Author Topic: Antialiasing/Anisotropic Filtering/etc  (Read 3900 times)

Overdose

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Antialiasing/Anisotropic Filtering/etc
« on: November 16, 2007, 03:16:49 am »
Hey, I was wondering if Tremulous (or ioq3 in general) supports antialiasing and/or anisotropic filtering? I just want to know if my new graphics cards will make any difference, quality wise. These new Nvidia cards have so many "features," I'm not even sure what a lot of them do.
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Odin

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Re: Antialiasing/Anisotropic Filtering/etc
« Reply #1 on: November 16, 2007, 08:30:51 am »
Yes, this is done in the NVIDIA settings control panel.

Tremulous does support AF as an in-game option but it's better to do that on the control panel.

Overdose

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Re: Antialiasing/Anisotropic Filtering/etc
« Reply #2 on: November 16, 2007, 08:59:21 am »
I'll just start changing things until I find a good balance, thanks.
By the way, whats the command or option name for AF in-game?
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next_ghost

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Re: Antialiasing/Anisotropic Filtering/etc
« Reply #3 on: November 16, 2007, 09:35:33 am »
r_ext_max_anisotropy (anisotropy level)
r_ext_texture_filter_anisotropic (1/0)
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.