Author Topic: SOLVED. Thank you.  (Read 10805 times)

Anti

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SOLVED. Thank you.
« on: July 21, 2007, 02:43:43 am »
Code: [Select]
tremulous 1.1.0 win_mingw-x86 Aug 27 2006
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Owner\Local Settings\Application Data\Tremulous\base\vms-1.1.0.pk3 (1 files)
C:\Documents and Settings\Owner\Local Settings\Application Data\Tremulous/base
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base

----------------------
2081 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 W
...registered window class
...created window@454,10 (806x625)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: Intel
GL_RENDERER: Intel 865G
GL_VERSION: 1.3.0 - Build 4.14.10.4396
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
trying flareShader.TGA...
trying sun.TGA...
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x1b548060 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
Unknown extension for ui/menus.txt
WARNING: couldn't open music file ui/menus.txt
********************
ERROR: menu file not found: ui/menus.txt, using default

********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: Intel
GL_RENDERER: Intel 865G
GL_VERSION: 1.3.0 - Build 4.14.10.4396
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
trying flareShader.TGA...
trying sun.TGA...
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
Unknown extension for ui/menus.txt
WARNING: couldn't open music file ui/menus.txt
recursive error after: menu file not found: ui/menus.txt, using default


Quote
WARNING: couldn't open music file ui/menus.txt
recursive error after: menu file not found: ui/menus.txt, using default




What does this mean and how exactly do I go about fixing it?

Thorn

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SOLVED. Thank you.
« Reply #1 on: July 21, 2007, 02:45:18 am »
Dont run tremded as a client.

Anti

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SOLVED. Thank you.
« Reply #2 on: July 21, 2007, 02:45:50 am »
I see...

Not really, but by saying I see it makes me look smarter.

I see...


So, what should I do?

n00b pl0x

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SOLVED. Thank you.
« Reply #3 on: July 21, 2007, 03:05:13 am »
dont modify your data-1.1.0.pk3?
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

AKAnotu

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SOLVED. Thank you.
« Reply #4 on: July 21, 2007, 03:08:06 am »
OMG RECURSIVE ERROR
HERE  COME NERDS!!!!
 :roll:

Anti

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SOLVED. Thank you.
« Reply #5 on: July 21, 2007, 03:09:27 am »
@ Noob-Plox

Pretty sure I didn't... Should I redownload Trem?

@Akanotu.

That was helpful.

Funny though.

n00b pl0x

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SOLVED. Thank you.
« Reply #6 on: July 21, 2007, 03:14:41 am »
how are you going about starting your server?
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Anti

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SOLVED. Thank you.
« Reply #7 on: July 21, 2007, 03:16:48 am »
Ehrm...

Hm?

Edit: Oh good. You see, before you edited it, your first post was just >__<. Now I can understand.

Well, I just start tremded.exe.

Now I've started using the tremserver one. Which one should I use, and how can I see my server in the list?

When I use tremserver, I don't get that error. Still can't see my serv in the list though.

Gonna recheck my routers. Should tremmy be tcp or udp?

n00b pl0x

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SOLVED. Thank you.
« Reply #8 on: July 21, 2007, 03:26:17 am »
i usually start it through cmd.exe

change the directory to where your tremded and tremulous are and type

tremded.exe +set dedicated 2 +exec server.cfg

is this what youre doing?

im pretty sure its udp

if you have a router problem, you have to add +net_port 3072 or something like that at the end...but im really no good at this

i just thought i would try and help until someone who new what they were talking about decided to help you :\
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Anti

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SOLVED. Thank you.
« Reply #9 on: July 21, 2007, 03:28:07 am »
Great, well, thanks for trying to help anyways. I'll try starting it up like you said.

One sec...

Well, didn't know how to change the directory... But anyways, I think what you're telling me to do is exactly what tremserver.bat does. So, thanks for the help, but I'm pretty sure it won't do anything. >.<

BTW, the port I'm using is 32123. (yes, from the guide.)

Odin

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SOLVED. Thank you.
« Reply #10 on: July 21, 2007, 03:37:23 am »
THE WORD RECURSIVE IS USED WRONG OMFG

kevlarman

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« Reply #11 on: July 21, 2007, 03:39:38 am »
Quote from: "Anti"
Great, well, thanks for trying to help anyways. I'll try starting it up like you said.

One sec...

Well, didn't know how to change the directory... But anyways, I think what you're telling me to do is exactly what tremserver.bat does. So, thanks for the help, but I'm pretty sure it won't do anything. >.<

BTW, the port I'm using is 32123. (yes, from the guide.)
the windows server is basically just a renamed client, but since it is an svn client and not a 1.1 client it has syscalls that don't line up with the ui.qvm in data-1.1.0.pk3, you need to start it with +set dedicated 2 (or 1) to make it start at all.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Anti

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SOLVED. Thank you.
« Reply #12 on: July 21, 2007, 03:51:11 am »
Ok, I get that part. And how should I start it? With cmd? How do I change the dir?

kevlarman

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« Reply #13 on: July 21, 2007, 04:14:46 am »
cd
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Overdose

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SOLVED. Thank you.
« Reply #14 on: July 21, 2007, 04:47:22 am »
Quote from: "kevlarman"
cd


cd..
-to go back a directory

cd DirectoryName
-to change to a directory

I believe you start out in - C:\Documents and Settings\Username>
Then use "cd.." and "cd DirectoryName" accordingly.
Chocolate Milk.

n00b pl0x

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« Reply #15 on: July 21, 2007, 05:37:26 am »
yey! i wasnt completely wrong afterall :D
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Death On Ice

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« Reply #16 on: July 21, 2007, 06:33:55 am »
Hey, Anti, Remember Me? Pity I couldn't get my server up in two hours, but anyway.


You'll want to open cmd.exe, then use "cd" to change directories to your folder that has tremded.exe. Then you'll want to start the server by using ./tremded.exe +set dedicated 2 +exec server.cfg.
Think that's right.

n00b pl0x

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« Reply #17 on: July 21, 2007, 06:59:57 am »
you dont need ./ you just put tremded.exe
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

TinMan

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SOLVED. Thank you.
« Reply #18 on: July 21, 2007, 07:03:09 am »
This happened to me on the latest SVN, I got this error while using a binary compiled from SVN without the QVM's that go with it.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Anti

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SOLVED. Thank you.
« Reply #19 on: July 21, 2007, 12:56:52 pm »
Alright thanks, I'll try that.

@Death-
Heya. :).  Didya fix your serv now?

Tried it, but it's still giving me that same "recursive error".

What could be causing that?

Death On Ice

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« Reply #20 on: July 21, 2007, 04:24:24 pm »
Yes, I did, thank you. I don't have any idea about that "recursive error", though.

n00b pl0x

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« Reply #21 on: July 21, 2007, 05:05:02 pm »
well you could possibly be using the wrong qvm, as tin said
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Anti

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« Reply #22 on: July 23, 2007, 01:55:02 am »
I got the ones in the guide...

I'll try again.

next_ghost

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« Reply #23 on: July 23, 2007, 10:01:01 am »
Quote from: "Anti"
Alright thanks, I'll try that.

@Death-
Heya. :).  Didya fix your serv now?

Tried it, but it's still giving me that same "recursive error".

What could be causing that?


Try it again and post here the command you used to run tremded. +set dedicated 1 or +set dedicated 2 makes tremulous client (which is also tremded on Windows :roll:) skip loading other QVMs than game.qvm fixing your problem.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Anti

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« Reply #24 on: August 20, 2007, 03:58:18 pm »
Tried it. Same error.

benmachine

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« Reply #25 on: August 20, 2007, 04:03:52 pm »
Quote from: "next_ghost"
and post here the command you used to run tremded.

Please.
benmachine

Anti

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« Reply #26 on: August 21, 2007, 11:58:24 pm »
Heh, I think I get what you're saying.

Anyways, for those of you who might take that literally, I use tremded.exe...

which means it should tremded. +set dedicated 2.

tremded.bat makes the same thing..

except they both have that exec server thing before net_port, which I don't think would be a problem...

next_ghost

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« Reply #27 on: August 22, 2007, 10:46:37 am »
Quote from: "benmachine"
Quote from: "next_ghost"
and post here the command you used to run tremded.

Please.

Still waiting! :roll:
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Anti

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« Reply #28 on: August 23, 2007, 02:49:04 pm »
I said, tremserver.bat, right?


So that's:  tremded.exe +set dedicated 2 +exec server.cfg +set net_port 32123.

There ya go. Sorry for any confusion.

Here's some stuff from the start-up:

5614 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 967 jump table targets
VM file game compiled to 1278421 bytes of code
game loaded in 34216320 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Jan 20 2007


\g_maxGameClients\0\g_suddenDeathTime\30\sv_maxPing\350\sv_minPing\0\sv_maxRate\25000\sv_minRate\3000\sv_maxclients\10\sv_hostname\EPIC BattleGround\timelimit\45\version\tremulous 1.1.0 win_mingw-x86 Aug 27 2006\protocol\69\mapname\atcs\sv_privateClients\1\sv_allowDownload\0\g_needpass\0\gamename\base
!readconfig: loaded 6 levels, 1 admins, 0 bans, 0 commands
2 teams with 2 entities



But those are all settings, right?




Well, after working with some of this, redownloading all the files again, once again putting them in different places, once again redoing all of the settings, I think I've got it to work. I can log into my server, do admin commands, everything. Now I've just got to test to see if other players can connect. Thanks to everyone here for all the quick help and replies, I'll be sure to come back if I ever need anything again (Tremulous related :wink:. Thanks a lot guys.