Author Topic: Zoom Button  (Read 4415 times)

Aziere

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Zoom Button
« on: May 18, 2006, 08:36:41 am »
Is there any reason for having it seperate? As far as I know, only mass driver uses it. And mass driver doesn't have a secondary attack either. So I think it would be easier for everyone if it was changed to secondary attack instead.

stahlsau

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Zoom Button
« Reply #1 on: May 18, 2006, 11:25:20 am »
yeah, that would be indeed a Good Thing (tm).

Neo

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Zoom Button
« Reply #2 on: May 18, 2006, 05:47:21 pm »
yeah, always wondered about that. Unless they're planning somekind of alt attack for it.

Aziere

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Zoom Button
« Reply #3 on: May 18, 2006, 07:32:52 pm »
IMO, having too many options for the weapons is ridiculous. Shooting and Zooming, how is that bad for a sniper rifle? Though, I can see the use of it being external if you can buy a zoom-addon for weapons. (*wishes it gets implemented in that case*)

evilfish

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Zoom Button
« Reply #4 on: May 22, 2006, 03:26:29 am »
Most people don't even use the mass driver, so for those that do, if they want to zoom, they can just press the button.

Aziere

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Zoom Button
« Reply #5 on: May 22, 2006, 04:55:11 am »
You totally miss the point. Having unnecessary controls is very unprofessional, and is just overly complicated for the users. I already got my keyboard loaded with scripts. Because of that I can barely fit in the zoom button, since it only has one use which is the mass driver. It's right now on X, and imagine how good that is when you want to move around at the same time. Since the Mass Driver doesn't have a secondary attack, it would be better to put zoom there instead.

As for now, making scripts for it doesn't work either. I want secondary attack on mouse button 2, as well as zoom. But if you hold down a script that has secondary attack, you can't do a regular attack. Which means, I can't have both on the same button, unless I intend to never shoot anything while im zooming.

chompers

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Zoom Button
« Reply #6 on: May 22, 2006, 05:31:07 am »
Aziere, you are completely right.

Couple of workarounds for the meantime:

/bind MOUSE2"+button5; +zoom"
Press and hold zoom, then press and hold fire, release zoom to fire. Pretty crappy, but maybe better than an extra key.

A better option is to add re-binds to your buy weapon scripts if you use them. I didn't even think to do this until reading this thread, so thanks.

Here's my buy weapons script, it works great. The only secondary attacks you need are luci and ckit.

//shop weapons
bind 1 "sell weapons; buy psaw"
bind 2 "sell weapons; buy rifle"
bind 3 "sell weapons; buy shotgun"
bind 4 "sell weapons; buy lgun"
bind 5 "sell weapons; buy prifle"
bind 6 "sell weapons; buy mdriver; bind MOUSE2 +zoom"
bind 7 "sell weapons; buy flamer"
bind 8 "sell weapons; buy chaingun"
bind 9 "sell weapons; buy lcannon; bind MOUSE2 +button5"
bind 0 "sell weapons; buy ackit; buy ckit; bind MOUSE2 +button5"

The only problem with this is if you die after buying a mass driver and spawn with a ckit, you will have to hit your "buy ckit" key to enable the repair function.


edit: Here is yet another option, in case you don't use buy weapon binds... Right now you hold x to zoom and it sucks. Instead, why not tap x to swap the function of mouse2:

set mzoff "bind MOUSE2 +button5; bind x vstr mzon; echo mousezoom off"
set mzon "bind MOUSE2 +zoom; bind x vstr mzoff; echo mousezoom on"
// off by default so that ckit works
vstr mzoff

yea, these are hacked together workarounds, but they'll work while we wait for the fix (assuming it gets fixed ;) )

Aziere

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Zoom Button
« Reply #7 on: May 22, 2006, 06:03:02 am »
Last idea for a script is good. Good call.

But we still should have this resolved somehow. Either implement it into some other function (like secondary attack), or give it more uses that will justify having it seperate (like zoom addons for other weaponry).

chompers

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Zoom Button
« Reply #8 on: May 22, 2006, 06:10:20 am »
just bumping so you see the edit above.

Even if some other weapons had zoom added, unless there is a weapon that needs zoom AND 2nd attack, they really should be the same thing.