Author Topic: Building  (Read 21317 times)

Samurai.mac

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Building
« Reply #30 on: September 22, 2007, 10:17:55 pm »
Or sloped walls.

rotacak

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Building
« Reply #31 on: September 30, 2007, 04:19:39 pm »
Nobody know how to resolve that bug and the variable?

Death On Ice

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Building
« Reply #32 on: September 30, 2007, 08:14:56 pm »
-And walls and crates and scenery and pipes, etc. :wink:

Archangel

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Re: Building
« Reply #33 on: March 11, 2009, 09:45:08 am »
Now I know, this is a hell of a necro, but it directly follows an unanswered question of this thread, and the problem is current.

Is there any way to fix the stacking model collision bug without a qvm download? Can we re-align the BBOXes ?

On a related note, with this patch applied to a qvm, a friend of mine managed to build an upside-down telenode (i.e. spawn bits in the sky, blue stuff touching the floor) How the hell could this be possible without some sort of brush or similar for a buildable surface to have it to cling to? It was in ATCS, in human base, btw. Right in the center.

Amanieu

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    • Amanieu
Re: Building
« Reply #34 on: March 11, 2009, 11:49:39 am »
It simply reverses the buildable angles, basicly doing the same thing as upside-down eggs but for telenodes.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Lakitu7

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Re: Building
« Reply #35 on: March 11, 2009, 09:09:33 pm »
If you mod things sufficiently to allow teles/eggs on walls, you still spawn above them, standing on top of the tele/egg bbox. Thus while you'd expect to spawn and fall down, you end up standing on top.

To do it right you need to modify the traces that determine spawn location relative to the egg/tele, in addition to the canbuild() mods that would allow placement there in the first place.