Beerbastard's Guide To the Marauder
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Prologue about me: My screename is Beerbastard, me and Beerbitch run clan [OPP].(Mostly me, he is older than I am and has more responsibilities. I have been using the Marauder quite successfully since before unlagged was popular. I consider myself an above average Marauder. This guide represents my opinions. Do not flame, constructive criticism is fine. If you don't think I am a good mara, I don't give a shit. I wrote this in response to multiple questions from players I know about using the mara. It forced me to look at what I was doing. (Explaining what your doing, when your just doing it not thinking about it can be hard I did my best) I am hoping to add some video links to demonstrations of the attacking techniques, and some common jumps used for escaping. I am not promising them though.I will keeping adding revisions as long as I find stuff to add.
General idea behind Marauder: The Marauder bite does less damage than a goon, it also has less life. The strength of the Marauder lies in its dodging, distracting, and the ability to escape. The regeneration of aliens makes it easy to hit and run. Remember not dieing is as important as killing.
Dodging: The mara can bounce off wall by holding the jump key when you hit a wall. This means that you can change your trajectory while in the air making you harder to hit. Just being in the air doesn't make you a harder target, sometimes it does the opposite. It makes you a predictable target unless you use the walls. When attacking from above by jumping over the head, the target will have to keep turning around to hit you. This makes you harder to hit.
Distracting: Try this sometime, take a mara and have you fellow teammates goons fallow you. When you attack jump over the humans. A lot of humans will try and track the mara because it was the first thing they saw. This means they are looking up(or even behind them) when your goon friends who fallowed you attack.
Escape: One of the best reasons to choose mara is the ability to escape is even greater than that of a goon. You can even take corners at higher speeds than most other aliens by turning sideways before you land.(Like strafing around the middle island on atcs) While kills are great, they only matter when compared to your deaths. Deaths matter because it gives the other team credits, and stage kills.
Movement: This fits in with escape, but movement is helpful when working within turret range. It is harder for a mara to get stuck by turrets, also when its jumping you can easily dodge turrets. Even long enough to finish off that pesky runner.
Attacking: Now we get to the part most want to know. How do you kill with a mara? I will describe different attack methods I seem to use. I don't know what they would/should be called so I might be using my own names.
Stand Up: This attack is when your standing right next to a human, you jump straight up(Or close to it) and aim straight down. (Sometimes resulting in a minor stall on their head, this means more head bites before your on the ground again)
Jump Over: This is when your taking jumps over someone. Some have asked me how I hit someone in the head in a jump over. They say they feel out of range when at the peak of the jump. I am not sure if this is true, but it might take a more precise aim(directly down). My tactic is to hit them on the way up, or land on their head on the way down when you haven't hit the peak of your jump. (You don't have to jump directly over, you can aim sideways while jumping next to them)
Ground attack: If you are always jumping over your enemy, they might catch on. So you can switch it up by staying on the ground, aiming really high up for a head shot.(Looks like your hitting above their head). Be sure to move left and right also.
The sit: Jump on their head, sit their aiming down, spamming bite. This is easiest when they are against a wall or in a corner. If ff is on, anyone shooting to help out their teammate has a big chance of helping you kill him.