Author Topic: Quick question about speeds  (Read 3153 times)

Samurai.mac

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Quick question about speeds
« on: August 15, 2007, 02:31:32 pm »
Does the speed key for things like doors and trains refer to units/second? I need to know so that I can time my Tube train to run at the right time, and play sounds and open doors properly.

DASPRiD

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Quick question about speeds
« Reply #1 on: August 15, 2007, 02:57:14 pm »
Yes, that's the meaning. But be carefull. The timing may be ok offline, but when playing on a server, the timing does not work properly anymore. But I think you can trigger sounds and doors by target_train or what it was.
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Samurai.mac

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Quick question about speeds
« Reply #2 on: August 15, 2007, 03:42:43 pm »
Ok, what I want to do is have the train carriage as a func_train, and the doors also as func_trains, my plan was to have the doors follow a path identical to that of the carriage, but with extra path_corners to allow the doors to "open".

ShadowNinjaDudeMan

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Quick question about speeds
« Reply #3 on: August 15, 2007, 05:05:21 pm »
Yeah, this is a problem.

You cant have one brush have 2 funcs, can you?

Cos I need a func_door, but the doors got to be a func_train as well.

Has anyone got a solution to this bambooszling predicament.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Vector_Matt

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Quick question about speeds
« Reply #4 on: August 15, 2007, 05:09:50 pm »
See the post above yours. It would be difficult, but it's the closest thing to what you want.

I'm currently waiting for wallwalkable on/buildable on func_'s.

Samurai.mac

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Quick question about speeds
« Reply #5 on: August 15, 2007, 05:18:22 pm »
Yes, that would be good. You could have mobile bases or something, although it might detract from this particular map.

Vector_Matt

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Quick question about speeds
« Reply #6 on: August 15, 2007, 05:20:10 pm »
Quote from: "Samurai.mac"
Yes, that would be good. You could have mobile bases or something, although it might detract from this particular map.
It could be a per entity setting, like buildable 0 walkable 1