Author Topic: Tips for newbies  (Read 79582 times)

Jedarus

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Re: Tips for newbies
« Reply #90 on: June 15, 2008, 02:01:36 pm »
I used to get killed a lot when I was new by running out of stamina when I reached the turrets, so I couldn't jump over them in time to get out of a rant's way or a flying dretch. Sometimes it was turrets packed together so I couldn't really navigate over them, but mostly it was my own fault  :)
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daenyth

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Re: Tips for newbies
« Reply #91 on: June 15, 2008, 07:46:44 pm »
And that's exactly why you should not block paths when building.

Edit: Thanks to whichever mod removed the trash posts.
« Last Edit: June 25, 2008, 02:24:00 pm by daenyth »
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Unarmed

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Re: Tips for newbies
« Reply #92 on: July 13, 2008, 08:48:52 pm »
Newb question: which servers have bots? Or it is possible to have bots on a server you create, how?

Jump

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Re: Tips for newbies
« Reply #93 on: July 13, 2008, 09:19:50 pm »
On-topic : Also, do not build Turrets in the middle of nothing, at least without another tower nearby. Even dretches can bring it down easily just by doing circles around it.

Answer to the off-topic : Invasion is a good bot mod. You should have used the mighty magical superspace Search button before asking, because there is a reference to bots in the Mods section.
Jump!
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ChaosSquirrel

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Re: Tips for newbies
« Reply #94 on: July 14, 2008, 02:15:35 am »
On-topic: Aliens have radar. I realized this after a failed decoy-base.

Answer to off-topic: Not many bots are good. Most barely manage to aim. However, I think Jump is correct, in both of his recommendations.
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Yay! Finally someone agrees! Or was that sarcasm...

daenyth

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Re: Tips for newbies
« Reply #95 on: July 14, 2008, 10:14:00 am »
Trem bots aren't really as advanced as other games. They're mostly only good for learning to aim. They have no strategy or concept of objectives. Pretty sure they don't build or do much base attacking either.
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Unarmed

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Re: Tips for newbies
« Reply #96 on: July 19, 2008, 12:01:00 am »
Answer to the off-topic : Invasion is a good bot mod. You should have used the mighty magical superspace Search button before asking, because there is a reference to bots in the Mods section.
Oops, I was assuming (a bad thing to do, I know) that it was something server-side that put in bots, instead of a mod. Thank you for pointing out my mistake. And I think that for me, bots that just know how to move, aim, and fire would be sufficient for learning stuff.

daenyth

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Re: Tips for newbies
« Reply #97 on: July 19, 2008, 03:00:23 pm »
Some random thoughts..

On ATCS, when there is a pack of humans in the hallway, don't rush them. Even if they're s1. 3 rifles in that hallway > ~4-5 dretchs. You will just feed them to s2. You *must* camp in this situation. A flank can work if you have a good mara or goon, and noone smart is watching their base.

Code: [Select]
    +----Alien base
     |
     |
 B   |A
+----+
|
|
|
|
|
|
+----+
     |
     |
     |
    +----Human base

A and B are the two best spots to camp in this situation.

---

Also, when your team has 5+ rants in a normal sized game, you can probably win the game on the spot if you all rush at the same time. Be careful not to FF each other, and never run. You attack their base until you die. Running will get you killed anyway, you'll do less damage, and you'll block teammates. Just go one after the other. Usually you can make enough evos back for a second run, if you start with at least 4 evos stored. You can also prepare for this by doing a hard camp for 2-3 minutes, and pick off the noobs who come until you all have a rant + 5 evos stored, then rush for the win. Today I was in a game where the humans had a tesla base on ATCS, and we had 6 rants.. they just camped and killwhored. Then I just went human and punished them for their stupidity >:)
     
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Revan

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Re: Tips for newbies
« Reply #98 on: July 28, 2008, 05:25:13 pm »
Going back to the subject of spawn camping at S3... It does have the benefit of making the enemy team spawn queue less effective. If they have 3 spawns, one of which is camped, then 1/3 of the time they have to go back into the queue again... which on large games can be a tangible benefit. The question however, is whether this benefit it worth the bother and lameness of camping. I personally don't know.

This works best if you can get turrets / tubes around it (or some idiot built the spawn IN your base!)

[N7]Revan
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ChaosSquirrel

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Re: Tips for newbies
« Reply #99 on: August 03, 2008, 11:44:39 pm »
Actually, a "decoy" spawn that is difficult to kill but leads to the other team killing you can save your main base, unless you feed them all to S3.
My in-game name is )CGC( ChaosSquirrel.
Hint: The Basilisk is the most powerful Alien.
Yay! Finally someone agrees! Or was that sarcasm...

daenyth

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Re: Tips for newbies
« Reply #100 on: August 07, 2008, 06:25:25 pm »
This works best if you can get turrets / tubes around it (or some idiot built the spawn IN your base!)

I'm pretty sure that if you have the time/energy to build a forward base during s3, then you can probably try attacking their main base instead :P

Anyway, a single basi can easily handle a misplaced node. For eggs it's a little harder but rifle or lasgun work the best. Maybe a repeater+medpad to refill health and las ammo.
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Lava Croft

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Re: Tips for newbies
« Reply #101 on: August 07, 2008, 07:20:10 pm »
Actually, a "decoy" spawn that is difficult to kill but leads to the other team killing you can save your main base, unless you feed them all to S3.
Actually, a 'decoy' spawn is not much unlike an ATM, only in the case of the 'decoy' spawn, the money just keeps on coming without you even asking for it.

mathchamp

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Re: Tips for newbies
« Reply #102 on: August 07, 2008, 11:09:37 pm »
I noticed this guide is not complete. No tips for newbies being aliens. Just a heading with nothing under it. Might want to add a few pointers for them.
:overmind:

player1

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Re: Tips for forum newbies
« Reply #103 on: August 08, 2008, 05:17:52 am »
I noticed this guide is not complete. No tips for newbies being aliens. Just a heading with nothing under it. Might want to add a few pointers for them.

You may have also noticed the many threads in this sub-forum giving tips on playing as an Alien. You may have also noticed that Tremulous is the kind of community where the response to your suggestion is bound to be something like "Why don't you do it?". Might want to consider helping out.

daenyth

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Re: Tips for newbies
« Reply #104 on: August 08, 2008, 06:57:20 pm »
I noticed this guide is not complete. No tips for newbies being aliens. Just a heading with nothing under it. Might want to add a few pointers for them.

The guide was never complete. It's a work in progress.
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ChaosSquirrel

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Re: Tips for newbies
« Reply #105 on: September 18, 2008, 01:54:50 am »
Actually, a "decoy" spawn that is difficult to kill but leads to the other team killing you can save your main base, unless you feed them all to S3.
Actually, a 'decoy' spawn is not much unlike an ATM, only in the case of the 'decoy' spawn, the money just keeps on coming without you even asking for it.

Let me clarify: A spawn without power or with power (potentially) can distract your foes long enough for a potent, accurate strike to become possible.
My in-game name is )CGC( ChaosSquirrel.
Hint: The Basilisk is the most powerful Alien.
Yay! Finally someone agrees! Or was that sarcasm...

fingered banana

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Re: Tips for newbies
« Reply #106 on: September 18, 2008, 02:43:07 pm »
foodnode, you mean?
push button, receive human

daenyth

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Re: Tips for newbies
« Reply #107 on: September 18, 2008, 07:59:13 pm »
I don't know if this has been stated in here before, but without an egg or overmind to provide creep, all alien buildings (except hovel) will die. Don't waste your ammo shooting the acid tubes, go straight for the eggs and om. Ignore the defensives unless they impede your progress toward the eggs.

A good example of this is luci jumping on ATCS.
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Urcscumug

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Re: Tips for newbies
« Reply #108 on: December 04, 2008, 02:42:30 pm »
Two things that came to mind reading this thread:

Quote
Also, running back to turrets can block those precious line-of-fires.

Perhaps "throw to the ground" for humans would be a good idea to implement. Wouldn't let you do anything, just clear the space / get out of the fire.

Second: is slow-walking any use as a human? Aliens have radar anyway, I'm guessing a decent alien player will make use of it, it's not like they'd rely exclusively on sound to detect nearby humans.
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Sap

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Re: Tips for newbies
« Reply #109 on: December 04, 2008, 09:29:25 pm »
Second: is slow-walking any use as a human? Aliens have radar anyway, I'm guessing a decent alien player will make use of it, it's not like they'd rely exclusively on sound to detect nearby humans.


Yes, definitely. It can best be used to camouflage your Bsuit  and attract aliens (especially goons ;) ) and then chase them with a chaingun.

Secondly, at times it is helpful to listen to the incoming sounds to ascertain where your enemy may be or even what class is the alien . 

Thirdly, some maps have areas which require precise navigation lest you risk falling off and this is where slow-walking comes to the rescue.

Fourthly, often times after sprinting some distance one need to regenerate stamina while still being in motion . Again, slow-walking for few seconds helps build up stamina so that one can sprint again.

That's all I can think of now  :) .
"The views & opinions expressed above are solely of a Dretch and not endorsed by a Dragoon or a Rant. However, ocassional Mara zaps might have had some influence in it. "

Urcscumug

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Re: Tips for newbies
« Reply #110 on: December 04, 2008, 11:50:03 pm »
I never really thought about the other reasons, other than camouflage. Very interesting.

Another question: why is it (on the newbie server) that you have to wait for a while before you can build? And why does the map start with no armoury sometime?

Thanks everybody for this thread and actually this entire forum section. I've been reading it for a few days now. Tonight I got to put it to good use, remapped my binds then practised for a few hours on the newbie training server.

It ended at the wrong end of a rant stampede most times because we played against some alien players who weren't exactly newbies, so we were forced to hole up in out base most of the time. So it was mostly an exercise on surviving under siege. :) But it was good, I think we put up a good fight and I got to see and try a lot of things I've read about in here. I'll try to summarize:

* Don't feed the aliens. Don't respond to taunts and go out alone, especially when you're not armored. If they enjoy staying just out of range and teasing you, let them, if you know you can't survive out there.

* Watch the lines of fire, both of your mates and of the turrets. Also try not to block their back or their sides, and cover each other when advancing.

* Exercise self-control with the trigger. You don't HAVE to empty a clip in one go. If a mate comes into the line of fire you can stop. If you only get line of sight on an alien for a second it's better to squeeze a couple rounds and hit him once then shoot 30 rounds and hit him once. As a newb you go frantic sometimes and start firing non-stop when the aliens are around, but you gotta keep a clear mind and use it.

* It IS possible to outmaneuver goons and rants. It's harder with dretches, and they're all so damn fast, but it can be done. I know, what a suprise. If you play on regular servers as a newb it's all like 'put your head out--bam you're dead' so you get discouraged.

* Camping in your own base will not pay off if you're not doing it right. Gotta place your turrets properly so they can cover each other and be hard to reach, gotta place yourself properly so you can cover each other and the turrets and get covered by them, gotta cover the builder when he needs to repair or replace turrets.

* Communicate. We lost a lot of times because we didn't keep hitting their base when they were down to one egg, or because we didn't follow a wounded goon or rant running away (or followed him just one guy and ended up as food), or weren't clear on who should build, didn't notice when one had to get back to heal and get ammo etc. I advise getting binds for the most common situations.

* Use your head. It's so much more fun if you keep a clear head and use it. You start seeing you can use even the smallest pieces of environment against enemies, that you can relax right under their noses if you're calm and they're not, that you can find interesting new ways of doing something.

* I'm afraid I still don't see the magic of the shotgun. :) I'm thinking it's a specialized weapon that should be mastered. For the newb, the machine-gun type of weapons (rifle, pulse, chaingun) will work best (well, considering each of their quirks), as long as you don't get trigger happy.

* Practice AND read about it. It's a great combo. I actually learned a lot more (in just one evening) then I wrote here, but it's a long post already.
« Last Edit: December 04, 2008, 11:52:58 pm by Urcscumug »
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F50

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Re: Tips for newbies
« Reply #111 on: December 13, 2008, 12:54:49 am »
I find pulse is hard to use because of the slow bullets. Lasgun is one of my favorites. The shotgun is great against dretches, but I have yet to see it work vs a goon.

This website should be put under the "binds" section:

http://www.mercenariesguild.net/component/option,com_openwiki/Itemid,12/id,binds/lang,en/
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mooseberry

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Re: Tips for newbies
« Reply #112 on: December 13, 2008, 07:40:27 am »
I find pulse is hard to use because of the slow bullets. Lasgun is one of my favorites. The shotgun is great against dretches, but I have yet to see it work vs a goon.

Watch just about any clan war and you should see some examples, depending.

Shotgun can most definitely be effective against goon.
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Urcscumug

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Re: Tips for newbies
« Reply #113 on: December 13, 2008, 01:36:00 pm »
Only a short while ago I said I didn't see the point of the shotgun, but I've since reconsidered. If you can aim it properly it means you can kill any dretch in one shot and any basi/marauder/goon who takes a few shots will feel none too well. The rate of fire seems slow but once you consider the time to maneuver around a charging goon or rant it becomes perfectly adequate. Consider the fact it does in a split second roughly the same amount of damage as an entire rifle clip.
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theehero

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Re: Tips for newbies
« Reply #114 on: January 26, 2010, 03:46:31 pm »
When I asked for help, I felt like I was asking DOTA players to donate to a Help A Noob Charity.

Liskey

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Re: Tips for newbies
« Reply #115 on: February 27, 2010, 08:25:25 pm »
See [wiki]Tips[/wiki], and contribute.

daenyth

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Re: Tips for newbies
« Reply #116 on: April 03, 2010, 01:30:43 am »
Thanks to whomever moved this to a wiki. It's where it really belonged. :)
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