I think I might even enter this time, having an idea already, and might even work out.
The only concern I have is if it will be accepted, so :
Intro :
During the WWII an alien spaceship has first landed somewhere near the germany, for the first it was taken as a new Soviet weapon, but further research showed that no country in the world could produce those killing machines, and instead of just trying to nuke all of them, germans captured some living creatures, and planned to transfer them to a research station deep in the german front.
But something has gone wrong during the transportation, and one of the containments has been broken at the transfer station, causing the disaster, which could have effect the human race all over the world.
New technology in the current time has allowed the humans to build a time-portals. Cloning facility with output fed straight into the time-dimension quantum teleportation device (telenode) has featured an output of about 1 human per 10 seconds, which allows to build up forces in a fast fasion. Knowing the alien breakout fact from the history the humanity has decided to alter the world timeline by sending their troops into the past, where the first alien invasion has started, hoping that this will prevent aliens from massive attack which lasted for centuries...
Features and description:
1) Since, I am a mapper from WolfET, the theme is WWII :
Old trucks, wooden/stone houses, germany, of course the leaked containment and killed aliens/humans.
2) I like winter, but since the particles will take huge portion of fps, it will be just a light fog around + snow/snowy textures. (time to learn some blending here)
3) Areas, which could feature an advantage if a building is built there (I think it might be possible, currently looking into it), such as a basements being filled with acid, if acid tube is built next to a pipe, or a wire-grid being electrocuted, if a repeater/RC has been built next to a destroyed generator.
4) A player is being spawned in the containment, once a granger has spawned or a timer has ran out, the "hidden" egg is being destroyed. This will give an impression of an actual breakout, rather than a pre-built base. (to clarify, the egg is outside the map, being killed by a mover, a teleport trigger is just right above the egg to teleport the player into the containment)
etc.
The main thing is : Do you want a WWII styled map in Trem? 1984 was not taken THAT nicely, and WolfET style will require quite a details, which will be an fps killer.
I am also concerned if I could use the textures from WolfET (released under EULA?)