Author Topic: Station 15 - Supertanker MapComp Judges' reviews  (Read 13912 times)

Survivor

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Station 15 - Supertanker MapComp Judges' reviews
« on: January 01, 2008, 03:38:49 pm »
Mapname: Station 15
Author: Supertanker

Story: Space station in space.

station15-beta1.bsp
station15-beta1.map (2.712 kB)
{0.15}(8) Skill in building, judged from .map.
The map itself looks put together well, but as can be seen ingame there are some things which must be addressed. There’s a badly textured brush bobbing in space which can be seen outside the map from the human base and the skybox itself has an error in a few spots. I can accept the brush but he should expand it a bit to make it look more than it is now. There are also some very noticeable texture misalignments and overall the map lacks true variation in texture colours. Supertanker has knowingly submitted a beta and pays the (slight) price for it. A very well implemented iris door however saves the day. Me thinks that he should put up a tutorial for it.
{0.25}(8,5)Bugs, inconsistencies, judged from playing and inspecting the map.
The map has some very noticable inconsistencies in build, as can be expected in a beta state. I can’t give the full points for it in this occasion. However, since none of them affect gameplay and players won’t really be bothered by them in a visual way I’ll still give a good score.
{0.3}(6,5) Gameplay, judged from playing.
The map is basically an expanded figure eight. This simple layout makes it easy to remember but also provides unimaginative gameplay. The humans have a serious advantage with the long hallways and the given fact that there are few hiding spots for aliens and eggs.  An offspring of paths from the middle hallway might provide an improvement. In both hiding spots and gameflow.
{0.3}(8) Creativity, judged from looks.
The map itself looks very nice. The iris door employed in several occasions raises his grade and the non-standard skybox is a refreshing sight. Although the color grey is overused it is a space station and that’s to be expected of metal. Some spraypaints, signs and sounds might improve the variety though.

Contender for judges choice with the iris door in mind. That’s a very nice touch from which future maps could benefit.

Total Score (7,675)





« Last Edit: January 01, 2008, 06:42:48 pm by Survivor »
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Shadowgandor

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Re: Station 15 - Supertanker MapComp Judges' reviews
« Reply #1 on: January 01, 2008, 06:39:34 pm »
Nice review, although you might want to change the (8) into (8.0)
This way, you won't get the 8) :P

Survivor

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Re: Station 15 - Supertanker MapComp Judges' reviews
« Reply #2 on: January 01, 2008, 06:41:35 pm »
8 is cool :p.
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Shadowgandor

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Re: Station 15 - Supertanker MapComp Judges' reviews
« Reply #3 on: January 01, 2008, 06:42:11 pm »
That's a way to look at it as well ;)

your face

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Re: Station 15 - Supertanker MapComp Judges' reviews
« Reply #4 on: January 01, 2008, 06:43:05 pm »
um, LINK!!!!  xD
i wantz it...
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Supertanker

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Re: Station 15 - Supertanker MapComp Judges' reviews
« Reply #5 on: January 01, 2008, 10:53:01 pm »
A badly textured floating....SHIT
Me thinks I forgot to rename the model directory with the ship in it from station15 to station15-beta1. That 'badly textured brush' is the func_bobbing that's linked to the ship model, but obviously the ship isn't there. Damnit.

Oh well, the public beta1 will be fixed, and beta 2 will have a much cooler ship :P

Tutorial for the Iris doors? I'm going to release a tutorial and a sample .maps, as well as the "Invisible" ship ASE and material, sounds, flares, etc that I made so others can implement them better than I did.

By the way, survivor, did the elevator in the cargo bay end up working or did I bork that two when I renamed everything to station15-beta1?

Survivor

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Re: Station 15 - Supertanker MapComp Judges' reviews
« Reply #6 on: January 01, 2008, 10:54:09 pm »
The elevator worked on my end.
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n.o.s.brain

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Re: Station 15 - Supertanker MapComp Judges' reviews
« Reply #7 on: January 02, 2008, 06:00:48 am »
incase anyone couldnt get the pk3 to work, (leik meh, lol) i repacked it for ya: http://imn2rc.com/base/map-station15-beta1.pk3
« Last Edit: April 07, 2009, 05:02:07 pm by n.o.s.brain »

Lava Croft

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Re: Station 15 - Supertanker MapComp Judges' reviews
« Reply #8 on: January 20, 2008, 01:18:53 am »
This map is a beta and it's still being worked on by supertanker. This makes it quite hard to write a review for it, since it's not sure what will change and what not. I will write a short review once supertanker releases the final version.

Survivor

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Re: Station 15 - Supertanker MapComp Judges' reviews
« Reply #9 on: March 06, 2008, 06:51:26 pm »
Congratulations supertanker, you have won best gameplay. Read your pm. And as mappers we all love your doors, in a technical way. Hurry up with that tutorial :).
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+ OPTIMUS +

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Re: Station 15 - Supertanker MapComp Judges' reviews
« Reply #10 on: March 06, 2008, 10:55:43 pm »
is it fixed that alien buildables can lock the iris door? :-)))
otherwise it's kinda cool :-)
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Supertanker

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Re: Station 15 - Supertanker MapComp Judges' reviews
« Reply #11 on: March 06, 2008, 11:47:18 pm »
No, not in beta1, sorry :( but beta2 will be fixed and about 60% BIGGER)

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Re: Station 15 - Supertanker MapComp Judges' reviews
« Reply #12 on: March 07, 2008, 01:17:11 am »
Can't wait
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