Author Topic: Lakitu7's QVM: 5.x Release  (Read 67460 times)

Paradox

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Lakitu7's QVM: 5.x Release
« Reply #90 on: September 09, 2007, 01:37:51 am »
I would actually like to code something like that up.
If anyone would be willing to sit down with me in chat for a bit, then we could bash out a bit of code and make it work.

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kevlarman

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Lakitu7's QVM: 5.x Release
« Reply #91 on: September 09, 2007, 01:48:08 am »
Quote from: "techhead"
Something that would be handy as admin:
!stats [playername|clientnum]
Would allow admins to able to check for intentional teamkilling, teambleeding, jettards, campers, and feeders. Will also be useful for clan matches and recruiting.
that was in the development versions of lakitu's game.qvm, it was removed due to huge potential for abuse.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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Divmax

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Lakitu7's QVM: 5.x Release
« Reply #92 on: September 09, 2007, 05:04:51 am »
ben, was the buildlog patch that you posted against SVN972? Because that was what I saw in the -diff.

EDIT: Nvm, its against SVN966...
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israroot

  • Posts: 21
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Lakitu7's QVM: 5.x Release
« Reply #93 on: September 18, 2007, 12:37:38 am »
I installed its game.qvm in Brasil Regular Server.
Some players see a green bar.
They do not see the X of anti-decon.

How they can fix this?

{M}IsrarootTdT

n00b pl0x

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Lakitu7's QVM: 5.x Release
« Reply #94 on: September 18, 2007, 01:01:31 am »
THATS A CLIENT SIDE PROBLEM

G_MARKDECONSTRUCT 0
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

israroot

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Lakitu7's QVM: 5.x Release
« Reply #95 on: September 18, 2007, 03:59:25 pm »
I know.
Client side problem.
I want to teach them as to decide.
I taste of g_mark.
Deconners does not have more.

{M}IsrarootTdT

kevlarman

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Lakitu7's QVM: 5.x Release
« Reply #96 on: September 18, 2007, 05:01:54 pm »
Quote from: "israroot"
I know.
Client side problem.
I want to teach them as to decide.
I taste of g_mark.
Deconners does not have more.
you can't make markdeconstruct work without a client download, which usually has the the affect of emptying your server.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

techhead

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Lakitu7's QVM: 5.x Release
« Reply #97 on: September 18, 2007, 08:47:00 pm »
I can think of one way to make it work without a client-side download.
Each person has a different list of marked buildings. The same building can be marked by multiple people, you can only remove buildings that you have marked. When you mark a building, the server sends a message to you alone: "You have marked the [buildingname]" and the corresponding: "You have unmarked the [buildingname]." To top it off, '/marklist' will give the client a list of buildings they have marked. Identical buildings get listed as a number, eg. 3 Turrets marked.
This is pretty much the only way I can think of making markdecon work without a client download. Then again, '/marklist' is a good idea on client-side mods anyway.
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kevlarman

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Lakitu7's QVM: 5.x Release
« Reply #98 on: September 19, 2007, 02:22:08 am »
Quote from: "techhead"
I can think of one way to make it work without a client-side download.
Each person has a different list of marked buildings. The same building can be marked by multiple people, you can only remove buildings that you have marked. When you mark a building, the server sends a message to you alone: "You have marked the [buildingname]" and the corresponding: "You have unmarked the [buildingname]." To top it off, '/marklist' will give the client a list of buildings they have marked. Identical buildings get listed as a number, eg. 3 Turrets marked.
This is pretty much the only way I can think of making markdecon work without a client download. Then again, '/marklist' is a good idea on client-side mods anyway.
this is wrong in so many ways i can't think of where to begin.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

israroot

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Lakitu7's QVM: 5.x Release
« Reply #99 on: September 19, 2007, 03:34:24 am »
To see markdecosntruct they have that to make download of vms-mg.pk3.
When activating “pure clients” download was automatic.
Necessary to test more.
It can cause other problems.

{M}IsrarootTdT

kevlarman

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Lakitu7's QVM: 5.x Release
« Reply #100 on: September 19, 2007, 04:07:33 am »
Quote from: "israroot"
To see markdecosntruct they have that to make download of vms-mg.pk3.
When activating “pure clients” download was automatic.
Necessary to test more.
It can cause other problems.
uh no, please don't use that pk3, it's outdated as hell and probably buggy >.>
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Oblivion

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!listplayers Bug
« Reply #101 on: September 26, 2007, 10:22:26 pm »
Well this looks as if its a bug, so I am going to post it.

It is when you do listplayers it does not show a thing, now when I switch .QVM's it shows again.  So I know its not me unless there is a g_command that sets it.

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Plague

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Lakitu7's QVM: 5.x Release
« Reply #102 on: September 26, 2007, 11:21:31 pm »
What you're reporting is a feature.  :)

Any administrator's will not be displayed to non-admin's who use listplayers. GUID's are no longer displayed in listplayers.

Steely Ann

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Lakitu7's QVM: 5.x Release
« Reply #103 on: September 27, 2007, 12:00:26 am »
Plague

Which I'm sure will make it soo much easier for the non-admins to track griefers, eh?  
That and, y'know, damned if I wouldn't like to know who the administration is so I know who to talk to when I see players doing stupid crap.

kevlarman

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Lakitu7's QVM: 5.x Release
« Reply #104 on: September 27, 2007, 12:04:22 am »
Quote from: "Plague"
What you're reporting is a feature.  :)

Any administrator's will not be displayed to non-admin's who use listplayers. GUID's are no longer displayed in listplayers.
actually there is nothing stopping you from giving $ to level 0, but it won't be there by default. if you already have an admin.dat you would need to add $ to all levels you want to be able to see admins (unless that level already has *)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Oblivion

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Lakitu7's QVM: 5.x Release
« Reply #105 on: September 27, 2007, 03:17:33 am »
I dislike that future xD.  Because all my admins are hidden anyways.
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kevlarman

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Lakitu7's QVM: 5.x Release
« Reply #106 on: September 27, 2007, 04:04:47 am »
Quote from: "Oblivion"
I dislike that future xD.  Because all my admins are hidden anyways.
then give the $ flag to all levels, or do the more intelligent thing and give it to your admins (and only your admins), and remove @ so they can see each other.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Lakitu7

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Lakitu7's QVM: 5.x Release
« Reply #107 on: September 27, 2007, 05:32:17 am »
If the administration wants to be known, they will make themselves known. That's their prerogative.

Nonadmins can, if the admins allow it, use /say_admins or /a to contact them.

I suggest all do what Kevlarman said. Optionally, you can also give L0s !listadmins, thus allowing them to know who admins are (when they choose to be known by using the name they are listed as).

Steely Ann

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Lakitu7's QVM: 5.x Release
« Reply #108 on: September 27, 2007, 02:21:40 pm »
I still happen to think the feature's lamer than a legless Helen Keller with Down's Syndrome, but whatever floats your boat, creams your twinkie, butters your biscuit, bloats your goat, lights your candle, etc.  :P

tuple

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Lakitu7's QVM: 5.x Release
« Reply #109 on: September 27, 2007, 02:52:03 pm »
Quote from: "Steely Ann"
I still happen to think the feature's lamer than a legless Helen Keller with Down's Syndrome, but whatever floats your boat, creams your twinkie, butters your biscuit, bloats your goat, lights your candle, etc.  :P


Griefers do a lot more damage when there are no admins around.  With this feature, they will never know when admins are around or even who they are.  Regulars to the server tend to pick up quick on who's who.  regulars are also more likely to have a level of admin that would allow them to see who's who in the player list.  Additionally, you can insert a level for regulars that grants them the ability to see who's who.

This feature is particularly useful against botters, who tend to tone down their cheating when there are admins around.