Author Topic: A couple of questions please.  (Read 4900 times)

gareth

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A couple of questions please.
« on: May 11, 2006, 01:00:47 pm »
ok, ive got radient 1.5. Ive got the zip from catalclyst and the game file and put them in the right place. I can select tremulous as the game from in radient.

my rather noobish questions are:

what should be the engine path?

I can place entitys like overmind etc, but the models are not found, how do i get them to show up?

How do i get textures/shaders?

When i have compiled the map how do i run it from trem>?

Thanks.

Vector_Matt

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Re: A couple of questions please.
« Reply #1 on: May 11, 2006, 01:24:34 pm »
Quote from: "gareth"
When i have compiled the map how do i run it from trem>?
At the main menu hit ` (tidle) and type devmap mapname and hit enter.

Catalyc

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Re: A couple of questions please.
« Reply #2 on: May 11, 2006, 06:40:36 pm »
Quote from: "gareth"
ok, ive got radient 1.5. Ive got the zip from catalclyst and the game file and put them in the right place. I can select tremulous as the game from in radient.

my rather noobish questions are:

what should be the engine path?

I can place entitys like overmind etc, but the models are not found, how do i get them to show up?

How do i get textures/shaders?

When i have compiled the map how do i run it from trem>?

Thanks.


1: Engine path is where your tremulous exectuable is located, C:/program files/tremulous I think, if you're using windows and didn't change the paths at install.
2: Models and textures aren't found becasue the base (engine) path isn't specified
3: read above
4: bring down console with the ~ key, delete the : and  do
Code: [Select]
/sv_pure 0 then
Code: [Select]
/devmap <mapname>
ttp://tremmapping.pbwiki.com/

Neo

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A couple of questions please.
« Reply #3 on: May 11, 2006, 09:05:24 pm »
Yeah, now all we need is info on shaders :D

Trying to make a new 'beam' texture like in the quake tutorial, but it seems there isn't automatic use of transparency without using a shader :(

So does anyone know how to make a texture fade to nothing?