Author Topic: Rotcannon beta 11  (Read 48520 times)

rotacak

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Rotcannon beta 11
« Reply #30 on: October 01, 2007, 01:57:12 am »
Beta 9 is released.

Pete

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Rotcannon beta 11
« Reply #31 on: October 02, 2007, 07:16:22 pm »
Duh, I always do the mistake of just clicking on the download link, and then my browser lags for two minutes while it's trying to read the pk3 as a text file....

EDIT: Can't test this map, Tremulous wont find it..

Matt2k10

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Rotcannon beta 11
« Reply #32 on: October 03, 2007, 06:17:17 am »
Quote from: "Pete"
Duh, I always do the mistake of just clicking on the download link, and then my browser lags for two minutes while it's trying to read the pk3 as a text file....

EDIT: Can't test this map, Tremulous wont find it..


Make sure you're doing "devmap rotcannon_b9" and not "rotcannon-b9" or simply "rotcannon"

Here's an interesting glitch in the "U-turn" cannons(b8 ):
http://s125.photobucket.com/albums/p49/Matt2k10/rotcannon_b8/

This glitch is awesome, don't fix it ;)

==Troy==

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Rotcannon beta 11
« Reply #33 on: October 03, 2007, 07:01:42 am »
Lol... just wanted to post about it :D ...

rotacak

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Rotcannon beta 11
« Reply #34 on: October 03, 2007, 01:20:11 pm »
Hee, nice towers. I want to enable building like that by default, but there is one ugly bug  :( http://tremulous.net/phpBB2/viewtopic.php?t=6107#92259 and nobody know how to fix that.

BULLSEYE@linux.be

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Rotcannon beta 11
« Reply #35 on: October 03, 2007, 05:28:48 pm »
omg i cannot download it cause when i press the link my firefox crashes and i love this map so hard that i need to play it
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rotacak

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Rotcannon beta 11
« Reply #36 on: October 03, 2007, 06:09:51 pm »
Quote from: "BULLSEYE@linux.be"
omg i cannot download it cause when i press the link my firefox crashes and i love this map so hard that i need to play it


Try right click to link and save to disk, or something like that.

Beta 10 is done.

Fukacz

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Rotcannon beta 11
« Reply #37 on: October 03, 2007, 07:45:22 pm »
Damn you rotacak. Don't make xxx betas, everytime you change 1-2 things -.-
Release beta, when you think it's done, and then fix, what other players tell you about. ^^

P.S.
Anyways, this map is great 4 fun xD (but I doubt it's ok for normal gameplay)
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Plague Bringer

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Rotcannon beta 11
« Reply #38 on: October 03, 2007, 08:17:04 pm »
Quote from: "Fukacz"
Damn you rotacak. Don't make xxx betas, everytime you change 1-2 things -.-
Release beta, when you think it's done, and then fix, what other players tell you about. ^^
+999998².

Atleast wait for feedback between releases.  :roll:
U R A Q T

your face

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Rotcannon beta 11
« Reply #39 on: October 04, 2007, 02:29:02 am »
HA!  im better than u!  my firefox only jammed....didnt crash!  XD
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n00b pl0x

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Rotcannon beta 11
« Reply #40 on: October 04, 2007, 06:11:33 am »
DONT DO IT ROTA

MORE BETAS = MORE GOODER

MAKE THOUSANDS OF BETAS WITH ONE PIXLE DIFFERENT JUST TO SPITE THEM NOW PLZ
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rotacak

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Rotcannon beta 11
« Reply #41 on: October 04, 2007, 11:24:44 am »
Quote from: "Fukacz"
Damn you rotacak. Don't make xxx betas, everytime you change 1-2 things -.-
Release beta, when you think it's done, and then fix, what other players tell you about. ^^

P.S.
Anyways, this map is great 4 fun xD (but I doubt it's ok for normal gameplay)

Well, second entrance in basement was really needed. But still don't know if in final version will be any basement.

UniqPhoeniX

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Rotcannon beta 11
« Reply #42 on: October 04, 2007, 03:36:56 pm »
Firefox cant normally download b7-b10 files normally (use Right-click->Save link as), but can download older betas. IE can, but renames to zip.

Suicidal

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Rotcannon beta 11
« Reply #43 on: October 04, 2007, 03:55:47 pm »
Quote from: "UsaKilleR"
Firefox cant normally download b7-b10 files normally (use Right-click->Save link as), but can download older betas. IE can, but renames to zip.

fark you osama lover

CreatureofHell

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Rotcannon beta 11
« Reply #44 on: October 04, 2007, 06:08:16 pm »
Quote from: "your face"
HA!  im better than u!  my firefox only jammed....didnt crash!  XD


LOL

But i agree with most. The betas are coming out about every 5 days or so. slow down. Wait till you get a lot of feedback and then change it. Don't change if you only have a small bit of feedback.
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

rotacak

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Rotcannon beta 11
« Reply #45 on: October 05, 2007, 03:56:15 am »
Was enough feedback:
beta 8 = alien cannon bug
beta 9 = only one entrance into basement and stuckable entrance + spectacor jamming, blocking light near entrance into blue/red room, collising metal thing near green room with elevator...

beta 10 = something is wrong with particles, tyrant have problems with moving inside green room, turrets that are builded in main bases on tube can be sometime invisible, same with alien things in green room, plants still haven't transparent edges... But this bugs are not too importatnt. Beta 10 will be there longer time.

n00b pl0x

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Rotcannon beta 11
« Reply #46 on: October 05, 2007, 04:22:16 am »
well fix beta 10!

the only thing im really concerned about in this map is the extreme cheapness of the green room, and the extreme openness of the outside area
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CreatureofHell

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{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

rotacak

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Rotcannon beta 11
« Reply #48 on: October 05, 2007, 09:06:18 pm »
That is Tremulous bug, not map bug. Sometime happen.

CreatureofHell

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Rotcannon beta 11
« Reply #49 on: October 06, 2007, 01:13:12 pm »
Ah ok. Thanks for the info though. Could be useful to scare humans and go rawr!
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

UniqPhoeniX

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Rotcannon beta 11
« Reply #50 on: October 20, 2007, 01:16:30 pm »
Another bug: if you are under the main basement entrances and look straight up, you can see through a part of the small cover above the entrance.
If this was the main basement entrance:
Code: [Select]
   __
__/|    
    ,*'
 ,*'


then you can see through "/" while below "/|" if the door is open.

Also the doors move parallel to most of the map not parallel to the entrance.

your face

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Rotcannon beta 11
« Reply #51 on: October 23, 2007, 05:49:55 pm »
whoa!  haw many betas r u gonna hav???  i dun wanna KEEP getting "up-to-date" on it...xD
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ShadowNinjaDudeMan

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Rotcannon beta 11
« Reply #52 on: October 23, 2007, 08:00:29 pm »
If ur gonna release a new version, keep adding features and bug-fixes to it, so u dont end up with a new version for every newly aligned texture.

Please.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

your face

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Rotcannon beta 11
« Reply #53 on: October 23, 2007, 08:44:54 pm »
Quote from: "CreatureofHell"
Ah ok. Thanks for the info though. Could be useful to scare humans and go rawr!


lolzorz!  so true!  xD
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rotacak

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Rotcannon beta 11
« Reply #54 on: October 26, 2007, 01:50:05 pm »
ShadowNinjaDudeMan: try find why is in map name word "beta". If you playing betas lot, then you know that there is many small changes/fixes. Small but importatnt. And that fixes can cause another bugs.

What if worse is disbalance. Is easy make big change in map, another way to main bases, bigger green room etc, but keeping balance between aliens and humans is very hard. What about only small vent to bases? For dretch? Unusable, dretch can't do nothing. Vent for granger? Ok, granger can snipe, better than nothing - but if granger can fit there, human with luci can fit there also and suddently it is human map.

In beta 11 can aliens easy come into base trought all cannons. You can say "it's small change". But its like another way to base. In beta 10 was impossible come with tyrant or goon into base trough small cannons and very hard trough main cannon.

Anyway if you don't want new beta version with one newly aligned texture, then wait to final version.

UsaKilleR: Yes, but basement will be removed. I want keep this map simple.

rotacak

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Rotcannon beta 11
« Reply #55 on: October 26, 2007, 06:24:24 pm »
B11 is there.

your face

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Rotcannon beta 11
« Reply #56 on: October 26, 2007, 10:30:42 pm »
plz, test BEFORE u release it... :wink:

that way u would only need liek 3 betas!

(Captain Obvious speaking)
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rotacak

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Rotcannon beta 11
« Reply #57 on: October 27, 2007, 01:59:37 pm »
Test it? What I alone can test? Should I clone myself?

Bullislander05

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Rotcannon beta 11
« Reply #58 on: October 28, 2007, 03:27:49 am »
Your Face,

The more betas the better, in my opinion.  Each beta is the result of testing and fixing and testing and fixing.  Also, like rotacak said, to test the balance of a map you need more than 1 person, so he should release it to have it tested, and then he can fix the bugs reported to him.

It's a cycle of testing and fixing, and the more betas that he puts out, the more work he's putting in the map and the better you can expect the map to be.

-Bull

your face

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Rotcannon beta 11
« Reply #59 on: October 28, 2007, 04:10:15 am »
yeah, only prob is that i dont wanna have to dl each newest one cuz it gets tiresome....but i was wondering, dont u hav ur own autodl?  if so, all u gotta do, is upload it, but just name it something liek testmap or something, then try and find some bugs...cuz theres gotta be a beta12 now, cuz beta11 has a minor bug...at the loading screen...it still says b10...but its rly b11...
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