Megabite"]What exactly is the problem with areaportals and the radar ?
The problem is, that an areaportal is blocking the radar for things behind a door you are standing in front of!
Hint portals prevent the engine from drawing things around the second corner from your point of view (given there are hint portals at those corners). This is usually sufficient to get decent r_speeds and does not block radar in any way.
It is not really a bug of the radar, it is how the thing works. It takes information from the renderer client-side to create radar information. To work around this "bug" the radar system would have to be completely rewritten and made a server-side thing... that would increase traffic, lag the information a bit, may even give radar information that is contradictory to what you see.
Simply put: Use hints, not areaportals... 
Danny
Areaportals aren't meant to be placed inside doors only

For my time of Unreal mapping, I consider them a better tech ( easier to use ) than hint brushes to reduce the PVS. And placing them inside doors to reduce the PVS when closed is cute, but doesn't help at all when the door is open which might happen quite often. That last optimisation is a bad one in my opinion. Better to make the level fast with all doors open

Also, since it reduces the problems of the radar near closed doors, that's another reason not to do that

But from what I understand, hints would cause radar bugs too. I have quite often the problem that radar doesn't work around corners. Should we stop using hint brushed because of that too ? The only correct solution is to fix the radar bug.
PS : human radar is already inacurate and lags a lot. It wouldn't matter at all if it was all server side

PPS : you say radar is a client side thing ? Wrong : it is both. Radar is linked to what the server considers relevant information. If the server considers that player A cannot see player B because B isn't in the PVS of player A, then A doesn't even know B is here and so, A cannot draw B in its radar. That's the exact cause of the radar bug.