Author Topic: Paradox and Google's Qvm  (Read 33546 times)

Paradox

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Re: Paradox and Google's Qvm
« Reply #30 on: January 27, 2008, 08:35:55 pm »
Google, Rev 31=Release 1.4.3.1

Just thought i would tell you.

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mooseberry

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Re: Paradox and Google's Qvm
« Reply #31 on: January 27, 2008, 09:37:00 pm »
Thanks, downloaded and using!  :)
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dimak

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Re: Paradox and Google's Qvm
« Reply #32 on: January 28, 2008, 12:04:38 pm »
With that binary and google 2.4 server work fine!!
But when ai put your 1.4.3 qvm medistation doesn't work again!!!!
It's very strange.....i think maybe a incompatibility with some files in my base directory.
Thank for now, if i'll find a solution i'll post here.
bye


Problem solved, i've deleted current autogen.cfg and after restarted, with a new autogen.cfg, server work fine!!!
Now 1.4.3.1 is up and running!!! :D
Kthanks again for the good paradox & C work!!!

Paradox

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Re: Paradox and Google's Qvm
« Reply #33 on: January 28, 2008, 04:54:18 pm »
Don't know what could have caused that, perhaps some rampant cvars?

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Paradox

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Re: Paradox and Google's Qvm
« Reply #34 on: January 28, 2008, 07:21:15 pm »
New release:
Quote

   
  • Added color to chat team prefixes
  • Added Logfile decolor
  • Removed normal property from customgrav, now !customgrav playername without any argument for gravity sets gravity to zero
  • Removed console prevention of commands (!drug, !explode, !customgrav), now console can actually run them on other players.
  • Added flood protect to share and donate

Download it:
http://p-g-qvm.googlecode.com

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Paradox

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Re: Paradox and Google's Qvm
« Reply #35 on: January 30, 2008, 11:42:33 pm »
1.4.5 released.

Added !credits command, add/subtract from players credits (u) flag. Cannot be run on self, to prevent abuse.
http://code.google.com/p/p-g-qvm/downloads/list

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Death On Ice

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Re: Paradox and Google's Qvm
« Reply #36 on: January 31, 2008, 03:39:59 am »
It's abuse even if they don't run it on themselves.

mooseberry

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Re: Paradox and Google's Qvm
« Reply #37 on: January 31, 2008, 04:01:01 am »
True, although I can not see the point of this, except for fun, (but than again what are a lot of other ones, !explode, !switch for but fun?) maybe don't let you do !credits on other admins, because than they could just go back and forth. But that sounds bad, because what if you legitimately wanted to give creds... Maybe just let you give it to yourself, or just keep it as it is that sounds good.  :P

Ok, how about 0 is that it is not enabled, 1 is that you can't give it to yourself, 2 you can give it to anyone, and even if you want, 3 is that you can't give to other admins.

I'm no coder, so I have no idea how hard this would be, but I doubt it would be thaat hard.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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tuple

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Re: Paradox and Google's Qvm
« Reply #38 on: January 31, 2008, 12:10:22 pm »
It's abuse even if they don't run it on themselves.
+1

If it does anything short of a big cp of what its doing, then most of these commands are for no reason other than to fuck with visitors to your server.

Some of these features such as allowing people in through a subnet ban seem very, very useful.  However, personally I wouldn't run a server where half of these commands are even available, much less in existence.  I might add that limiting a command from being used on the admin running it has no affect whatsoever on someone with console access.

benmachine

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Re: Paradox and Google's Qvm
« Reply #39 on: January 31, 2008, 08:25:53 pm »
You know, you can just connect two clients to the same server, both with your GUID? You get your admin twice.
benmachine

googles

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Re: Paradox and Google's Qvm
« Reply #40 on: January 31, 2008, 11:56:40 pm »
tuple: tbh, if you feel a command is abusive in anyway then simply do not allow an admin/admin level to have that flag

and to everyone else, the !credits command is used for special times when you have done something to a player to force them to lose something, and example would be if i had paused the game, right when a tyrant is rushing with the rest of his team, and i paused mid-rush when the tyrant is in alot of turrets, that will probably cost him 5 evos, when that happends i can type !credits *player* +5 and pay him back

AlphaBetaAdmin

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Re: Paradox and Google's Qvm
« Reply #41 on: March 26, 2008, 08:33:16 pm »
Quote from: Paradox
    * Credit overflow is back, but in a much cleaner form.
          o g_creditOverflow
                + 0: Disabled
                + 1: Overflow to every teammate, cycles in slot order.
                + 2: Overflow to highest ranked teammates first (most kills).
          o Displayed in /serverstatus

I have an idea for this: maybe also set an overflow to the lowest so the team can evolve faster  ;)

Paradox

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Re: Paradox and Google's Qvm
« Reply #42 on: March 27, 2008, 09:38:55 pm »
MMM, good idea.


I might add another mode.

This isn't the dev topic, though. The dev topic is the one labled 1.5.1 or something.

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AlphaBetaAdmin

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Re: Paradox and Google's Qvm
« Reply #43 on: March 28, 2008, 05:14:37 am »
um, i was messing with the settings and i realized that when an adv goon fires, like all three shots go as soon as you hit enter :( i suggest adding a g_alienreloadrate or something like that to make aliens reload quickly

Drakotsu

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Re: Paradox and Google's Qvm
« Reply #44 on: June 18, 2008, 03:28:23 am »
Hey guys,
Awesome job on the QVM, the commands are great.
I have one problem however..
The medistation doesnt work properly.
I downloaded the patch file but do not know where to place it, if i place it in the same folder as my QVM it still doesnt work.

Thanks for your time,
Drakotsu

please reply ASAP
« Last Edit: June 18, 2008, 04:46:52 am by Drakotsu »

Paradox

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Re: Paradox and Google's Qvm
« Reply #45 on: June 18, 2008, 05:22:32 pm »
We know about the medi glitch, and as soon as i return from vacation, it will be fixed. That should be sometime next sunday.

Also, there is a much more recent post about this, its titled P-G-Qvm 1.6 or something like that.

For now, try setting all the radiation cvars, except for the one that toggles how much damage is done, to a positive number.

If you dont know what they are, run cvarlist *rad*

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Drakotsu

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Re: Paradox and Google's Qvm
« Reply #46 on: June 19, 2008, 12:09:44 am »
Im running P-G-Qvm 1.6 btw :P
Alright, thanks for the help :)
Will the radiation cvars affect the game alot or no?

When i run /cvarlist *rad* all i get is this:
Gl_CurrentServerAddress = ""
« Last Edit: June 19, 2008, 12:16:50 am by Drakotsu »

Paradox

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Re: Paradox and Google's Qvm
« Reply #47 on: June 19, 2008, 12:25:15 am »
hmm

Make sure you run cvarlist via the server console.

That is, either via rcon or the console directly.

Ex /rcon cvarlist *rad*

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