, though.

DASPRiD

You can quite simply fix it:

ln -s base baseq3

And by the way, you may want to use phong shadding.

Ingar

There are multiple threads on the forum describing this.
I had the same problem with the linux version, I suspect the mac version suffers the same flaw:

older versions of q3map2 will not find textures if they are stored in  ~/.tremulous/base/textures. Radiant does and q3map2 will just assume a default size.

As DASPRiD suggested, some symlink magic will probably solve this.

LinuxManMikeC

Do you have the latest q3map2?  I did some Tremulous support for it, but I don't have a Mac to test on.  If the latest version still doesn't find it on a Mac then I have some questions for you :) .
b]Embrace your inner penguin 8)
GtkRadiant Wiki (under construction)[/b]

Groove

Quote
Do you have the latest q3map2? I did some Tremulous support for it, but I don't have a Mac to test on. If the latest version still doesn't find it on a Mac then I have some questions for you  .
It does not carry tremulous support as far as I can see. Sounds like you might be able to help with that?


rdizzle

yup there's like thrity threads about this already.

you phail search.

LinuxManMikeC

Quote from: DASPRiDDid you try to symlink base to baseq3 yet?

IIRC, I had to symlink /home/username/.q3a to /home/username/.tremulous and within .tremulous symlink baseq3 to base.  If you play plain old Quake3 this will cause you problems.  Hence, why I ended up implementing Tremulous support in q3map2.  Groove, you might want to see if you can get the latest version of q3map2 (either compile it or get the binary from someone).  Oh, and let me know what version of q3map2 you have, it will be output when you run the map compiler.


Edit:  Well those symlinks are a tad complicated, but it allows you to switch things around easier.  In any case, /home/username/.q3a/baseq3 has to point to /home/username/.tremulous/base .  Of course MacOSX keeps user directories in /Users (or something like that) instead of /home .
b]Embrace your inner penguin 8)
GtkRadiant Wiki (under construction)[/b]

Groove

I didn't try the syslinks because I'm a quake 3 player and I didn't want to screw up my install. The q3map2 compiler I have is a GUI, I can't find the version.

LinuxManMikeC

You mean you're running it through Radiant, right?  Just read the output in the text area on the bottom of the window.  Scroll it up to the beginning of a compile and see what it says.
b]Embrace your inner penguin 8)
GtkRadiant Wiki (under construction)[/b]

Groove

QuoteYou mean you're running it through Radiant, right? Just read the output in the text area on the bottom of the window. Scroll it up to the beginning of a compile and see what it says.
No, I'm running it through q3map2. I'll get back to you on compile messages, I'm on a different computer right now. This thread looks like it could be of some help: http://tremulous.net/phpBB2/viewtopic.php?t=4553

DASPRiD

Nah, don't do anything with your Quake. Symlink tremulous/baseq3 to tremulous/base