Well I spent a few days making some lava textures for OverFlow's pink bunni map and then the past few days I've been going back over the map and completing everything I didn't feel like doing on the first pass.
I ran into one small bit that stumped me for a couple days during which I watched Alien movies and spent entirely too much time playing in an e-sandbox (
http://chir.ag/stuff/sand/). Not to mention the equally large number of hours spent reading random Wikipedia pages. >.>
So I have clearly been getting an awful lot done on G2.
In any case, I may as well post a few pics of what I have managed to do amidst my rigorous schedule.
Exhibit A: The Stumper

I had a wonderful time trying to decide what to put behind the rather large glass windows (after spending the better part of a day just working on the glass shader itself). Eventually I managed to devise a rough mental picture of what I wanted but still, everything I tried to make just didn't work. However, I managed to achieve almost exactly what I was hoping for in the end.
Exhibit B: The Fan-Tube-Thing

This little bastard took most of a Saturday evening to rebuild and inject full of caulk so structures don't fall through it. Using what I like to call "helicopters" I plotted the points of multiple sizes of cylinders and then used "non-lod" (not sure what else to call them -- all the pink control points are collapsed into the green) patches built as close to those points as possible to recreate the whole affair. I then reworked the wall mounts and such to connect properly to the new tube structure. Once this was all optimised and textured properly I then built caulk brushes inside all of the patches to prevent structures from falling through anywhere.
The end result looks nearly identical to the original, took about 5 times as long to make.. but functions far better. It's also a lot closer to being truely circular, unlike q3's weird deformed cylinders.
That's all for now!
kbye
