Poll

what do you think of this idea

yes
1 (3.6%)
no
27 (96.4%)

Total Members Voted: 26

Voting closed: June 30, 2007, 09:13:51 pm

Author Topic: Camper problem here is the solution  (Read 15188 times)

.f0rqu3

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Camper problem here is the solution
« Reply #30 on: July 01, 2007, 05:23:08 pm »
Quote from: "Plague Bringer"
But not as you bleed them.

... that would be unfair. murder loses its vitality. I can think of real life examples

benmachine

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Camper problem here is the solution
« Reply #31 on: July 01, 2007, 05:41:34 pm »
Some limited bleedcash would be nice, but I think a big bonus for the kill would be appropriate.

Unfair on aliens though.
benmachine

Plague Bringer

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Camper problem here is the solution
« Reply #32 on: July 01, 2007, 05:44:54 pm »
Yeah, that's true, since bleedcash wouldn't be a whole 175c for humans, it'd be less than one evo for aliens...
U R A Q T

David

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Camper problem here is the solution
« Reply #33 on: July 01, 2007, 06:33:44 pm »
Quote from: "Plague Bringer"
Humans are suited up and headed towards the enemy base, so are the aliens. There's a big fight there, a lot of people who died also got kills, so they get right back out there. There's a stalemate for quite some time untill one team sneaks an operative into the other team's base to wreak havoc. Once that's done, both teams rush to the damaged base. If the defenders get there first, then they must camp defend to fend off the onslaught of aliens. If the attackers get there first, they rape the base and hunt for the defenders for the rest of the game.

Fixed.

Its not camping when them enemy is at the door.
http://cad-comic.com/comic.php?d=20060826
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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player1

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what we need is a tumbleweed model and animation
« Reply #34 on: July 01, 2007, 07:28:33 pm »
bring a hammock & a cooler

things to do while the other team is trying not to feed:

1) wait right outside their base, never attack their structures, kill anyone who comes out alone, fall back from rushes and separate attackers into smaller (easily killable) groups, return to favorite chokepoint as soon as possible, leave defense of own base to builders, constantly spam anti-camping messages (oh wait, that's Aliens s1 & s2 strategy...:P)

2) enjoy some granger games/engineer runs

3) slash/shoot teammates randomly

4) punt dretches/shoot rushers in the back

5) build giant Alien avatar columns/sink forward Human bases into weirdnesses within the map (reac under grate, etc.)

6) fortify outside of Human base with acid tubes, trappers and hives/build skybase reachable only by jettards

7) move OM/reac up

8) get some kills as granger/jet repairer (sky blaster killz, FTW!)

9) make some arm or reac runs as basi or mara/make some booster or OM runs as psaw or shotty larmor/helm dude

10) convince someone to build a forward booster/repeater

10a) BIY(F)S

11) possibly spam some eggs/nodes for SD times

12) take a slash at a turret and run away screaming/shoot a goon in the ass and run away screaming

13) be awed by teslas/tyrants from afar (heh... kewl)

14) spam chat messages of which cool band you are listening to right this very second/how much other people's musical taste suxxorz

15) pounce/slash/chomp/charge anything that comes around your favorite corner ("friend" - whatever that is - or foe - anything that moves) OR luci/pulse/chain/massdrive that same corner from the other side (same definitions of "friend" & foe)

16) a little glitch-building or exploit exchange usually fills the tedious minutes during long wait for the votecall spamming to begin

Plague Bringer

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Camper problem here is the solution
« Reply #35 on: July 01, 2007, 08:43:45 pm »
Quote from: "David"
Quote from: "Plague Bringer"
Humans are suited up and headed towards the enemy base, so are the aliens. There's a big fight there, a lot of people who died also got kills, so they get right back out there. There's a stalemate for quite some time untill one team sneaks an operative into the other team's base to wreak havoc. Once that's done, both teams rush to the damaged base. If the defenders get there first, then they must camp defend to fend off the onslaught of aliens. If the attackers get there first, they rape the base and hunt for the defenders for the rest of the game.

Fixed.

Its not camping when them enemy is at the door.
http://cad-comic.com/comic.php?d=20060826


Thanks for fixing that, I was debating what to call it.
U R A Q T

Evlesoa

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Camper problem here is the solution
« Reply #36 on: July 01, 2007, 09:23:01 pm »
THE BEST solution: Give dretches an alien creep poison ball, that explodes causing MASSIVE luci damage! YEAH :D

Now humans can get owned by dretches, dont forget inf ammo! FREE INF AMMO YEAAAA

player1

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it's NOT a problem
« Reply #37 on: July 01, 2007, 10:05:15 pm »
the real solution is for Humans who get owned when they leave base to guard each other and rush as a squad

do some damage to the Alien base and they can't spend as much time camping yours

Aliens who complain Humans are camping should get inside and try to destroy some structures

when people chat about camping, if I'm Human I say "come get me" and if I'm Alien I say "come on out"

otherwise I ignore lame attempts at psychological warfare since I've played enough rounds to know how a game plays out

by the way, the poll should include such option as "Hell, NO!" and "What are you, NEW?"

A_Total_noob

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Camper problem here is the solution
« Reply #38 on: July 01, 2007, 10:56:14 pm »
The issue is that both teams camp.
Humans will NOT leave the base, as, I quote,
Quote
bazillion rants

camp the exits. And thats understandable.


HOWEVER, same for aliens-
Aliens WILL camp outside the human base. Why ? Well, its more of a question of "why not".
What else should the tyrants do other than do a suicide rush ? Jump around the overmind with the floor-trapping grangers ?

The thing is, in this game, its difficult not to camp, as either team if both teams are well funded/evolved.

Basically, just accept it as a strategy, and tell your idiot riflemen/dretches not to rambo the luci campers/tyrants with 399HP.

Besides, if humans stick together, they can break through any tyrant barrier.
lawl, people still play Tremulous ?

Odin

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Camper problem here is the solution
« Reply #39 on: July 02, 2007, 12:14:13 am »
The solution to camping is their demise.

Seriously, stop thinking of solutions and go to hell.

blood2.0

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Camper problem here is the solution
« Reply #40 on: July 02, 2007, 08:02:26 pm »
at least one person likes my idea oh that was me
 :cry:

A_Total_noob

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Camper problem here is the solution
« Reply #41 on: July 02, 2007, 08:39:28 pm »
:wink:


Now, now, dont make me feel guily - Im hard on the outside, but I have a soft spot somewhere. Just...dont... *sniff*


 :cry:
lawl, people still play Tremulous ?

temple

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Camper problem here is the solution
« Reply #42 on: July 02, 2007, 10:01:39 pm »
2 Shotties can push out against Stage 1 or Stage 2 aliens, no problem.  

The problem is that most human teams will
never get 2 good players in the same place at the same time.  Players are dicks and refuse to work together.  I've changed my in-game name and have just observed what people when no leader steps up.

They lose, just faster.  I've tried the whole coordination thing and it never ever works.  It more like random chance because players have so much freedom in how they attack, what they attack, and how they equip for it.

I've wished that Tremulous had some kind of pairing system where
2 players or a group can enable some group buff or visual cue that will encourage playing together.  Not because humans (or aliens) really need a buff in groups, just to make it painfully obvious that you should be playing together.

A visual waypoint or marker for the teams would be nice and accomplish the same thing.  Like a glow icon on the map that says ("wait here for a rushing group" or "attack down this path") or something so players make the blatant connection that you have at least get near other players to begin cooperating with them.

The beauty of Tremulous is that it has arcade styled action where you aren't coordinating with other players.  Its more like a Co-Op game where you just have to do your thing in some connection to everyone else.  But it falls apart when any significant challenge arises.

BULLSEYE@linux.be

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Camper problem here is the solution
« Reply #43 on: July 02, 2007, 10:30:20 pm »
HAHAHAHAHA

1 vote yes

19 voteS no

XD

good idea btw :p
ww.spikers.2fear.com

Shadow-Majestic

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Camper problem here is the solution
« Reply #44 on: July 03, 2007, 12:50:54 am »
Quote from: "tv"
Quote from: "Plague Bringer"
everyone would get a ckit.

Wrong, everybody would keep their rifles, wait for 1min59s shooting at walls, and then take a ckit for a sec and reset the timer.

You know... I don't understand how people can say "aliens are camping the human exits". It only makes sense that an alien isn't going to jump in a 10 turrets base with 10 more humans waiting in it.

I mean... how exactly can you camp, as an alien, if you don't have any structures around ?
You're saying just because there's a goon at the corner you can't get out ? Well if you can't manage a goon then maybe you should consider playing some other game.

As long as teams come out of their base, I'm happy. It means I can play.

But I'd like to know what you'd consider a not-campy game...

get a darwin award

Camping doesnt mean you sit in a BASE.. it means u just sit and wait to get kills... no matter where you are in the map!!(ie. in AA:O when u camp it means u sit in a tree waiting for someone to pass by..)

I stopped even bothering getting annoyed from aliens nagging that hummies camp, i just teamsay that he's a retard and that we should continue to camp


or the worst thing, they nag humans camp (3vs3 or sumtin) 1 builds, 1 defends and i am in the middle of there base shooting everything to crap
then the spam comes "STOP CAMPING HUMANS!"
its funny if u ask them to check spawns.. then the usual gameholding starts where they only run
Quote from: "temple"
2 Shotties can push out against Stage 1 or Stage 2 aliens, no problem.  

The problem is that most human teams will
never get 2 good players in the same place at the same time.  Players are dicks and refuse to work together.  I've changed my in-game name and have just observed what people when no leader steps up.

They lose, just faster.  I've tried the whole coordination thing and it never ever works.  It more like random chance because players have so much freedom in how they attack, what they attack, and how they equip for it.

I've wished that Tremulous had some kind of pairing system where
2 players or a group can enable some group buff or visual cue that will encourage playing together.  Not because humans (or aliens) really need a buff in groups, just to make it painfully obvious that you should be playing together.

A visual waypoint or marker for the teams would be nice and accomplish the same thing.  Like a glow icon on the map that says ("wait here for a rushing group" or "attack down this path") or something so players make the blatant connection that you have at least get near other players to begin cooperating with them.

The beauty of Tremulous is that it has arcade styled action where you aren't coordinating with other players.  Its more like a Co-Op game where you just have to do your thing in some connection to everyone else.  But it falls apart when any significant challenge arises.

how about get friends? :D play with regulars and mostly u'll work together more
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There is never 1 team camping, both teams camp otherwise its called attacking or defending :)

Metsjeesus

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Camper problem here is the solution
« Reply #45 on: July 04, 2007, 09:13:20 am »
I would say, if i play on alien side, i dont get many kills as top players. Because i try to destoy humans base. There are certain amount of players, who get goon at s1 and only taking poor humies out with 1 hit. Those are players who complain "Campers wear pampers" or somthing.  Camoon, idea of game is destroy opponents base, not getting kills.

Best example is Trains map with default base. All goons will be front of boxes, out of turrets range, and run down or up on emergency, almost noone goes to human base. They dont even try to destroy a turret, armory or react. But if humans stay and try to build base they say humies camp -.-   Basicly, if someone complains "Humans camp" then answer "Well, destroy the base then".

Goons are killable at s1 by humans. 5 shots from shotgun and it is down, probably last 2 he will get on running out. So you must make 3 hits to goon while goon wont hit you - Its hard. To increase chanse, jump, you will get hit, but hey, you survive that hit. You get atleast 1 shot more. Second thing, dont be a hero, even a profi fails to solo goons most of the times. 2 humies with shotguns are even with a goon. If you succeed to both hit 2 times goon with shotgun, he is almost ded, even if one of you  dies, another should get last shot and you both get more money then shotgun cost. 1 thing more. If you go in teams, let some space between you, most annoying thing is to be blocked with your teammate.

On alien side, if you are dretch, stay on walls at all the time. First thing, you dont block, second thing, its harder to hit you there, third thing you must get used to it. On aliens, humans are least of you worries. Lot of bigger alien kills are caused by other aliens, You cant get out of there by right time or just all aliens hit 1 humie at the same time and missed slashes hit your teamaliens. Weird thing is, most of times, adv goons run away, while normal goons try kill humans. Tyrants are allways problem, Dont rush all at once, you kill 1 turret and cant get over it, and must wait on rain of humans bullets. 1 after another, wait on safety 5-10 secs, look if you teammate dies and go or if he goes back, defend him. Remember, you must destroy opponents base, not opponents.

In average, aliens are a bit overpowered. Main cause is 1 hit kills. Normal dretch should make 2 headbites to kill unarmed human or 1 headbite and  2 bites to body to kill a human. With poison abity 1 headbite and 1 bodybite should make the thing. Goons shpuld do areound 80-90 damage per slash. So they cant kill human with 1 hit. Tyrants rush+slash should kill a turret and armed human, but battlesuiter needs 1 hit more.

Shadowgandor

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Camper problem here is the solution
« Reply #46 on: July 04, 2007, 10:22:13 am »
Quote from: "temple"


I've wished that Tremulous had some kind of pairing system where[/color] 2 players or a group can enable some group buff or visual cue that will encourage playing together.  Not because humans (or aliens) really need a buff in groups, just to make it painfully obvious that you should be playing together.



Link gun from unreal tournament (right?), a weapon like that would fix the problem. 4 teammembers could own a rant that way.
I'll explain what the link gun is: A link gun is a weapon which can be linked with another link gun. now if this player would fire, the beam would become stronger/look different. If 3 linkers would go together and 2 of them would link with the third person, this person would get luci kind of balls popping out and was prob the strongest weapon from unreal tournament.

I'm not asking for a link gun in tremulous, but i'm just saying how unreal tournament made team play interesting

A_Total_noob

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Camper problem here is the solution
« Reply #47 on: July 04, 2007, 01:18:46 pm »
Quote from: "Shadowgandor"

Link gun from unreal tournament (right?), a weapon like that would fix the problem. 4 teammembers could own a rant that way.
I'll explain what the link gun is: A link gun is a weapon which can be linked with another link gun. now if this player would fire, the beam would become stronger/look different. If 3 linkers would go together and 2 of them would link with the third person, this person would get luci kind of balls popping out and was prob the strongest weapon from unreal tournament.

I'm not asking for a link gun in tremulous, but i'm just saying how unreal tournament made team play interesting


I like the sound of this.
It would really encourage team play.

Developers, if you are reading this, please take this idea and implement it  :D
lawl, people still play Tremulous ?