Author Topic: Are you shure U want to deconn the Reactor, Dude? Dialogue  (Read 19161 times)

Nux

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #30 on: August 18, 2007, 05:04:15 pm »
Quote from: "Wootsicle"
When someone decides to decon the OM/Reactor, it should automatically notify every person on the team and allow them to deny the person's ability to do so. The vote should stay on their screen for 10 seconds, and if more than half the team votes to deny the ability to decon, the decon should fail.

Just a nifty idea.


So when the rest of the team is too busy to vote, that all important move would be needlessly delayed. It could cost the team ten seconds of opportunity time. Also, if the deconning builder has to stay still during the vote, this could get him killed. If he can move during the vote, this could be abused to make a 'remote decon' similar to that in the new build system (to which I am opposed).

Ultimately, measures like this place less faith in the individual to do his part. An important part of teamwork is trusting your teammates.

The Reverend

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #31 on: August 20, 2007, 07:26:13 am »
Well why not just give your team a 10 sec chance to vote no if they don't vote no the om can be deconed.  No need for the the team to vote yes.  This would just be implemented to stop bad builders or deconners.

temple

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #32 on: August 20, 2007, 07:28:25 am »
Quote from: "The Reverend"
Well why not just give your team a 10 sec chance to vote no if they don't vote no the om can be deconed.  No need for the the team to vote yes.  This would just be implemented to stop bad builders or deconners.

That's my idea.

n00b pl0x

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #33 on: August 20, 2007, 07:39:38 am »
really how many building patches do we need

denybuild

dont decon last spawn

autokick

designate

vote to decon

mark decon

make up mind pls ffs
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Nux

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #34 on: August 20, 2007, 10:38:29 am »
Quote from: "The Reverend"
Well why not just give your team a 10 sec chance to vote no if they don't vote no the om can be deconed.  No need for the the team to vote yes.  This would just be implemented to stop bad builders or deconners.


That solves the first problem, but doesn't affect any of the others I stated. Also, with your proposed system, there's no chance for a speedy decon that the other system allows for when all vote yes very fast.

Werewulf

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #35 on: August 20, 2007, 12:02:57 pm »
It obviously wont stop those who decon to piss people off. But I think deconning rc or om need to be off a diff button or yes, a popup as I accidentally did it once and ..boy..did people want to bite me..

tuple

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #36 on: August 20, 2007, 12:45:14 pm »
Sometimes OM/RC decon timing is critical, waiting 10 seconds for a no vote, for you to explain all over again why someone shouldn't have put RC next to a door, then wait for the vote as the aliens turn s3 can be bad. :P

Marked Decon clears all this up though.  No more standing next to RC, fumbling over e and then t, OhShiot! :P

Nux

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Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #37 on: August 20, 2007, 02:00:20 pm »
Quote from: "tuple"
Marked Decon clears all this up though.  No more standing next to RC, fumbling over e and then t, OhShiot! :P


It doesn't clear up all my problems >:(

Werewulf

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Re: Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #38 on: December 12, 2007, 02:35:19 pm »
it sucks when you accidentally decon when you try to repair the rc...

daenyth

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Re: Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #39 on: December 12, 2007, 02:43:59 pm »
!denybuild is enough. Greifers will find ways to abuse ANY system, because if you lock it down too much you end up hurting the good players more than the decon would have in the first place.

Case in point is the patch preventing you from deconning the last spawn. It's obnoxious, especially on ATCS as human, instead of deconning nodes and moving them, I have to first decon the armory or turrets to make room for a 2nd node, then decon the node I wanted to move, build it where I need it, then decon the other one. I've had this happen multiple times, as it comes with one base design I use. I know markdecon would make it easier, but it too has its bad points.

On a secondary note, I would like to see a patch for markdecon that allows old-style deconning along with the new. Markdecon is usually better, but there are times when it really sucks. Perhaps a different command? /decon_now or something.
« Last Edit: December 12, 2007, 02:48:56 pm by daenyth »
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jr2

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Re: Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #40 on: December 12, 2007, 04:32:09 pm »
I moved decon to the 'R' key, and reload to the 'E' key. Keeps that dangerous button away from my WASD. It also makes reloading easier.

I put E as sprint, X as decon.  And I use WASD with my fingers in home row typing position.  XD  (I suppose I could try using WASD sort of like a left-handed cursor key pad, but IDK how that would go...)

On a secondary note, I would like to see a patch for markdecon that allows old-style deconning along with the new. Markdecon is usually better, but there are times when it really sucks. Perhaps a different command? /decon_now or something.

This, I want as well.  :yes:
Signature can be found here at Hard Light Productions

Troy1

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Re: Are you shure U want to deconn the Reactor, Dude? Dialogue
« Reply #41 on: December 12, 2007, 09:10:13 pm »
After the RC was deconned, there is a 10 seconds vote for yes/no. If some part of a team voted no, the RC is being restored in the initial place and the deconned guy is being denybuilded + any of the structures deconned/destroyed by him after RC decon are restored as well.

I still prefer the default setup though.