"]And I do think antilag would improve this game a lot, and the people who doesn't trust it now will find it a must have after getting used to it.
Personal statistics in eu :
1 month after unlagged has appeared :
95% of "serious" public server had unlagged
now (4-5 month later) :
10% of "serious" public server have unlagged.
All the top-players in eu are non-unlagged-players at the moment. And many of them was unlagged-players before.
Deduce what you want.
edit : in your debate, you should think about that : the "ping-problems" in America are not the same in Europe.
Unlagged "first appeared" in Tremulous at the beginning of last December (and by "first appeared", I assume you mean "was committed to svn"). This was after my r838 qvm was initially "released" (some servers were running it before then). It was also shortly before Risujin released his "Risujin/Avenger" qvm.
I'm not too sure about who uses what now, but I'd guess a large number still use one of Risujin's qvms, with a good number going over to Lakitu7's (which was not released until May of this year) and a very small fraction running their own code.
So this leads me to believe your statistics are wrong.
1 month after unlagged was committedapproximately 0% of "serious" public servers had unlagged
now (8 months later)approximately ?% of "serious" public servers have unlagged (too lazy to query all the servers to see which have "g_unlagged" set at all, and those with "g_unlagged" set to a non-0 value).