The satgnu guys and a lot of the Australian Trem players know I've been working on this map on and off for the last eight months or so.
So, to see how the upper levels of the map work with playtesting, I've decided to release a gameplay alpha (As in, not all the shiny features are enabled or in this version.).
Comments about the gameplay are welcomed, as are comments on architexture.
Oh, and since this is a gameplay test and not really requiring any screenshots.. here's one screenshot to appease the "Screenshots" ++1PC crowd.
Metal Monk Playtest Alpha: Available HereConstructive commenting is welcome, nonconstructive or twerpism will be ignored.