I though cash was given by what players did what percentage of the damage, ignoring structures.
Stage counters are done by if more than 50% of damage was humans, not buildings.
I may be wrong though...
also correct last time i checked. I generally keep quiet lately about this though since I don't know how 1.2 will look for real.
oh my bad, I though it was solely killcount with kill being awarded to whoever the chatbox said was the killer
I knew about splitting up bounties, 'cuz I like the running headslash (counting coup with a basi)

also, if someone can show the bit of code where the calculation is done, maybe that would be helpful
people like to yell "don't feed" when they are dretch-camping, and I'm trying to keep the Humans from building outside of their base
it's worth it to die to the turret line if I can destroy a new turret and poison an engineer
then is this true:
bounties are awarded based on which player(s) on the enemy team did what percentage of the damage, ignoring their structuresandstage counters advance if more than 50% of the damage was caused by the enemy player(s), not their buildingsexcluding friendly fire, for now?
also, if anyone knows where to find this in the manual, FAQ, or a wiki, feel free to provide a link, or a sample of the relevant code (would be quite lovely, it would)