http://ucguides.savagehelp.com/Quake3/FAQFPSJumps.htmlIt's a discussion about Q3 physics, and how they relate to the possibility of Strafe Jumping, which is also possible in Tremulous, as far as I have tried. Tremulous has the 125Hz patch, right? Despite having it, small descreprencies can arise, such as sometimes I can jump on the barrels in Niveus, sometimes I can't. It really depends on framerate: player count around me.
Could we change the SnapVector code so that the DLLs are equal to QVMs?
// nail 'em
v[0] = ( (int)( v[0] ) );
v[1] = ( (int)( v[1] ) );
v[2] = ( (int)( v[2] ) );
// we are approximating, not amputating
v[0] = rint( v[0] );
v[1] = rint( v[1] );
v[2] = rint( v[2] );
IMO, there is just no reason to use game.qvm.