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Quick question about speeds

Started by Samurai.mac, August 15, 2007, 02:31:32 PM

Samurai.mac

Does the speed key for things like doors and trains refer to units/second? I need to know so that I can time my Tube train to run at the right time, and play sounds and open doors properly.

DASPRiD

Yes, that's the meaning. But be carefull. The timing may be ok offline, but when playing on a server, the timing does not work properly anymore. But I think you can trigger sounds and doors by target_train or what it was.

Samurai.mac

Ok, what I want to do is have the train carriage as a func_train, and the doors also as func_trains, my plan was to have the doors follow a path identical to that of the carriage, but with extra path_corners to allow the doors to "open".

ShadowNinjaDudeMan

Yeah, this is a problem.

You cant have one brush have 2 funcs, can you?

Cos I need a func_door, but the doors got to be a func_train as well.

Has anyone got a solution to this bambooszling predicament.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Vector_Matt

See the post above yours. It would be difficult, but it's the closest thing to what you want.

I'm currently waiting for wallwalkable on/buildable on func_'s.

Samurai.mac

Yes, that would be good. You could have mobile bases or something, although it might detract from this particular map.

Vector_Matt

Quote from: Samurai.macYes, that would be good. You could have mobile bases or something, although it might detract from this particular map.
It could be a per entity setting, like buildable 0 walkable 1